[GO] Partly Cloudy and Overcast ("Semi-Fog")

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GreecePwns
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[GO] Partly Cloudy and Overcast ("Semi-Fog")

Post by GreecePwns »

Concise description:
  • A game mode which serves as an inbetween between Foggy and Sunny games

Specifics/Details:
  • Players will be able to see troop numbers on all opposing territories and neutrals as well, but they will be shown colorless
  • Teammates territories will be in color
  • I don't know whether or not I'd like adjacent territories to be shown in color, but I guess the logical thing to do (since the current Foggy setting does it) is to display them in color as well
  • When conquering a territory, the game log will reveal who it was conquered from

How this will benefit the site and/or other comments:
  • This will make for some interesting games, especially in assassin mode
  • It could make for a good introduction for new players to the fully fogged mode
Last edited by GreecePwns on Fri Jul 08, 2011 4:56 pm, edited 1 time in total.
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TheForgivenOne
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Re: Semi-Fog

Post by TheForgivenOne »

Question, how would things show up in the Log? Like, will it tell you who deployed where?
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Re: Semi-Fog

Post by Darwins_Bane »

what about if i conquer a territory of tfo? I'll know, so i can generally figure out where he is
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Re: Semi-Fog

Post by karelpietertje »

Darwins_Bane wrote:what about if i conquer a territory of tfo? I'll know, so i can generally figure out where he is

Good stuff.
In every single move I make, I try to figure out which region I just attacked as well.
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Re: Semi-Fog

Post by GreecePwns »

For deployment, I would think it would say "Player deployed X troops on ?"

For conquering a territory, if the adjacent ones are also colorless, it could say "conquered ? from ?"

If the adjacent ones are not color less, it could say "conquered [territoriy] from [player]" for the person that actually conquered it and "conquered ? from ?" for everyone else.
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Re: Semi-Fog

Post by sniffie »

I doubt that this suggestion is really going to happen. But... not showing in the log how many troops are deployed on a territ could make a fog game nicer.

sniff
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Re: Semi-Fog

Post by TheForgivenOne »

der sniffter wrote:I doubt that this suggestion is really going to happen. But... not showing in the log how many troops are deployed on a territ could make a fog game nicer.

sniff


Could you imagine if bonuses weren't shown either?
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degaston
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Re: Semi-Fog

Post by degaston »

As an alternative semi-fog, how about a mode where all the territories that would be a ? in fog, show just the color of who holds it.

Or, a beyond foggy "pea-soup" mode where you can see the color of your neighbors, but not the troop strength.

Just throwing out some ideas.
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Re: Semi-Fog

Post by OliverFA »

Shouldn't make more sense to see the colour but not the number? Think about real life. In a war, you know a certain province is controlled by a particular faction, but don't know how many troops they have there.
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Re: Semi-Fog

Post by RedRover23B »

OliverFA wrote:Shouldn't make more sense to see the colour but not the number? Think about real life. In a war, you know a certain province is controlled by a particular faction, but don't know how many troops they have there.


What about a combination of these ideas. Adjacent territories is fully visible, territories touching those are colored and any other territories are colorless and ?

but i do like the idea that i quoted.
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Mr_Adams
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Re: Semi-Fog

Post by Mr_Adams »

RedRover23B wrote:
OliverFA wrote:Shouldn't make more sense to see the colour but not the number? Think about real life. In a war, you know a certain province is controlled by a particular faction, but don't know how many troops they have there.


What about a combination of these ideas. Adjacent territories is fully visible, territories touching those are colored and any other territories are colorless and ?

but i do like the idea that i quoted.


Oliver's suggestion is what I would like to see. Rover's 2 territories out thing would be cool as well. Question, though. What about bombardment territories? would you be able to see the territory attacked by a territory you could bombard? Just curious. ;)
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Re: Semi-Fog

Post by RedRover23B »

Mr_Adams wrote:
Oliver's suggestion is what I would like to see. Rover's 2 territories out thing would be cool as well. Question, though. What about bombardment territories? would you be able to see the territory attacked by a territory you could bombard? Just curious. ;)



I would think bombardments would be colored and ?- cause you never really know what youre bombarding youre just shooting shells and hoping for the best. And as for the game log, i dont think it should show up.
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Re: Semi-Fog

Post by Mr_Adams »

RedRover23B wrote:
Mr_Adams wrote:
Oliver's suggestion is what I would like to see. Rover's 2 territories out thing would be cool as well. Question, though. What about bombardment territories? would you be able to see the territory attacked by a territory you could bombard? Just curious. ;)



I would think bombardments would be colored and ?- cause you never really know what youre bombarding youre just shooting shells and hoping for the best. And as for the game log, i dont think it should show up.



