Any maps using no dice.
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- Frogmanx82
- Posts: 40
- Joined: Tue Apr 12, 2011 11:52 pm
Any maps using no dice.
I used to play Risk all the time with a group that used no dice. Has this ever been discussed as either an option for all maps or are there any maps that don't use dice? You just take off armies one for one, pretty simple.
-
sannemanrobinson
- Posts: 255
- Joined: Mon Dec 20, 2010 6:35 am
- Gender: Male
Re: Any maps using no dice.
Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
Re: Any maps using no dice.
A quick check in suggestions will give you the full details, but yes it has been suggested and rejected

- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Any maps using no dice.
sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
Yeah, but then you're stuck to using auto-assault and not being able to stop when you want, or clicking through enormous amounts of troops... which is kinda frustrating?
The unpredictable element makes the games interesting and I don't think it should be removed.

Re: Any maps using no dice.
sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Any maps using no dice.
MrBenn wrote:sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map
It doesn't really work, in my opinion.
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Any maps using no dice.
TaCktiX wrote:MrBenn wrote:sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map
It doesn't really work, in my opinion.
I agree

- Frogmanx82
- Posts: 40
- Joined: Tue Apr 12, 2011 11:52 pm
Re: Any maps using no dice.
We played no dice games for years and obviously really enjoyed them. Strategy, position, cards dominated instead of luck. Oh well. I was sure it must have come up. I'm just a little bit new here.
Re: Any maps using no dice.
There is a suggestion somewhere for no dice games (check out that subforum), but it would require a site-wide change as an option, rather than something that is map-specific.

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- Frogmanx82
- Posts: 40
- Joined: Tue Apr 12, 2011 11:52 pm
Re: Any maps using no dice.
For all the dice complaints around here, it seems a worthwhile option to add. I bet it would be pretty popular. I just got screwed on two games back to back, 10 armies couldn't take 3 and 18 armies against 5 left me with 4. Its just too big of a swing.
-
tennischamp5
- Posts: 115
- Joined: Mon Jul 23, 2007 12:59 pm
- Gender: Male
- Location: Saint Louis, Missouri
Re: Any maps using no dice.
I personally like the way city mogul works... another map with large troop counts to nullify the dice effect would be fine with me :p
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Any maps using no dice.
natty_dread wrote:TaCktiX wrote:MrBenn wrote:sannemanrobinson wrote:Solution could be to generate bonuses 100 times normal. This way the big numbers will normalise the outcome. For example 400 v 300 is more predictable than 4 v 3.
City Mogul was developed in order to try and combat the effect of luck - hence the masssive bonuses on that map
It doesn't really work, in my opinion.
I agree
really
well, as MrBenn said, that was my intention.
in theory it should have worked just fine.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Any maps using no dice.
DiM!
Nice to see you in the Foundry again!
-Sully
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Any maps using no dice.
hi sully. what happened to the big blue monster?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Incandenza
- Posts: 4949
- Joined: Thu Oct 19, 2006 5:34 pm
- Gender: Male
- Location: Playing Eschaton with a bucket of old tennis balls
Re: Any maps using no dice.
Heya, Dim, nice to see ya in the ole' foundry.
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Any maps using no dice.
DiM wrote:hi sully. what happened to the big blue monster?
It's a different sully... No one knows where the old sully went.
As for city mogul, the idea was novel, but like said, it doesn't really work as intended... Yes, bigger troop amounts can even out the streaks in the dice somewhat, but they won't eliminate the luck factor entirely - randomness is just too unpredictable. There's also a downside: with huge stacks of troops, you're stuck using auto-assault unless you want to spend half the day clicking, which again takes some strategy away by removing the chance to stop your assault if the dice are not co-operating...

- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: Any maps using no dice.
natty_dread wrote:DiM wrote:hi sully. what happened to the big blue monster?
It's a different sully... No one knows where the old sully went.
my bad. it's been a long time my memory is a bit rusty.
Incandenza wrote:Heya, Dim, nice to see ya in the ole' foundry.
natty_dread wrote:As for city mogul, the idea was novel, but like said, it doesn't really work as intended... Yes, bigger troop amounts can even out the streaks in the dice somewhat, but they won't eliminate the luck factor entirely - randomness is just too unpredictable. There's also a downside: with huge stacks of troops, you're stuck using auto-assault unless you want to spend half the day clicking, which again takes some strategy away by removing the chance to stop your assault if the dice are not co-operating...
the auto attack was indeed a problem but from what i remember either lackattack was going to give us an option to autoattack until a certain limit is reached or yeti_c was going to add this to BoB. i don't remember which of them was talking about this.
as for the randomness it will never be eliminated entirely. the best we can do is reduce it's effects and that's what i tried with Mogul. in fact i would have tried going with even bigger bonuses but having 6-7 digit armies = sore eyes.
Incandenza wrote:Heya, Dim, nice to see ya in the ole' foundry.
hi. look what i found laying around


i don't remember which one you had to wear as your avvy after h2cu beat you
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Any maps using no dice.
natty_dread wrote:DiM wrote:hi sully. what happened to the big blue monster?
It's a different sully... No one knows where the old sully went.
Well, I guess it depends on what you mean by "old", eh?
What brings you back to the Foundry, old chap?
-Sully
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
- Victor Sullivan
- Posts: 6010
- Joined: Mon Feb 08, 2010 8:17 pm
- Gender: Male
- Location: Columbus, OH
- Contact:
Re: Any maps using no dice.
*chuckles* I saw that, MrBenn! Don't worry, I won't tell

-SUlly
-SUlly
[player]Beckytheblondie[/player]: "Don't give us the dispatch, give us a mustache ride."
Scaling back on my CC involvement...
Scaling back on my CC involvement...
