Do Zombies decay? I know it sounds like a bogus question but I mean in seriously.
Now that we have terts that decay, I think that if one of those is hit with a zombie spoil it should decay just like a player. At the same time if the tert is an auto deploy, I think the zombies should increase.
If this would be a difficult programming change, forget about it, it is not that important to me. But if it is relatively easy, I think it should be considered.
(If I am in the wrong place for this comment, please let me know and I will move it. I thought about suggestions, but this seemed more map related.) I started thinking about this after playing Promontory Summit. A wonderful map, by the way. Fits on my phone, nicely.
Do Zombies decay?
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- Silly Knig-it
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Do Zombies decay?
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Re: Do Zombies decay?
there is not a single map yet in which neutrals (including zombies) decay.
it is possible to do it, but by default neutrals don't decay or have bonus deployments
it is possible to do it, but by default neutrals don't decay or have bonus deployments
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ManBungalow
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Re: Do Zombies decay?
zimmah wrote:there is not a single map yet in which neutrals (including zombies) decay.
it is possible to do it, but by default neutrals don't decay or have bonus deployments
I don't think there is yet an XML feature which allows neutrals to decay.
EDIT: I stand corrected - viewtopic.php?f=535&t=199103#p4352379
Clearly I haven't been keeping up with the foundry as of late.
Re: Do Zombies decay?
It's actually reasonable that zombified troops don't decay from adverse conditions or autodeploy more zombies (since they are dead and not organized enough to recruit troops).
Re: Do Zombies decay?
I tried this on Pi. It is in the XML coding but isn't functional in the Mother Code.. It would have been great!
HitRed
HitRed
