Fourth of July [Winner: Mizzou3181]
Posted: Mon Jul 05, 2010 7:10 am
Fourth of July
Anyone with one slot available at all times can sign up!
It's fourth of July! Free from work, quality time with your family; you're going to celebrate the fourth of July! How terribly excited you feel! You pack your bags for the weekend, throw your luggage in the trunk of your car, and set off to your home in the quiet town of Woodboro, bursting with anticipation of the things to come today.
Gameplay
This tournament will start off as a 1v1 bracket in the first 3 rounds with 32 players, where first round pairings will be created by random.org. It will end off with a final round of 4 players, using a point system to compete to be the emergent champion at the end of the tournament. Details of the settings and maps for each round are below.
Round 1 - The Drive
[spoiler=The Drive]You hop into your car and pull into the driveway, slowly making your way onto Interstate Highway System for the long journey back to home sweet home. You look around yourself as you drive, and start to reminisce the good old days of Route 66. But better be quick man, you need to beat the heavy traffic!
Map: Route 66
Troops: Automatic
Type: Standard
Order: Sequential
Cards: Flat Rate
Fortifications: Unlimited
FoW: Sunny
Advancing: 16 of 32[/spoiler]
Round 2 - The Dinner
[spoiler=The Dinner]At long last, here you are. Home sweet home. And it's in the exact same state as you left it: just plain Madness. Your siblings are chasing the dog around the house with carefree laughter, knocking down everything in their path till everyone finally sits around the table to partake of the meal your dad prepared over the barbecue. But the madness doesn't end just there, as a mischievous little food fight ensues, as you try your best not to be knocked out by the flying beef patties.
Map: Madness
Troops: Automatic
Type: Standard
Order: Sequential
Cards: Flat Rate
Fortifications: Unlimited
FoW: Sunny
Advancing: 8 of 16[/spoiler]
Round 3 - The Fireworks
[spoiler=The Fireworks]Evening creeps on by, and the sky darkens. You all sit in the yard and watch in amazement as new age fireworks shaped like rockets fill the sky, leaving a blazing trail in their path as they go. Your family marvels at the wonders of modern technology, and the new generation of fireworks.
Little do you know you're watching nuclear missles being launched. But after all, what you don't know won't kill you. Can't say the same for the USSR though...
Map: Arms Race!
Troops: Automatic
Type: Standard
Order: Sequential
Cards: Flat Rate
Fortifications: Unlimited
FoW: Sunny
Advancing: 4 of 8[/spoiler]
Round 4 - The Family Games
[spoiler=The Family Games]With the "fireworks" display now over, you make your way back into the house, and your family settles down for a round of fun and games.
First, your family takes out the dusty old Risk set their individual laptops, and you introduce them to this cool gamesite called Conquer Club, and commence a game of global domination on the Classic map.
Next, you pull out the classic game of Connect 4, and each attempt to Conquer 4 circles in a row.
Finally, having played these games till the wee hours of morning, you tune in to the local channel with its programme "Good Morning Woodboro!" and compete to see who doesn't doze off to sleep first.
Maps: Classic, Conquer 4, Woodboro
Troops: Automatic
Type: Standard
Order: Sequential
Cards: Escalating
Fortifications: Unlimited
FoW: Sunny
Point System: 1st - 5pts, 2nd - 3pts, 3rd - 2pts, 4th - 1pt
Tiebreaker
If the points of the highest 2 are in a tie, you both turn on your laptops once again and pay homage to the 4th of July occasion by playing on the USA map on Conquer Club once again.[/spoiler]
After the entire night of activities, you total up the scores each of you earned from the 3 games in Round 4, and declare the one with the highest points the winner for Fourth of July!
Notes
1. I reserve the right to change aspects of the game if anything needs changing, to ensure fairness to all players or for the benefit of the tournament.
2. If you wish to withdraw from the tournament at any time, please inform me via personal message or post on this thread.
3. Ignore list is ignored in my tournament. If there's anybody that's in your ignore list then you have to remove him/her while playing in my tournament.
4. Alliances are not allowed.
5. If you do not join the game within 48 hours, you will be replaced.
6. If you are know you are not going to be around for a duration of time, please inform me. If the period of time is short enough, I will delay all of your games.
7. Reserves will only be used for Round 1. In Rounds 2 to 4, the player that was defeated by the player who dropped out will be used as the replacement.
