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#GCCM - End Game - We have a Winner. ManBungalow

Posted: Mon May 20, 2013 5:22 am
by koontz1973
Image
After the one week of voting, the three groups are now tallied and we can declare the winner (provisional that is).

The three groups of votes went like this.
Public voting.
Map 1 - 36%
Map 2 - 19%
Map 3 - 21%
Map 4 - 12%
Map 5 - 11%

Moderator voting.
Map 1 - 43%
Map 2 - 29%
Map 3 - 21%
Map 4 - 4%
Map 5 - 4%

VIP voting.
Map 1 - 28%
Map 2 - 32%
Map 3 - 28%
Map 4 - 5%
Map 5 - 7%

Total votes.
Map 1 - 36%
Map 2 - 26%
Map 3 - 23%
Map 4 - 8%
Map 5 - 7%


Winner - Map One by ManBungalow.
[bigimg]http://i495.photobucket.com/albums/rr317/ManBungalow/v04b_zpsb8cf2038.png[/bigimg]

Remember, this is not the end of the competition, but only the end of the beginning. Manbungalow will be given a clear shot in the foundry, as per foundry guidelines, all advice must now be taken into account and followed unless a reasonable rebuttal by the map maker of a cartographer can be given.

Good luck in the foundry ManB. Best of luck and congrats to you.

The other maps where produced by:
Map 2 - koontz1973
Map 3 - dakky21
Map 4 - Seamus76
Map 5 - jonofperu

Well done to all of them. I have sent you all a PM.



[spoiler=voting phase]Hello Community of Conquer Club!
Here we are at the end. But this is not really the end, it is only the end of the beginning. We now have the mighty task to choose between 5 maps

during the first phase of this contest, 5 mapmakers have produced and submitted a map on the criteria set out in the public polling stage. Each of variety of what can be achieved.

Criteria01. Map based on High Fantasy (High fantasy overview bottom of post)
02. Medium map - 35-65 region count.
03. Classic Game Play.
04. Dako (winner of Graphics competition 1) must be on the map.
05. Map must depict a Battle.
06. Continental style bonuses
07. RjBeals (winner of Graphics competition 2) must be on the map.
08. Gameplay feature that must be on the map - Winning Condition
09. Gameplay feature that must be on the map - Auto Deploys
10. Gameplay feature that must be on the map - Bombardments
11. Map makers are allowed to add any one extra game play feature from the current xml features as described in the xml guide.
Now, it's your turn!
We ask to you all to look at the maps listed here below and vote for those you like the most!

You can vote for 2 maps, but make your choices carefully, once you have voted you can't change it anymore!

Without any further ado, let me show you the maps:


Entry One
[bigimg]http://i495.photobucket.com/albums/rr317/ManBungalow/v04b_zpsb8cf2038.png[/bigimg]
Entry Two
[bigimg]http://imageshack.us/a/img442/8494/50b3.jpg[/bigimg]
Entry Three
[bigimg]http://imageshack.us/a/img826/6551/3y2y.jpg[/bigimg]
Entry Four
[bigimg]http://img855.imageshack.us/img855/1034/umb.png[/bigimg]
Entry Five
[bigimg]http://imageshack.us/a/img845/7962/biqa.jpg[/bigimg]

I kindly ask everyone to preserve the spirit of the competition, so please don't turn it into a popularity contest! We want the best map.

Be aware that the CAs have the privilege to disqualify any maps from the contest if we are informed about a mapmaker that asks for votes via PMs/Wall or posting into private forums/clans.
[/spoiler]
[spoiler=original post]
    [size=200]Ahoy fellow map makers,
    Allow me to introduce the main event. [/size]
      The one you have all been waiting for.
        Welcome to the making of the Great Community Map.

What does this mean for you? It means you get the chance to flex some creative muscle and show off your competitive side! (Isn't that something?). Have we grabbed your interest over the last two months? Are you waiting patiently for your chance to be the artist behind the next Classic map? Well, now it is my turn to sit back and your turn to have some fun. :mrgreen:

Criteria as voted for by the playing masses. These must be kept to.
Any map not doing so runs the risk of being disqualified. Fantasy can have a broad interpretation so some leeway will be given here.
    01. Map based on High Fantasy (High fantasy overview bottom of post)
    02. Medium map - 35-65 region count.
    03. Classic Game Play.
    04. Dako (winner of Graphics competition 1) must be on the map.
    05. Map must depict a Battle.
    06. Continental style bonuses
    07. RjBeals (winner of Graphics competition 2) must be on the map.
    08. Gameplay feature that must be on the map - Winning Condition
    09. Gameplay feature that must be on the map - Auto Deploys
    10. Gameplay feature that must be on the map - Bombardments
    11. Map makers are allowed to add any one extra game play feature from the current xml features as described in the xml guide.

