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Qwertylpc's "Hey You Went First!" [CANCELED]

Posted: Sun Apr 21, 2013 9:50 am
by qwertylpc
So, I was in a tournament, minding my business and doing the usual (kicking ass 8-) and complaining :x ).

There were big stakes, a year of premium from [player]BigBallinStallin[/player] =D> .

As I reached the finals =D> , it was a best of 5 series on the prior settings, but with my luck I happened to go last in all of the first 3 games. I was pissed :evil: .

So, I decided to run this tournament...



It will be the exact same settings as the tournament I was in, Gratuitous Transfer of Wealth (Unfortunately without the premium prize :cry: , unless someone wants to sponsor it :mrgreen: ), just the only way to advance is to win while going second.. So 1 round could go on indefinately, if the player who goes first always wins. (If it goes past 15 games, the winner will be whoever had less opportunities to win (meaning the guy who went first more)

Dukasaur wrote:Basic tournament specs: 32-player 1v1 single-elimination tournament, with one game per round except for the finals which will be best-of-five. Freemiums must keep 1 slot open at all times in order to stay in the tournament; failing to do so once the tournament has begun will constitute a forfeit. The best-of-five final can be played one game at a time, although I will send more games if you can open more slots.

All games will be Automatic deployment, Sequential play, 24-hour rounds, with a 30-round limit. Other settings will vary, as described in the phase spoilers below:

[spoiler=Phase One - Introduction].
The Dawn

Image

All three modes of wealth transfer -- plunder, trade, and gratuity -- were present even in the most primitive and barbaric societies. You will have plenty of time to ponder this fact as you thrash your opponent on this wonderful and often-overlooked CC map.

Settings: No Spoils, Chained reinforcements, No Fog, No Trench[/spoiler]
[spoiler=phase two - plunder]Imperium Romanum

Image

The classic example of plunder as the primary method of wealth transfer was the old Roman Empire. For hundreds of years, Romans lived in unearned splendor while booty from conquered territories streamed towards Rome and their other great cities. When the booty ran out, the essentially unproductive nature of the Roman economy began to show, and the cracks in the facade got larger and larger. This is one of several Roman maps we have on CC; I've chosen it because of its relative simplicity.

Settings: Escalating Spoils, Unlimited reinforcements, No Fog, No Trench.[/spoiler]
[spoiler=phase three - trade]Age of Merchants

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On this map you will demonstrate one of the key attributes of trade: it is not a zero-sum game. By transporting goods from disparate locations to the Factories and Markets where they are needed, you will gain ever-increasing rewards for them.

Settings: No Spoils, Chained reinforcements, No Fog, Trench.[/spoiler]
[spoiler=phase four - gratuity]Charitable Enterprise

Image

In the unforgiving environment of a war game, what map can one use to demonstrate charity? Luckily, there is one: Africa II, a map which was created explicitly for the purpose of helping to support CC's chosen charity, SOS For Africa.

Settings: Flat Rate Spoils, Chained reinforcements, Fog, No Trench.[/spoiler]
[spoiler=final phase]We started with 32 players, cut it to 16 after phase one, 8 after phase two, four and phase three, and now only two remain. These will play a best-of-five sequence on the four maps used in the first four phases, and one game on Random map if a fifth game is needed. The settings on the first four will be as they were above, and if the fifth game is needed the settings will be CC default: Escalating spoils, Chained reinforcements, No Fog, and No Trench.[/spoiler]


[spoiler=Players]qwertylpc
Dukasaur
MyTurnToWin
babagonosh
MrPinky
andyf23
azak848
Metsfanmax
anonymus
overlander
swimmerdude99
bearshark3
misteryforall
rjhankey
Vartiovuori
kenchingy
Evil Semp[/spoiler]

Re: Qwertylpc's "Hey You Went First!" (1,32)

Posted: Sun Apr 21, 2013 9:50 am
by qwertylpc
Bracket Reserved

Re: Qwertylpc's "Hey You Went First!" (1,32)

Posted: Sun Apr 21, 2013 10:03 am
by Dukasaur
I'm honoured, and I'll be happy to play in this!

:D

However, you need to tie up some loose ends. Obviously can't be one game per round, so you'll have to specify how you determine the end of the round.... will they just play indefinitely until someone wins, or will you call it after a certain number of games? Etc.

