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Re: Das Schloß V34(P55) - New possible Gameplay
Posted: Thu Mar 26, 2009 7:17 am
by cairnswk
I think this is version 35 that I got to developing...are we running with this or can it be tweaked more?
What if there was a snow path between Ds11 and the Airport Helipad if i move the river slightly.

Re: Das SchloSSV34(P55)
Posted: Thu Mar 26, 2009 7:18 am
by cairnswk
Skittles! wrote:This is still going on? Wow.
Got any further suggestions Skittles?

Re: Das SchloSSV34(P55)
Posted: Thu Mar 26, 2009 10:07 am
by yeti_c
cairnswk wrote:yeti_c wrote:Hmmmmmmmmmmmmmmm...
2008-12-22 23:25:22 - Incandenza: you know what would really kick these last few games in the ass? tweaking the xml so the anti-aircraft can bombard the "named" starting points
C.
Do you think that needs to happen as well as something else perhaps?
I reckon this would help a lot...
It might mean that people change their perspective tho - but it does mean that people could get removed from the game...
C.
Re: Das SchloSSV34(P55)
Posted: Thu Mar 26, 2009 1:35 pm
by Incandenza
yeti_c wrote:it does mean that people could get removed from the game...
C.
That's the main thing, and I think it's a much better solution than trying to guilt people into ending the game...
One thing, tho... you might want to just PM all the remaining players in both games and let them know exactly when/if this xml change goes live.
Re: Das SchloSSV34(P55)
Posted: Thu Mar 26, 2009 2:20 pm
by cairnswk
Incandenza wrote:yeti_c wrote:it does mean that people could get removed from the game...
C.
That's the main thing, and I think it's a much better solution than trying to guilt people into ending the game...
One thing, tho... you might want to just PM all the remaining players in both games and let them know exactly when/if this xml change goes live.
Oh yes definitely.
I am thinking here that the change would involve yeti's suggestion, plus the helipads being able to attack the starting positions for each player. This will be simialr to the new concpet of the helipcopter being able to attack those positions.
Re: Das SchloSSV34(P55)
Posted: Thu Mar 26, 2009 4:28 pm
by cairnswk
Here is the xml that i will be giving to lackattack.
AA Batteries and Halipads can now attack the starting positions.
Code: Select all
<?xml version="1.0" encoding="iso-8859-1"?>
<map>
<title>Das Schloß</title>
<smallwidth>600</smallwidth>
<smallheight>600</smallheight>
<largewidth>750</largewidth>
<largeheight>750</largeheight>
<filetype>jpg</filetype>
<!-- Start positions -->
<positions>
<position> <!-- Start player 1-->
<territory>Philby</territory>
<territory>K1</territory>
<territory>Obl. Hans</territory>
<territory>Soldatenschlafzimmer C</territory>
</position>
<position> <!-- Start player 2-->
<territory>Jones</territory>
<territory>K2</territory>
<territory>Hpt. Karl</territory>
<territory>Soldatenschlafzimmer B</territory>
</position>
<position> <!-- Start player 3-->
<territory>Smith</territory>
<territory>K3</territory>
<territory>Pvt. Gus</territory>
<territory>Soldatenschlafzimmer A</territory>
</position>
<position> <!-- Start player 4-->
<territory>Neal</territory>
<territory>K4</territory>
<territory>Hpt. Vim</territory>
<territory>Das W.C.</territory>
</position>
<position> <!-- Start player 5-->
<territory>Mills</territory>
<territory>K5</territory>
<territory>Pvt. Otto</territory>
