XML - Conditional Borders and Bombardments

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dolomite13
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XML - Conditional Borders and Bombardments

Post by dolomite13 »

How does the game engine handle having both a conditional border and a bombardment from one territory to the same territory

Code: Select all

    <borders>
      <border condition="XXX">YYY</border>
   </borders>
   <bombardments>
      <bombardment>YYY</bombardment>
   </bombardments>


Does it override the bombardment when the condition is met?

Also...

Can bombardments be conditional?

Code: Select all

   <bombardments>
      <bombardment condition="XXX">YYY</bombardment>
   </bombardments>


Thanks

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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Gilligan
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Re: XML - Conditional Borders and Bombardments

Post by Gilligan »

First one;

That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard.

Second one;

Pretty sure you can't, but I can check on that.
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dolomite13
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Re: XML - Conditional Borders and Bombardments

Post by dolomite13 »

Gilligan wrote:First one;
That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard.


Would the attacker get a choice? or would it ignore the assault and bombard automatically? If this isn;t possible I have a change I need to make to the game-play of Krazy Kingdoms Aquatic special power.

=D13=
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Gilligan
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Re: XML - Conditional Borders and Bombardments

Post by Gilligan »

dolomite13 wrote:
Gilligan wrote:First one;
That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard.


Would the attacker get a choice? or would it ignore the assault and bombard automatically? If this isn;t possible I have a change I need to make to the game-play of Krazy Kingdoms Aquatic special power.

=D13=


Oh, if it's the same territory? That's interesting, I'll have to test it.
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Kabanellas
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Re: XML - Conditional Borders and Bombardments

Post by Kabanellas »

Any idea concerning this issue raised by Dolomite?

- Territory A can bombard territory B
- With conditional borders, A will get border to B by taking territory C

Will the bombard feature be override?
isaiah40
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Re: XML - Conditional Borders and Bombardments

Post by isaiah40 »

I am going to look into this this weekend, if not sooner ;)
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dolomite13
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Re: XML - Conditional Borders and Bombardments

Post by dolomite13 »

I ended up changing my map so there would be no conflict but knowing how the engine will handle it will help us to use it in the future if in fact it can be used in a creative way =) thanks all.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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dolomite13
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Re: XML - Conditional Borders and Bombardments

Post by dolomite13 »

Kabanellas wrote:Any idea concerning this issue raised by Dolomite?

- Territory A can bombard territory B
- With conditional borders, A will get border to B by taking territory C

Will the bombard feature be override?


Did anyone ever test what happens with this?

And is there any eta on when we might see conditional bombardments so tricks like this aren't necessary? if in fact this even works?

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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thenobodies80
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Re: XML - Conditional Borders and Bombardments

Post by thenobodies80 »

Asked, waiting an official answer. ;)
Kabanellas
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Re: XML - Conditional Borders and Bombardments

Post by Kabanellas »

how are we standing on this? sorry, but I'll have to ask one last time :)

is there any way that we can change the mechanics to make it possible to have both Conditional Borders and Conditional Bombardments?

or conditional borders override a bombardment tag on a region...
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dolomite13
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Re: XML - Conditional Borders and Bombardments

Post by dolomite13 »

Kabanellas wrote:how are we standing on this? sorry, but I'll have to ask one last time :)

is there any way that we can change the mechanics to make it possible to have both Conditional Borders and Conditional Bombardments?

or conditional borders override a bombardment tag on a region...


Just adding the conditional to work with bombardments would be so fantastic.

Finally we could do things like add supply depots or supply lines for cannons or missiles to be activated.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
isaiah40
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Re: XML - Conditional Borders and Bombardments

Post by isaiah40 »

Conditional Bombardments has actually been submitted as it just requires coding in the conditional aspect into the bombardment tag. We just have to wait and see what bw does!
Kabanellas
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Re: XML - Conditional Borders and Bombardments

Post by Kabanellas »

I aiming a bit further the line...

Can a region have both features?

like:

region A + region B = conditional bombardments

or

same region A + region C = conditional borders
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dolomite13
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Re: XML - Conditional Borders and Bombardments

Post by dolomite13 »

Kabanellas wrote:I aiming a bit further the line...

Can a region have both features?

like:

region A + region B = conditional bombardments

or

same region A + region C = conditional borders


Right now ... no

I am looking forward to seeing how BW implements this idea and what sorts of cool ways we can come up with to use it.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
Kabanellas
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Re: XML - Conditional Borders and Bombardments

Post by Kabanellas »

I should probably post it in the suggestions thread....
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DearCyrus
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Re: XML - Conditional Borders and Bombardments

Post by DearCyrus »

Definitely, kab! ;)
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