[GP/UI] 2-player "team" games (Polymorphic)

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rocksolid
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[GP/UI] 2-player "team" games (Polymorphic)

Post by rocksolid »

It seems to me that one interesting game mode would be doubles or triples games where each team is controlled by a single player. It seems to me it's a valid exercise in strategy, and I imagine the only thing standing in the way is the whole new leaf in programming that would be required. What thinks the peoples? This can of course be done by having multiple accounts, which in this case would not be unsportsmanlike, but of course unacceptable at CC for other reasons.
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Joe McCarthy
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HEADS-UP RISK

Post by Joe McCarthy »

What would be cool is if there could be heads-up Risk matches. Say each player gets two colors and goes at it like that. thats the way we used to do it with the old board game if there were only two of us. Would be fun for callouts and such.
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OwlLawyer
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Post by OwlLawyer »

It should probably be Pot Limit.
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AndyDufresne
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Post by AndyDufresne »

Well at the moment aTwo Person Play Option is being considered, and is filed under 'Pending'.


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gavin_sidhu
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Post by gavin_sidhu »

i guess you could just multi against another multi.
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dugcarr1
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team games were 1 person can be 2 players on the same team?

Post by dugcarr1 »

that would kick ass,,

and auto login and no log out after 5 minutes would be a bonus as well
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Scorba
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Post by Scorba »

I agree. It would be a great way of doing the propsed two player duels, much more interesting than a standard game with just two players.
Taking an enemy on the battlefield is like a hawk taking a bird. Though it enters into the midst of a thousand of them, it pays no attention to any bird other than the one it has first marked.
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OwlLawyer
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Post by OwlLawyer »

Call it "Going Maverick" or something.
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P Gizzle
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Post by P Gizzle »

That would be pretty cool
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qeee1
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Post by qeee1 »

I think single players would have an unfair advantage over teams.

Also would the player lose double the points?
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Scorba
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Post by Scorba »

I don't know about Dugcarr, but I was talking about each team being controlled by one player.
Taking an enemy on the battlefield is like a hawk taking a bird. Though it enters into the midst of a thousand of them, it pays no attention to any bird other than the one it has first marked.
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yorkiepeter
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doubles games for single players

Post by yorkiepeter »

How many times have you been partnered with an idiot who doesn't understand the game and has cost you valuable points..... or worse teamed up with a deadbeat thus giving you very little chance of winning.

So how about having two colours that you control alternatively as though you had a multi account.

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DublinDoogey
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Post by DublinDoogey »

even better, allow two player, no points involved games.
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qeee1
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Post by qeee1 »

even betterer-

No.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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wcaclimbing
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Post by wcaclimbing »

or most betterest:

make a multi and try to not get caught :roll:
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Yonak
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[GP/UI] 2-player "team" games

Post by Yonak »

superkarn wrote:Concise Idea: Make a new game type that allows doubles, triples, and quadruples to be played by two players.


Suggestion Idea: First off, I'm not a fan of 1v1 games, mostly because I feel that the dice play too big of a roll in determining the winner. Secondly I play a lot of team games with my friends (playing on the same team against random opponents). In team games, you and your partner(s) need to be in sync with each other to ensure optimal chance of winning. And who do you agree with most if not yourself :)
Which leads us to this suggestion. In the new game type, the settings would be pretty much the same as regular team games, except that team 1 is controlled by one player, and team 2 is controlled by another player. For example, in a triples game, the first player would control red, green, and blue, while the second player control yellow, pink, and cyan. Everything else would be the same including turn order (alternating), zone bonus (one color must control the whole zone to get the bonus), fortification (can't fortify across "teammates"), etc.


Specifics: Team games where team 1 is controlled by player 1 and team 2 is controlled by player 2.


Why it is needed: It allows people with no friends to be able to play team games :lol:
But seriously because more options is better. And this new game type will offer deeper strategy than playing regular 1v1 game. You are now controlling multiple armies instead of one army with multiple troops. Imagine playing a quadruples 1v1!
show

MOD EDIT: Copied OP from later topic as part of merge.
Last edited by bigWham on Mon Sep 23, 2013 12:38 am, edited 2 times in total.
Reason: Copied OP from later topic as part of merge.
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yeti_c
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Post by yeti_c »

This would be easy on the game setup screen...

If Doubles is selected and 2 players - then a 2 player doubles match.
If Doubels is selected and 3 players - then a 3 player doubles match.
If Triples is selected and 2 players - then a 2 player triples match.

I like it.

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RobinJ
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Post by RobinJ »

But how would that be team play then? Sorry, but my opinion is that if you want to play by yourself the play singles. Besides, the top players could easily take advantage of it. So, no.
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magneticgoop
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Post by magneticgoop »

if you want that ply singles plus if your teammate screws up you are losing points for something you did not do
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hecter
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Post by hecter »

RobinJ wrote:But how would that be team play then? Sorry, but my opinion is that if you want to play by yourself the play singles. Besides, the top players could easily take advantage of it. So, no.

It would be like in a "6" person doubles:
Player 1 has control over red and green
Player 2 has control over blue and yellow
Player 3 has control over teal and pink

I've played this on the board and it's a lot of fun.
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superkarn
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[GP/UI] 2-player "team" games

Post by superkarn »

Concise Idea: Make a new game type that allows doubles, triples, and quadruples to be played by two players.


Suggestion Idea: First off, I'm not a fan of 1v1 games, mostly because I feel that the dice play too big of a roll in determining the winner. Secondly I play a lot of team games with my friends (playing on the same team against random opponents). In team games, you and your partner(s) need to be in sync with each other to ensure optimal chance of winning. And who do you agree with most if not yourself :)
Which leads us to this suggestion. In the new game type, the settings would be pretty much the same as regular team games, except that team 1 is controlled by one player, and team 2 is controlled by another player. For example, in a triples game, the first player would control red, green, and blue, while the second player control yellow, pink, and cyan. Everything else would be the same including turn order (alternating), zone bonus (one color must control the whole zone to get the bonus), fortification (can't fortify across "teammates"), etc.


Specifics: Team games where team 1 is controlled by player 1 and team 2 is controlled by player 2.


Why it is needed: It allows people with no friends to be able to play team games :lol:
But seriously because more options is better. And this new game type will offer deeper strategy than playing regular 1v1 game. You are now controlling multiple armies instead of one army with multiple troops. Imagine playing a quadruples 1v1!
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yeti_c
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Post by yeti_c »

This has been suggested before - I'm not sure whether or not it got rejected or not - but I like the idea...

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superkarn
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Post by superkarn »

oh, sorry, didn't see it in the official suggestion box :?

Found this . (It's under To-do, Gameplay, More Game Types)
But there are many suggestions there and they are quite general. Where as the one suggested here is specific. I hope it warrants its own thread :)
Last edited by superkarn on Fri Feb 22, 2008 12:16 pm, edited 2 times in total.
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Risktaker17
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Post by Risktaker17 »

I like this idea a lot. But I don't think it will be passed because the XML could be confusing
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yeti_c
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Post by yeti_c »

Risktaker17 wrote:I like this idea a lot. But I don't think it will be passed because the XML could be confusing


Wha?! The XML has nowt to do with it!?!

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