<territory>Lagerraum A</territory>
</position>
<position> <!-- Start player 6-->
<territory>Timms</territory>
<territory>K6</territory>
<territory>Pvt. Max</territory>
<territory>Lagerraum B</territory>
</position>
<position> <!-- Start player 7-->
<territory>Yves</territory>
<territory>K7</territory>
<territory>Pvt. Dax</territory>
<territory>Speiseraum</territory>
</position>
<position> <!-- Start player 8-->
<territory>Casey</territory>
<territory>K8</territory>
<territory>Pvt. Wes</territory>
<territory>Haupstitz A</territory>
</position>
</positions>
<!-- End Start Positions -->
<!-- Objective -->
<objective>
<name>For the Win</name>
<components>
<territory>Escape Flugzeuge</territory>
<territory>Funkraum</territory>
<territory>Kom. Wilhelm</territory>
<territory>Munitionsraum</territory>
</components>
</objective>
<!-- End objective -->
<!-- Start continents -->
<continent>
<name>Flughafen</name>
<bonus>7</bonus>
<components>
<territory>Escape Flugzeuge</territory>
<territory>Runway</territory>
<territory>Taxiway</territory>
<territory>Helipad C</territory>
<territory>Hangar</territory>
<territory>Tower</territory>
<territory>Offiziere</territory>
<territory>K1</territory>
<territory>K2</territory>
<territory>K3</territory>
<territory>K4</territory>
<territory>K5</territory>
<territory>K6</territory>
<territory>K7</territory>
<territory>K8</territory>
<territory>Wache In</territory>
<territory>Wache Aus</territory>
</components>
<overrides>
<override>3 Flughafen</override>
<override>6 Flughafen</override>
<override>9 Flughafen</override>
<override>12 Flughafen</override>
<override>15 Flughafen</override>
</overrides>
</continent>
<continent>
<name>Dorf</name>
<bonus>7</bonus>
<components>
<territory>Helipad A</territory>
<territory>Wache Dim</territory>
<territory>Wache Qwert</territory>
<territory>Pvt. Max</territory>
<territory>Pvt. Otto</territory>
<territory>Pvt. Gus</territory>
<territory>Pvt. Dax</territory>
<territory>Pvt. Wes</territory>
<territory>Kom. Wilhelm</territory>
<territory>Obl. Hans</territory>
<territory>Hpt. Vim</territory>
<territory>Pvt. Rip</territory>
<territory>Pvt. Gerd</territory>
<territory>Pvt. Sven</territory>
<territory>Hpt. Karl</territory>
<territory>Kontrol 1</territory>
<territory>Kontrol 4</territory>
<territory>Bus Schuppen</territory>
<territory>Militärlager</territory>
<territory>Markt</territory>
<territory>Inn</territory>
</components>
<overrides>
<override>3 Dorf</override>
<override>6 Dorf</override>
<override>9 Dorf</override>
<override>12 Dorf</override>
<override>15 Dorf</override>
<override>18 Dorf</override>
</overrides>
</continent>
<continent>
<name>Das Schloß</name>
<bonus>7</bonus>
<components>
<territory>Kontrol 2</territory>
<territory>Kontrol 3</territory>
<territory>Soldatenschlafzimmer A</territory>
<territory>Soldatenschlafzimmer B</territory>
<territory>Soldatenschlafzimmer C</territory>
<territory>Das W.C.</territory>
<territory>Lagerraum A</territory>
<territory>Lagerraum B</territory>
<territory>Speiseraum</territory>
<territory>Lagerraum C</territory>
<territory>Munitionsraum</territory>
<territory>Funkraum</territory>
<territory>Haupstitz B</territory>
<territory>Haupstitz A</territory>
<territory>Quad A</territory>
<territory>Quad B</territory>
<territory>Quad C</territory>
<territory>Quad D</territory>
<territory>Helipad B</territory>
</components>
</continent>
<continent>
<name>Cable Cars</name>
