Is there a possibility to, instead of getting spoils for any conquered territory, only get spoils if you conquer one or more specific territories assigned by the mapmaker?
Im asking this because i had the idea of a map based on the clue boardgame, so that whenever you reach [url]a certain territory you never reached[/url] you get a spoil(clue) and by getting 5 clues(spoils) the player wins the game.
I would be good enough if the player only gets spoils by attacking other player, and cant get spoils by atacking neutrals. This would lead to a more assassination like map.
Specific spoils
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- RedBaron0
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Re: Specific spoils
There actually is a Clue variant running though the Foundry at present.: viewtopic.php?f=10&t=145010
Its an interesting concept, kinda similar to objectives, but it might be worth suggesting over in the suggestions area under XML changes, check and see if it hasn't already be suggested before though!!
Its an interesting concept, kinda similar to objectives, but it might be worth suggesting over in the suggestions area under XML changes, check and see if it hasn't already be suggested before though!!


Re: Specific spoils
RedBaron0 wrote:There actually is a Clue variant running though the Foundry at present.
Here's the correct link:
http://www.conquerclub.com/forum/viewtopic.php?f=10&t=145010
Re: Specific spoils
ok, im sorry for unseeing that, although my idea was essentialy different. BUT, that doesn't answer my question.
Re: Specific spoils
Rih0 wrote:ok, im sorry for unseeing that, although my idea was essentialy different. BUT, that doesn't answer my question.
Wait, you know how to unsee things? I'm sure the entire internet would like to know your secret!
But I can think of a few ways to answer your question:
1. No, it is not possible with the current system.
2. Yes, it would certainly be possible for them to add this capability.
3. No, I doubt it will ever happen.
If you're interested enough, you can make a suggestion to add this capability. Good luck!