Rules that must be kept to.
    1. Create an awesome piece of art using the map criteria above.
    2. This is an anonymous competition; that means no signatures on the map!
    3. All entries must be in by this time.
    4. All entries must be submitted by PM to [player]koontz1973[/player].
    5. Meet the deadline! If you miss the deadline your image will not be considered for submission.
    6. The map must stay within the STANDARD size limits (WxH) 840x800 (large version) and 630x600 (small version)
    7. The winning map must submit the original layers file.
    The original layers file will not be used by anyone, but will allow the cartographers to give better help to the winning map maker.


Prizes
    We have some extremely nice prizes for you with this one.
    First place
    6 months premium when the map goes in play for the first time.
    One year of premium when the map finishes beta play.
    They will receive a General Achievement medal as well as a map makers medal.
    Second place
    1000 conquer credits and a General Achievement medal.

    All other entries beyond draft status will receive a General Achievement medal.

    Draft status will be determined by the rules of the foundry as stated in the drafting room guidelines.

Voting System
    Voting will be done in 3 groups. Each group will have a different percentage of the overall vote.
    Group one
      This is the largest group. For one week a public poll will be held in this forum. (40%)
    Group two
      Every member of the community that has posted in the original thread before posting this will be invited to place a second vote in a different poll. (30%)
    Group three
      The Mod squad. This includes all current moderators.(30%)

I kindly ask everyone to preserve the spirit of the competition, so please don't turn it into a popularity contest! We want the best map.

Be aware that the CAs have the privilege to disqualify any maps from the contest if we are informed about a mapmaker that asks for votes via PMs/Wall or posting into private forums/clans.

Note: The winning map will have a dedicated topic in the Main Foundry and it will be uploaded only after a public review. From this moment the map will be considered like any other map in the Foundry System, in terms of standards and requirements. The cartography staff will endeavour to ensure a smooth passage through the foundry system by giving all help needed.

That's all, good luck to everyone :)

FAQ
high fantasy overview
High fantasy (also referred to as epic fantasy) is a sub-genre of fantasy fiction, defined either by its taking place in an imaginary world distinct from our own or by the epic stature of its characters, themes and plot. Quintessential works of high fantasy, such as The Hobbit, The Lord of the Rings and The Worm Ouroboros, have both of these attributes. Accordingly, works where the fantasy world impinges on our world, or where the characters are concerned only with adventure or personal goals (as in sword and sorcery fiction) are less likely to be classed as high fantasy.
small print
During the course of the competition and or the foundry public review, if the winning map becomes recycled binned (as per normal foundry rules), that map will no longer be considered a winning map. All prizes apart from the GA medal will not get awarded.

The second place map will be allowed to continue in the foundry and be awarded all prizes as if it had won, followed by third place and so on.

The cartographers will give all reasonable help.

Any map disqualified for not following criteria will be allowed to make any changes needed before the deadline, not after.

If you feel your map will be better served if accompanied by a short text, then submit with the map.
[/spoiler]

Re: #GCCM - End Game

Posted: Mon May 20, 2013 6:22 am
by dakky21
I like it! Will try to draw something cool!

Re: #GCCM - End Game

Posted: Mon May 20, 2013 11:03 am
by dakky21
BTW I think the winner of this contest should also be allowed to have his name on the map (as a territory)...

Re: #GCCM - End Game

Posted: Mon May 20, 2013 12:13 pm
by koontz1973
dakky21 wrote:BTW I think the winner of this contest should also be allowed to have his name on the map (as a territory)...

The map maker can name all the regions and bonuses as they see fit. It is their map and will follow all CC norms when it comes to maps. The only two names that must be on it is Dako and RjBeals. How you put them on is up to you. ;)

Re: #GCCM - End Game

Posted: Tue May 21, 2013 2:05 pm
by ManBungalow
How fleshed out should the graphics of the submitted image be?

I mean, the best map isn't necessarily the one with the prettiest colours. Especially given that it will be put through the graphics stage if it makes it into the foundry, which gives the gameplay very little chance to change.

Re: #GCCM - End Game

Posted: Tue May 21, 2013 6:04 pm
by dakky21
I have some sort of a BIG dragon in my mind, and if you hold his young dragons, he can attack a region few territories away.

Guess that is Contidional borders + Long range attacks.

Can I put that into map since you said only 1 thing can map maker add.