<bonus>0</bonus>
<components>
<territory>UC 1</territory>
<territory>UC 2</territory>
<territory>UC 3</territory>
<territory>UC 4</territory>
<territory>UC 5</territory>
<territory>DC 1</territory>
<territory>DC 2</territory>
<territory>DC 3</territory>
<territory>DC 4</territory>
<territory>DC 5</territory>
<territory>Kontrol 1</territory>
<territory>Kontrol 4</territory>
</components>
</continent>
<continent>
<name>Roads</name>
<bonus>0</bonus>
<components>
<territory>R1</territory>
<territory>R2</territory>
<territory>R3</territory>
<territory>R4</territory>
<territory>R5</territory>
<territory>R6</territory>
<territory>R7</territory>
<territory>R8</territory>
</components>
</continent>
<continent>
<name>Batteries</name>
<bonus>0</bonus>
<components>
<territory>AA</territory>
<territory>AB</territory>
<territory>AC</territory>
</components>
</continent>
<continent>
<name>Checkpoints</name>
<bonus>0</bonus>
<components>
<territory>CP1</territory>
<territory>CP2</territory>
<territory>CP3</territory>
<territory>CP4</territory>
</components>
</continent>
<!-- End of Continents -->
<!-- Start of other bonuses -->
<continent>
<name>3 Flughafen</name>
<bonus>1</bonus>
<components>
<territory>Escape Flugzeuge</territory>
<territory>Runway</territory>
<territory>Taxiway</territory>
<territory>Helipad C</territory>
<territory>Hangar</territory>
<territory>Tower</territory>
<territory>Offiziere</territory>
<territory>K1</territory>
<territory>K2</territory>
<territory>K3</territory>
<territory>K4</territory>
<territory>K5</territory>
<territory>K6</territory>
<territory>K7</territory>
<territory>K8</territory>
<territory>Wache In</territory>
<territory>Wache Aus</territory>
</components>
<required>3</required>
</continent>
<continent>
<name>6 Flughafen</name>
<bonus>2</bonus>
<components>
<territory>Escape Flugzeuge</territory>
<territory>Runway</territory>
<territory>Taxiway</territory>
<territory>Helipad C</territory>
<territory>Hangar</territory>
<territory>Tower</territory>
<territory>Offiziere</territory>
<territory>K1</territory>
<territory>K2</territory>
<territory>K3</territory>
<territory>K4</territory>
<territory>K5</territory>
<territory>K6</territory>
<territory>K7</territory>
<territory>K8</territory>
<territory>Wache In</territory>
<territory>Wache Aus</territory>
</components>
<required>6</required>
<overrides>
<override>3 Flughafen</override>
</overrides>
</continent>
<continent>
<name>9 Flughafen</name>
<bonus>3</bonus>
<components>
<territory>Escape Flugzeuge</territory>
<territory>Runway</territory>
<territory>Taxiway</territory>
<territory>Helipad C</territory>
<territory>Hangar</territory>
<territory>Tower</territory>
<territory>Offiziere</territory>
<territory>K1</territory>
<territory>K2</territory>
<territory>K3</territory>
<territory>K4</territory>
<territory>K5</territory>
<territory>K6</territory>
<territory>K7</territory>
<territory>K8</territory>
<territory>Wache In</territory>
<territory>Wache Aus</territory>
</components>
<required>9</required>
<overrides>
<override>3 Flughafen</override>
<override>6 Flughafen</override>
</overrides>
</continent>
<continent>
<name>12 Flughafen</name>
<bonus>4</bonus>
<components>
<territory>Escape Flugzeuge</territory>
<territory>Runway</territory>
<territory>Taxiway</territory>
<territory>Helipad C</territory>
<territory>Hangar</territory>
<territory>Tower</territory>
<territory>Offiziere</territory>