Re: Qwertylpc's "Hey You Went First!" (1,32)

Posted: Sun Apr 21, 2013 10:06 am
by qwertylpc
Dukasaur wrote:I'm honoured, and I'll be happy to play in this!

:D

However, you need to tie up some loose ends. Obviously can't be one game per round, so you'll have to specify how you determine the end of the round.... will they just play indefinitely until someone wins, or will you call it after a certain number of games? Etc.


You play indefinitely, guess I wasn't clear, I will clarify

Re: Qwertylpc's "Hey You Went First!" (2,32)

Posted: Sun Apr 21, 2013 12:18 pm
by MyTurnToWin
Sign me up, please.

Re: Qwertylpc's "Hey You Went First!" (2,32)

Posted: Sun Apr 21, 2013 3:16 pm
by chapcrap
qwertylpc wrote:just the only way to advance is to win while going second.. So 1 round could go on indefinately, if the player who goes first always wins.

This is an issue. Tournaments have to be designed to finish within a year. So, can you put in some kind of mechanism to end a round if this continues indefinitely?

Re: Qwertylpc's "Hey You Went First!" (2,32)

Posted: Sun Apr 21, 2013 3:28 pm
by qwertylpc
chapcrap wrote:
qwertylpc wrote:just the only way to advance is to win while going second.. So 1 round could go on indefinately, if the player who goes first always wins.

This is an issue. Tournaments have to be designed to finish within a year. So, can you put in some kind of mechanism to end a round if this continues indefinitely?


If it goes past 15 games, the winner will be whoever had less opportunities to win (meaning the guy who went first more)

Re: Qwertylpc's "Hey You Went First!" (3,32)

Posted: Sun Apr 21, 2013 6:56 pm
by babagonosh
in please

Re: Qwertylpc's "Hey You Went First!" (3,32)

Posted: Mon Apr 22, 2013 1:50 am
by MrPinky
funny setup...I'll play :D

Re: Qwertylpc's "Hey You Went First!" (5,32)

Posted: Mon Apr 22, 2013 6:56 am
by qwertylpc
updated

Re: Qwertylpc's "Hey You Went First!" (5,32)

Posted: Mon Apr 22, 2013 6:59 am
by andyf23
in pls

Re: Qwertylpc's "Hey You Went First!" (6,32)

Posted: Tue Apr 23, 2013 1:50 pm
by qwertylpc
updated

Re: Qwertylpc's "Hey You Went First!" (6,32)

Posted: Tue Apr 23, 2013 3:54 pm
by azak848
in please!

Re: Qwertylpc's "Hey You Went First!" (6,32)

Posted: Tue Apr 23, 2013 8:34 pm
by Metsfanmax
I am in :)

Re: Qwertylpc's "Hey You Went First!" (8,32)

Posted: Wed Apr 24, 2013 1:30 pm
by qwertylpc
updated 25% full

Re: Qwertylpc's "Hey You Went First!" (8,32)

Posted: Thu Apr 25, 2013 12:06 pm
by anonymus
in
/ :?:

Re: Qwertylpc's "Hey You Went First!" (8,32)

Posted: Fri Apr 26, 2013 12:22 pm
by overlander
sounds good
in please

Re: Qwertylpc's "Hey You Went First!" (8,32)

Posted: Fri Apr 26, 2013 12:53 pm
by Swimmerdude99
so in. This looks freaking awesome.

Re: Qwertylpc's "Hey You Went First!" (11,32)

Posted: Sat Apr 27, 2013 7:11 am
by qwertylpc
updated

Re: Qwertylpc's "Hey You Went First!" (11,32)

Posted: Sat Apr 27, 2013 10:17 pm
by bearshark3
in plz

Re: Qwertylpc's "Hey You Went First!" (11,32)

Posted: Sun Apr 28, 2013 12:56 am
by misteryforall
in...

Re: Qwertylpc's "Hey You Went First!" (11,32)

Posted: Sun Apr 28, 2013 9:28 pm
by qwertylpc
updayed

Re: Qwertylpc's "Hey You Went First!" (13,32)

Posted: Mon Apr 29, 2013 2:48 am
by rjhankey
I like the concept -- count me in please!

Re: Qwertylpc's "Hey You Went First!" (13,32)

Posted: Mon Apr 29, 2013 3:28 am
by Vartiovuori
In please

Re: Qwertylpc's "Hey You Went First!" (13,32)

Posted: Tue Apr 30, 2013 5:50 pm
by kenchingy
In please...great idea!