Mapmaker(s): DiM, zimmah
Number of Territories: 72 - 20 start as neutral, 52 are distributed
Special Features: bombardments, lots of neutrals, winning objectives, non-classic gameplay
What Makes This Map Worthy of Being Made: it's the island of fricking DOOM
Stamps:


Gameplay: every important terit (temples, radio antennas, volcano, military base, villages) starts as neutral (temples and antennas = 3, all villages = 2, volcano and military base = 5) while everything else is randomly distributed.
final images:
xml: http://zimmah.webs.com/islandofdoomv1.3.xml
large:http://img580.imageshack.us/img580/2506/islandofdooml.png
[bigimg]http://img580.imageshack.us/img580/2506/islandofdooml.png[/bigimg]
small:http://img838.imageshack.us/img838/2802/islandofdooms.png
[bigimg]http://img838.imageshack.us/img838/2802/islandofdooms.png[/bigimg]
[spoiler=V14]V14:
*font tweaks
*legend icons rearranged
*minor other tweaks
large:http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L.png
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L.png[/bigimg]
small:http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S.png
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S.png[/bigimg][/spoiler]
[spoiler=V13]V13:
*tweaked stroke
large
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V13.jpg[/bigimg]
small
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V13-2.jpg[/bigimg][/spoiler]
[spoiler=V12]V12:
*glow to terit names
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V12.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V12.jpg[/bigimg][/spoiler]
[spoiler=V11]V11:
*made the small map
*minor tweaks here and there
large:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V11.jpg[/bigimg]
small:
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-S-V13.jpg[/bigimg][/spoiler]
[spoiler=V10]V10:
*added stormclouds
*reduced brightness of the snow
*tweaked legend text
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V10.jpg[/bigimg][/spoiler]
[spoiler=V9]V9:
*increased distance from island to legend
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V9.jpg[/bigimg][/spoiler]
[spoiler=V8]V8:
*changed legend font and made minor adjustments to the legend
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V8.jpg[/bigimg][/spoiler]
[spoiler=V7]V7:
*moved village from Suracca to Qua
*military base +1 autodeploy
*added a graphic explanation for the red zone.
*connected mutobe - umanet and sukele - ketro
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V7.jpg[/bigimg][/spoiler]
[spoiler=V6]V6:
*finished legend
*tweaks to the legend text
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V6.jpg[/bigimg][/spoiler]
[spoiler=V5]V5:
*added some one way routes
*changed secret base to military base
*started working on the legend
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V5.jpg[/bigimg][/spoiler]
[spoiler=V3]V3:
*added all terit names
*all bonuses
*starting neutral values are set, everything else is randomly distributed
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/islandofdoom-L-V3.jpg[/bigimg][/spoiler]
[spoiler=V2]V2:
*added terits, names, military base, temples, radio antennas, villages, roads, paths and a lot of other stuff.
*reduced the size from 1000*1200 to 1000*900
[bigimg]http://img155.imageshack.us/img155/4641/islandofdoomv2.png[/bigimg][/spoiler]
[spoiler=V1]basically a group of people get on the island of Doom. i'm not yet decided if it's a plane crash or the cruise ship simply hit some rock. either way a handful of survivors (2-8) get on the island and fight for survival.
the map is in an early stage and except for the land there's not much to see. however i plan to add the plane/cruise ship, some native villages, a few ancient temples and of course a secret military lab in the heart of the jungle that obviously lets loose a deadly virus. yeah i know it's all very cliché
the goal is to get off the island and there will probably be several means to do this: repairing the plane/cruise ship, taking the helicopter from the army base, radioing for help or even the villain's ending where using tech from the lab or spells from the temples you awaken the volcano and destroy the whole island. yeah it's only a win if you're a deranged psychopath that believes he's a demigod that needs to kill all those men in order to get himself back on the other realm.
V1:
[bigimg]http://img804.imageshack.us/img804/3235/islandofdoomv1.png[/bigimg][/spoiler]

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