<territory>K1</territory>
<territory>K2</territory>
<territory>K3</territory>
<territory>K4</territory>
<territory>K5</territory>
<territory>K6</territory>
<territory>K7</territory>
<territory>K8</territory>
<territory>Wache In</territory>
<territory>Wache Aus</territory>
</components>
<required>12</required>
<overrides>
<override>3 Flughafen</override>
<override>6 Flughafen</override>
<override>9 Flughafen</override>
</overrides>
</continent>
<continent>
<name>15 Flughafen</name>
<bonus>5</bonus>
<components>
<territory>Escape Flugzeuge</territory>
<territory>Runway</territory>
<territory>Taxiway</territory>
<territory>Helipad C</territory>
<territory>Hangar</territory>
<territory>Tower</territory>
<territory>Offiziere</territory>
<territory>K1</territory>
<territory>K2</territory>
<territory>K3</territory>
<territory>K4</territory>
<territory>K5</territory>
<territory>K6</territory>
<territory>K7</territory>
<territory>K8</territory>
<territory>Wache In</territory>
<territory>Wache Aus</territory>
</components>
<required>15</required>
<overrides>
<override>3 Flughafen</override>
<override>6 Flughafen</override>
<override>9 Flughafen</override>
<override>12 Flughafen</override>
</overrides>
</continent>
<!-- End Other Flughafen Bonuses -->
<!-- Start Other Dorf Bonuses -->
<continent>
<name>3 Dorf</name>
<bonus>1</bonus>
<components>
<territory>Helipad A</territory>
<territory>Wache Dim</territory>
<territory>Wache Qwert</territory>
<territory>Pvt. Max</territory>
<territory>Pvt. Otto</territory>
<territory>Pvt. Gus</territory>
<territory>Pvt. Dax</territory>
<territory>Pvt. Wes</territory>
<territory>Kom. Wilhelm</territory>
<territory>Obl. Hans</territory>
<territory>Hpt. Vim</territory>
<territory>Pvt. Rip</territory>
<territory>Pvt. Gerd</territory>
<territory>Pvt. Sven</territory>
<territory>Hpt. Karl</territory>
<territory>Kontrol 1</territory>
<territory>Kontrol 4</territory>
<territory>Bus Schuppen</territory>
<territory>Militärlager</territory>
<territory>Markt</territory>
<territory>Inn</territory>
</components>
<required>3</required>
</continent>
<continent>
<name>6 Dorf</name>
<bonus>2</bonus>
<components>
<territory>Helipad A</territory>
<territory>Wache Dim</territory>
<territory>Wache Qwert</territory>
<territory>Pvt. Max</territory>
<territory>Pvt. Otto</territory>
<territory>Pvt. Gus</territory>
<territory>Pvt. Dax</territory>
<territory>Pvt. Wes</territory>
<territory>Kom. Wilhelm</territory>
<territory>Obl. Hans</territory>
<territory>Hpt. Vim</territory>
<territory>Pvt. Rip</territory>
<territory>Pvt. Gerd</territory>
<territory>Pvt. Sven</territory>
<territory>Hpt. Karl</territory>
<territory>Kontrol 1</territory>
<territory>Kontrol 4</territory>
<territory>Bus Schuppen</territory>
<territory>Militärlager</territory>
<territory>Markt</territory>
<territory>Inn</territory>
</components>
<required>6</required>
<overrides>
<override>3 Dorf</override>
</overrides>
</continent>
<continent>
<name>9 Dorf</name>
<bonus>3</bonus>
<components>
<territory>Helipad A</territory>
<territory>Wache Dim</territory>
<territory>Wache Qwert</territory>
<territory>Pvt. Max</territory>
<territory>Pvt. Otto</territory>
<territory>Pvt. Gus</territory>
<territory>Pvt. Dax</territory>
<territory>Pvt. Wes</territory>
<territory>Kom. Wilhelm</territory>
<territory>Obl. Hans</territory>
<territory>Hpt. Vim</territory>
<territory>Pvt. Rip</territory>