We're talking about a game, not real life. ;)
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Re: Semi-Fog

Post by RedRover23B »

Mr_Adams wrote:
RedRover23B wrote:
Mr_Adams wrote:
Oliver's suggestion is what I would like to see. Rover's 2 territories out thing would be cool as well. Question, though. What about bombardment territories? would you be able to see the territory attacked by a territory you could bombard? Just curious. ;)



I would think bombardments would be colored and ?- cause you never really know what youre bombarding youre just shooting shells and hoping for the best. And as for the game log, i dont think it should show up.



We're talking about a game, not real life. ;)



Yeah, but its cool to use concepts for real life in a game, make things a little realistic. Just ideas being thrown around of how we could do this or make it better.
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Re: Semi-Fog

Post by OliverFA »

RedRover23B wrote:
Mr_Adams wrote:
RedRover23B wrote:
Mr_Adams wrote:
Oliver's suggestion is what I would like to see. Rover's 2 territories out thing would be cool as well. Question, though. What about bombardment territories? would you be able to see the territory attacked by a territory you could bombard? Just curious. ;)



I would think bombardments would be colored and ?- cause you never really know what youre bombarding youre just shooting shells and hoping for the best. And as for the game log, i dont think it should show up.



We're talking about a game, not real life. ;)



Yeah, but its cool to use concepts for real life in a game, make things a little realistic. Just ideas being thrown around of how we could do this or make it better.


In my opinion, and that's just my opinion, wargames are much better and a lot more enjoyable when they simulate the real life. After all, if you are not simulating real life, why give your game real life names?
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Re: Semi-Fog

Post by OliverFA »

Mr_Adams wrote:
RedRover23B wrote:
OliverFA wrote:Shouldn't make more sense to see the colour but not the number? Think about real life. In a war, you know a certain province is controlled by a particular faction, but don't know how many troops they have there.


What about a combination of these ideas. Adjacent territories is fully visible, territories touching those are colored and any other territories are colorless and ?

but i do like the idea that i quoted.


Oliver's suggestion is what I would like to see. Rover's 2 territories out thing would be cool as well. Question, though. What about bombardment territories? would you be able to see the territory attacked by a territory you could bombard? Just curious. ;)


I think that the two territories layer is an even better idea ;) So it would be:
- Territories adjacent to owned ones are fully visible.
- Territories at distance 2 from owned territories show the "?" with the owner colour.
- Territories at distance 3 or higher show the "?" in white.

I think that bombardment adjacencies should give you full visibility. Otherwise very few people would bother at bombarding a territory they don't know how many armies are there.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Semi-Fog

Post by sniffie »

TheForgivenOne wrote:
der sniffter wrote:I doubt that this suggestion is really going to happen. But... not showing in the log how many troops are deployed on a territ could make a fog game nicer.

sniff


Could you imagine if bonuses weren't shown either?



Lol, that would not be Semi-Fog, that would be total FOG. BOB would still tell the bonuses won't he?

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Re: Semi-Fog

Post by GreecePwns »

OliverFA wrote:
Mr_Adams wrote:
RedRover23B wrote:
OliverFA wrote:Shouldn't make more sense to see the colour but not the number? Think about real life. In a war, you know a certain province is controlled by a particular faction, but don't know how many troops they have there.


What about a combination of these ideas. Adjacent territories is fully visible, territories touching those are colored and any other territories are colorless and ?

but i do like the idea that i quoted.


Oliver's suggestion is what I would like to see. Rover's 2 territories out thing would be cool as well. Question, though. What about bombardment territories? would you be able to see the territory attacked by a territory you could bombard? Just curious. ;)


I think that the two territories layer is an even better idea ;) So it would be:
- Territories adjacent to owned ones are fully visible.
- Territories at distance 2 from owned territories show the "?" with the owner colour.
- Territories at distance 3 or higher show the "?" in white.

I think that bombardment adjacencies should give you full visibility. Otherwise very few people would bother at bombarding a territory they don't know how many armies are there.
I think this idea should be the regular fog, and semi-fog be this to a smaller effect.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.

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Re: Semi-Fog

Post by OliverFA »

There is no way current fog will be changed. A Semi-fog setting could be added. But changing the current one... that will simply not happen.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Semi-Fog

Post by Mr_Adams »

OliverFA wrote:There is no way current fog will be changed. A Semi-fog setting could be added. But changing the current one... that will simply not happen.


Ya, it's a setting that to many people are to fond of in it's current setting. Including yours truly ;)
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Re: Semi-Fog

Post by GreecePwns »

Maybe we can have a Partly Cloudy and an Overcast :P
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.

Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
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Re: Semi-Fog

Post by Mr_Adams »

GreecePwns wrote:Maybe we can have a Partly Cloudy and an Overcast :P


Names of settings decided upon, please move to submitted now ;)
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