Re: #GCCM - End Game

Posted: Tue May 21, 2013 11:39 pm
by koontz1973
ManBungalow wrote:How fleshed out should the graphics of the submitted image be?

I mean, the best map isn't necessarily the one with the prettiest colours. Especially given that it will be put through the graphics stage if it makes it into the foundry, which gives the gameplay very little chance to change.

    Rule one - Create an awesome piece of art using the map criteria above.


The closer you make the map to final quality the better. No one will vote for this:
show

when they can vote for this:
show

But you are right, the winning map will get time in the foundry to sort problems out, not time to make it. ;)

Re: #GCCM - End Game

Posted: Tue May 21, 2013 11:42 pm
by koontz1973
dakky21 wrote:I have some sort of a BIG dragon in my mind, and if you hold his young dragons, he can attack a region few territories away.

Guess that is Contidional borders + Long range attacks.

Can I put that into map since you said only 1 thing can map maker add.


The three game play features are described above in the OP(Winning Condition, Auto Deploys, Bombardments). You as a map maker are allowed one more. So your two (conditional borders + long range attack) are considered as two and would disqualify your map.

Re: #GCCM - End Game

Posted: Wed May 22, 2013 9:14 am
by dakky21
koontz1973 wrote:The three game play features are described above in the OP(Winning Condition, Auto Deploys, Bombardments). You as a map maker are allowed one more. So your two (conditional borders + long range attack) are considered as two and would disqualify your map.


But dragons fly and threfore there is no long distance for them? If this is a fantasy world, such thing should be allowed per se (it shouldn't be counted as a special feature if the flying creatures are involved)

Re: #GCCM - End Game

Posted: Wed May 22, 2013 11:03 am
by koontz1973
dakky21 wrote:
koontz1973 wrote:The three game play features are described above in the OP(Winning Condition, Auto Deploys, Bombardments). You as a map maker are allowed one more. So your two (conditional borders + long range attack) are considered as two and would disqualify your map.


But dragons fly and threfore there is no long distance for them? If this is a fantasy world, such thing should be allowed per se (it shouldn't be counted as a special feature if the flying creatures are involved)

If you have a region on the map that can attack over other regions (long range) you are fine. If you wanted the long range attacks to have a conditional border with them, you are buggered. No matter how you word this, you are after two extra GP elements. The rules are very plain on this.

3+1, this is more than enough to give a good gameplay and not confuse the hell out of people. Remember, this map is for the community and the community includes new players all the time.

Re: #GCCM - End Game

Posted: Wed May 22, 2013 11:09 am
by ManBungalow
What is Classic gameplay?

Anything but Conquest (eg. Feudal) ?

Re: #GCCM - End Game

Posted: Wed May 22, 2013 11:17 am
by koontz1973
ManBungalow wrote:What is Classic gameplay?

Anything but Conquest (eg. Feudal) ?

The map has to have normal game play. So yes to your answer. No feudal maps. Random drops all over and no to starting positions. But their is a huge amount you can do with this. This was poll 3so if you look in the thread, a huge discussion was had over the different types of classic gameplay we already have.

Re: #GCCM - End Game

Posted: Thu May 23, 2013 1:23 pm
by Dillybarr
I'm excited to see what somebody comes up with. I only play on my phone and have no skills at this type of thing! Although I wish it was a small map :(

Re: #GCCM - End Game

Posted: Thu May 23, 2013 11:51 pm
by koontz1973
Dillybarr wrote:I'm excited to see what somebody comes up with. I only play on my phone and have no skills at this type of thing! Although I wish it was a small map :(

As the map is within standard sizes only, I really hope you can play this.

Re: #GCCM - End Game

Posted: Fri May 24, 2013 7:29 pm
by Dillybarr
I can play all maps, just prefer small ones :D

Re: #GCCM - End Game

Posted: Fri May 24, 2013 7:41 pm
by ender516
koontz1973 wrote:
dakky21 wrote:
koontz1973 wrote:The three game play features are described above in the OP(Winning Condition, Auto Deploys, Bombardments). You as a map maker are allowed one more. So your two (conditional borders + long range attack) are considered as two and would disqualify your map.


But dragons fly and threfore there is no long distance for them? If this is a fantasy world, such thing should be allowed per se (it shouldn't be counted as a special feature if the flying creatures are involved)

If you have a region on the map that can attack over other regions (long range) you are fine. If you wanted the long range attacks to have a conditional border with them, you are buggered. No matter how you word this, you are after two extra GP elements. The rules are very plain on this.

3+1, this is more than enough to give a good gameplay and not confuse the hell out of people. Remember, this map is for the community and the community includes new players all the time.

