Leavers?
Posted: Sat Nov 14, 2009 11:28 pm
I just want to kill them IRL and after the game I just finished all I want to do is flame. They cost you games sometimes, because they make it easier for another player to take over a major territory and screw you over in the end.
Situation: You are in a game with 3-4 players (Player A [me],B,C,D). Your starting position (where bulk of my troops are placed at start) favours you to take over a small region with few entry points, thus giving you a small but nevertheless advantageous supply of soldiers. Meanwhile in a land too distant away from my starting position where I and Player B occupy a maximum of 1 city/square, and Player C and D have their starting positions scattered around a potentially big territory that yields the highest (or simply very high) bonus. Now, of those 2 players (C and D) that control the region, player D decided to become inactive and missed turn 1 then seeing this player C uses this to advantage and takes out player A and player B in those areas (so now I can't keep him in check at that region). Player D then misses turn again, and now Player C is just taking over that area bit by bit, eventually expanding into further territories with huge bonuses and pushing everyone out. While I am also dominanting the other end of the map...until we converge and he just demolishes me since he had higher initial influx of soldiers and took over more as a result.
Question: How can I create pressure in distant territories to fill the gap that the leaver created in order to delay the progress of my opponent in domination of a continent of which I won't have control in the beginning? How can I do this without spreading out my forces too much?
Situation: You are in a game with 3-4 players (Player A [me],B,C,D). Your starting position (where bulk of my troops are placed at start) favours you to take over a small region with few entry points, thus giving you a small but nevertheless advantageous supply of soldiers. Meanwhile in a land too distant away from my starting position where I and Player B occupy a maximum of 1 city/square, and Player C and D have their starting positions scattered around a potentially big territory that yields the highest (or simply very high) bonus. Now, of those 2 players (C and D) that control the region, player D decided to become inactive and missed turn 1 then seeing this player C uses this to advantage and takes out player A and player B in those areas (so now I can't keep him in check at that region). Player D then misses turn again, and now Player C is just taking over that area bit by bit, eventually expanding into further territories with huge bonuses and pushing everyone out. While I am also dominanting the other end of the map...until we converge and he just demolishes me since he had higher initial influx of soldiers and took over more as a result.
Question: How can I create pressure in distant territories to fill the gap that the leaver created in order to delay the progress of my opponent in domination of a continent of which I won't have control in the beginning? How can I do this without spreading out my forces too much?