8. For any questions, problems etc you may voice it out in this thread or you can PM me.
Anyone with one slot available at all times can sign up!
It's fourth of July! Free from work, quality time with your family; you're going to celebrate the fourth of July! How terribly excited you feel! You pack your bags for the weekend, throw your luggage in the trunk of your car, and set off to your home in the quiet town of Woodboro, bursting with anticipation of the things to come today.
Gameplay
This tournament will start off as a 1v1 bracket in the first 3 rounds with 32 players, where first round pairings will be created by random.org. It will end off with a final round of 4 players, using a point system to compete to be the emergent champion at the end of the tournament. Details of the settings and maps for each round are below.
Round 1 - The Drive
[spoiler=The Drive]You hop into your car and pull into the driveway, slowly making your way onto Interstate Highway System for the long journey back to home sweet home. You look around yourself as you drive, and start to reminisce the good old days of Route 66. But better be quick man, you need to beat the heavy traffic!
Map: Route 66
Troops: Automatic
Type: Standard
Order: Sequential
Cards: Flat Rate
Fortifications: Unlimited
FoW: Sunny
Advancing: 16 of 32[/spoiler]
Round 2 - The Dinner
[spoiler=The Dinner]At long last, here you are. Home sweet home. And it's in the exact same state as you left it: just plain Madness. Your siblings are chasing the dog around the house with carefree laughter, knocking down everything in their path till everyone finally sits around the table to partake of the meal your dad prepared over the barbecue. But the madness doesn't end just there, as a mischievous little food fight ensues, as you try your best not to be knocked out by the flying beef patties.
Map: Madness
Troops: Automatic
Type: Standard
Order: Sequential
Cards: Flat Rate
Fortifications: Unlimited
FoW: Sunny
Advancing: 8 of 16[/spoiler]
Round 3 - The Fireworks
[spoiler=The Fireworks]Evening creeps on by, and the sky darkens. You all sit in the yard and watch in amazement as new age fireworks shaped like rockets fill the sky, leaving a blazing trail in their path as they go. Your family marvels at the wonders of modern technology, and the new generation of fireworks.
Little do you know you're watching nuclear missles being launched. But after all, what you don't know won't kill you. Can't say the same for the USSR though...
Map: Arms Race!
Troops: Automatic
Type: Standard
Order: Sequential
Cards: Flat Rate
Fortifications: Unlimited
FoW: Sunny
Advancing: 4 of 8[/spoiler]
Round 4 - The Family Games
[spoiler=The Family Games]With the "fireworks" display now over, you make your way back into the house, and your family settles down for a round of fun and games.
First, your family takes out the dusty old Risk set their individual laptops, and you introduce them to this cool gamesite called Conquer Club, and commence a game of global domination on the Classic map.
Next, you pull out the classic game of Connect 4, and each attempt to Conquer 4 circles in a row.
Finally, having played these games till the wee hours of morning, you tune in to the local channel with its programme "Good Morning Woodboro!" and compete to see who doesn't doze off to sleep first.
Maps: Classic, Conquer 4, Woodboro
Troops: Automatic
Type: Standard
Order: Sequential
Cards: Escalating
Fortifications: Unlimited
FoW: Sunny
Point System: 1st - 5pts, 2nd - 3pts, 3rd - 2pts, 4th - 1pt
Tiebreaker
If the points of the highest 2 are in a tie, you both turn on your laptops once again and pay homage to the 4th of July occasion by playing on the USA map on Conquer Club once again.[/spoiler]
After the entire night of activities, you total up the scores each of you earned from the 3 games in Round 4, and declare the one with the highest points the winner for Fourth of July!
Notes
1. I reserve the right to change aspects of the game if anything needs changing, to ensure fairness to all players or for the benefit of the tournament.
2. If you wish to withdraw from the tournament at any time, please inform me via personal message or post on this thread.
3. Ignore list is ignored in my tournament. If there's anybody that's in your ignore list then you have to remove him/her while playing in my tournament.
4. Alliances are not allowed.
5. If you do not join the game within 48 hours, you will be replaced.
6. If you are know you are not going to be around for a duration of time, please inform me. If the period of time is short enough, I will delay all of your games.
7. Reserves will only be used for Round 1. In Rounds 2 to 4, the player that was defeated by the player who dropped out will be used as the replacement.
8. For any questions, problems etc you may voice it out in this thread or you can PM me.