What about conditional bombardments? In my experience, bombardments are often "long-range" (Duck and Cover). So adding the conditional feature might be only one artist-selected item, might it not?

Re: #GCCM - End Game

Posted: Fri May 24, 2013 8:52 pm
by dakky21
ender516, as bombardments are required by community, I belive conditional borders/bombardments are that one thing a map maker can implement.

Re: #GCCM - End Game

Posted: Fri May 24, 2013 11:27 pm
by koontz1973
ender516 wrote:
koontz1973 wrote:
dakky21 wrote:
koontz1973 wrote:The three game play features are described above in the OP(Winning Condition, Auto Deploys, Bombardments). You as a map maker are allowed one more. So your two (conditional borders + long range attack) are considered as two and would disqualify your map.


But dragons fly and threfore there is no long distance for them? If this is a fantasy world, such thing should be allowed per se (it shouldn't be counted as a special feature if the flying creatures are involved)

If you have a region on the map that can attack over other regions (long range) you are fine. If you wanted the long range attacks to have a conditional border with them, you are buggered. No matter how you word this, you are after two extra GP elements. The rules are very plain on this.

3+1, this is more than enough to give a good gameplay and not confuse the hell out of people. Remember, this map is for the community and the community includes new players all the time.

What about conditional bombardments? In my experience, bombardments are often "long-range" (Duck and Cover). So adding the conditional feature might be only one artist-selected item, might it not?

Adding a condition to the bombardments is allowed.But that would then be your one and only extra game play feature.

Re: #GCCM - End Game

Posted: Tue May 28, 2013 2:15 am
by Falkomagno
A map of game of thrones!

[bigimg]http://4.bp.blogspot.com/-wviGiW5MAyo/UViVr0kMKPI/AAAAAAAAAEA/sYf0xRwRwLc/s1600/Westeros-and-Essos-new-map.jpg[/bigimg]

[bigimg]http://cf.geekdo-images.com/images/pic1507264.jpg[/bigimg]

[bigimg]http://thronesblog.com/wp-content/uploads/2012/05/Westeros-Map-By-House.jpg[/bigimg]

Re: #GCCM - End Game

Posted: Tue May 28, 2013 3:10 am
by koontz1973

Cannot be done. GofT is not high fantasy and copyrights forbid it.

Re: #GCCM - End Game

Posted: Tue May 28, 2013 12:18 pm
by ender516
koontz1973 wrote:

Cannot be done. GofT is not high fantasy and copyrights forbid it.

Well, copyright might be negotiable, but I wouldn't hold my breath. The "not high fantasy" issue settles it, though (for this competition at least). If someone can talk George R. R. Martin into okaying a map, then they can get underway in the Foundry independent of this topic.

Re: #GCCM - End Game

Posted: Tue May 28, 2013 8:57 pm
by dakky21
koontz1973 wrote:Cannot be done. GofT is not high fantasy and copyrights forbid it.


Forget about copyrights for a second, GofT is considered Epic Fantasy which is a synonym for High Fantasy. On the other hand, this map is found all over Google, and is not Falkomagno's work.

Re: #GCCM - End Game

Posted: Tue May 28, 2013 11:19 pm
by koontz1973
dakky21 wrote:
koontz1973 wrote:Cannot be done. GofT is not high fantasy and copyrights forbid it.


Forget about copyrights for a second, GofT is considered Epic Fantasy which is a synonym for High Fantasy. On the other hand, this map is found all over Google, and is not Falkomagno's work.

GofT is not considered epic fantasy, but may be considered epic in scale, it is low fantasy. The books are based on a rational world which may be fictional but they are still bound by the same laws we are. This is one of the sticking points of fantasy, many areas cross over into others. And those maps like a lot of shows are fan made. No one can stop someone drawing a map, posting a map but we can be stopped playing on it. Just like the original classic map and the original middle earth map.

Re: #GCCM - End Game

Posted: Thu May 30, 2013 12:46 pm
by dakky21
Quick question btw: if a map isn't chosen as a winner, are we allowed to present the map in the drafting room and continue to work on it (this time without the requirements)?

Re: #GCCM - End Game

Posted: Thu May 30, 2013 11:47 pm
by koontz1973
dakky21 wrote:Quick question btw: if a map isn't chosen as a winner, are we allowed to present the map in the drafting room and continue to work on it (this time without the requirements)?

Yes and no.

Yes, you can carry on working on it, no to straight away.

If the winning map falters like PNG winning map did, second place will then become the winning map and be awarded all prizes. After that, third and forth place will be bumped up. I guarantee, in the end, we will get a map out of this.