Huegelkoenig wrote:Suggestion: Advanced Auto-Assault
At the moment, the Auto-Assault-Button is implemented like this:
- Attack as long as you have more than 3 troops and the enemy has more than 0 troops.
or- Attack until you have less than 4 troops OR the enemy has less than 1 troops.
My suggestions would be, to add two textboxes next to the Auto-Assault-Button, where players can enter the amount of troops, for the Auto-assault to stop, manually.
How this will benefit the site:
You often find yourself in a situation like this:
Large stacks vs large stacks.
If cyan wants to attack Maghreb, cyan has two options:
1. Choose Spain or Greece and click Auto-Assault.
2. Choose Spain or Greece and click Assault manually.
The downside of these two options are simple:
Option 1.: Cyan has to advance the remaining troops to Maghreb and his second stack of 400+ troops is left behind the border.
I know, cyan can reinforce them, but maybe cyan already needs to reinforce troops somewhere else.
Option 2.: It takes time and a lot of clicking. And i know, there are games with stacks way larger than the 400...
If you would be able to choose "Auto-Assault Spain->Maghreb until Maghreb has less than (e.g.) 5 troops", you could go on by attacking the remainaing 3 or 4 troops from Greece and have a large stack at your new border.
Another possibility would be, if cyan (in the situation above) doesnt want to conquer Maghreb, but just weaken red there.
He could choose e.g.
"Attack Spain->Maghreb until Maghreb has less than 200 troops or Spain has less than 300 troops"
and
"Attack Greece->Maghreb until Maghreb has less than 10 troops or Greece has less than 300 troops".
Cyan would end up in a situation (except he gets very very bad or very very good dice) where he has ~300 at Spain and Greece and red has ~50 troops at Maghreb.
-----------------
To prevent users from making wrong inputs, you could also consider using dropdown-menus instead of textboxes
- It should be possible to disable this feature (to reduce interface clutter) from the Control Panel.
[UI] Semi-Auto Assault
Moderator: Community Team
Forum rules
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
[UI] Semi-Auto Assault
-
sfhbballnut
- Posts: 1687
- Joined: Fri May 05, 2006 3:01 pm
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
sfhbballnut wrote:waste of effort to empliment something like that, just attack down to whatever number you would normally stop at![]()
If they have implemented it in a good way they should have a constant for that number(3). it isn't that hard to remove the constant and add a variable that the user can change.
- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
- Bad Speler
- Posts: 1027
- Joined: Fri Jun 02, 2006 8:16 pm
- Gender: Male
- Location: Ottawa
- Contact:
Yeah and then fix the d dice which are consistently winning all the critical battles that sway a game, and it doesn't matter the count.ie 11-2 I lose all with auto attack and buddy still has one. Lost 3 ranks this month because of those fucked up dice. Oh wait, where's the vent forum.
<----not a troll. Puppet. P U P P E T. Puppet.
I like this idea, and I also like the idea of keeping the interface simple.
I don't think a dropdown menu would be a good idea, cause then you'd have to have numbers from 1 to an arbitrarily high number. Who is to say whats the highest number i'm going to want to use? 6,12,30,60, more? Instead it could be wise to just have a number box you can edit. It'll say "Limit: [3]"
The default will always be 3, and you can change it to whatever number you want simply and easily. Plus the server wont have to list 80 useless numbers in a dropdown box every single time some one is in attacks.
I don't think a dropdown menu would be a good idea, cause then you'd have to have numbers from 1 to an arbitrarily high number. Who is to say whats the highest number i'm going to want to use? 6,12,30,60, more? Instead it could be wise to just have a number box you can edit. It'll say "Limit: [3]"
The default will always be 3, and you can change it to whatever number you want simply and easily. Plus the server wont have to list 80 useless numbers in a dropdown box every single time some one is in attacks.
- AndyDufresne
- Posts: 24935
- Joined: Fri Mar 03, 2006 8:22 pm
- Location: A Banana Palm in Zihuatanejo
- Contact:
- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
- reverend_kyle
- Posts: 9250
- Joined: Tue Mar 21, 2006 4:08 pm
- Location: 1000 post club
- Contact:
Option For Auto Attack
Allow the person attacking to have a choice of how many rolls of Auto Attack to do.
Perhaps a drop down menu on how many auto attacks to do.
The reason I believe this is neccessary is that I recently rolled with 23 armies versus 8 and at the end I had 3 armies to the opponents 3. If I had a choice I would have perhpas rolled five times in auto attack and see how I did. If I was losing big, such as this example, I may choose to stop attacking. However, without an option you go all the way down to three armies and stop. I like Auto Attack since it moves the game faster, however, I will probably never use it again due to my latest losses.
I think having the option allows players to move faster without the chance of lossing all of their armies, and perhaps let them change their strategy.
The Priority I would place would be a 4, not super urgent, however would add a big benefit.
Thanks,
Boyer
Perhaps a drop down menu on how many auto attacks to do.
The reason I believe this is neccessary is that I recently rolled with 23 armies versus 8 and at the end I had 3 armies to the opponents 3. If I had a choice I would have perhpas rolled five times in auto attack and see how I did. If I was losing big, such as this example, I may choose to stop attacking. However, without an option you go all the way down to three armies and stop. I like Auto Attack since it moves the game faster, however, I will probably never use it again due to my latest losses.
I think having the option allows players to move faster without the chance of lossing all of their armies, and perhaps let them change their strategy.
The Priority I would place would be a 4, not super urgent, however would add a big benefit.
Thanks,
Boyer
- SirSebstar
- Posts: 6969
- Joined: Fri Oct 27, 2006 7:51 am
- Location: SirSebstar is BACK. Highscore: Colonel Score: 2919 21/03/2011