<territory>Pvt. Gerd</territory>
<territory>Pvt. Sven</territory>
<territory>Hpt. Karl</territory>
<territory>Kontrol 1</territory>
<territory>Kontrol 4</territory>
<territory>Bus Schuppen</territory>
<territory>Militärlager</territory>
<territory>Markt</territory>
<territory>Inn</territory>
</components>
<required>9</required>
<overrides>
<override>3 Dorf</override>
<override>6 Dorf</override>
</overrides>
</continent>
<continent>
<name>12 Dorf</name>
<bonus>4</bonus>
<components>
<territory>Helipad A</territory>
<territory>Wache Dim</territory>
<territory>Wache Qwert</territory>
<territory>Pvt. Max</territory>
<territory>Pvt. Otto</territory>
<territory>Pvt. Gus</territory>
<territory>Pvt. Dax</territory>
<territory>Pvt. Wes</territory>
<territory>Kom. Wilhelm</territory>
<territory>Obl. Hans</territory>
<territory>Hpt. Vim</territory>
<territory>Pvt. Rip</territory>
<territory>Pvt. Gerd</territory>
<territory>Pvt. Sven</territory>
<territory>Hpt. Karl</territory>
<territory>Kontrol 1</territory>
<territory>Kontrol 4</territory>
<territory>Bus Schuppen</territory>
<territory>Militärlager</territory>
<territory>Markt</territory>
<territory>Inn</territory>
</components>
<required>12</required>
<overrides>
<override>3 Dorf</override>
<override>6 Dorf</override>
<override>9 Dorf</override>
</overrides>
</continent>
<continent>
<name>15 Dorf</name>
<bonus>5</bonus>
<components>
<territory>Helipad A</territory>
<territory>Wache Dim</territory>
<territory>Wache Qwert</territory>
<territory>Pvt. Max</territory>
<territory>Pvt. Otto</territory>
<territory>Pvt. Gus</territory>
<territory>Pvt. Dax</territory>
<territory>Pvt. Wes</territory>
<territory>Kom. Wilhelm</territory>
<territory>Obl. Hans</territory>
<territory>Hpt. Vim</territory>
<territory>Pvt. Rip</territory>
<territory>Pvt. Gerd</territory>
<territory>Pvt. Sven</territory>
<territory>Hpt. Karl</territory>
<territory>Kontrol 1</territory>
<territory>Kontrol 4</territory>
<territory>Bus Schuppen</territory>
<territory>Militärlager</territory>
<territory>Markt</territory>
<territory>Inn</territory>
</components>
<required>15</required>
<overrides>
<override>3 Dorf</override>
<override>6 Dorf</override>
<override>9 Dorf</override>
<override>12 Dorf</override>
</overrides>
</continent>
<continent>
<name>18 Dorf</name>
<bonus>6</bonus>
<components>
<territory>Helipad A</territory>
<territory>Wache Dim</territory>
<territory>Wache Qwert</territory>
<territory>Pvt. Max</territory>
<territory>Pvt. Otto</territory>
<territory>Pvt. Gus</territory>
<territory>Pvt. Dax</territory>
<territory>Pvt. Wes</territory>
<territory>Kom. Wilhelm</territory>
<territory>Obl. Hans</territory>
<territory>Hpt. Vim</territory>
<territory>Pvt. Rip</territory>
<territory>Pvt. Gerd</territory>
<territory>Pvt. Sven</territory>
<territory>Hpt. Karl</territory>
<territory>Kontrol 1</territory>
<territory>Kontrol 4</territory>
<territory>Bus Schuppen</territory>
<territory>Militärlager</territory>
<territory>Markt</territory>
<territory>Inn</territory>
</components>
<required>18</required>
<overrides>
<override>3 Dorf</override>
<override>6 Dorf</override>
<override>9 Dorf</override>
<override>12 Dorf</override>
<override>15 Dorf</override>
</overrides>
</continent>
<!-- End Other Dorf Bonuses -->
<!-- Start drop position bonuses -->
<continent>
<name>Philby</name>
<bonus>2</bonus>
<components>
<territory>Philby</territory>
</components>
</continent>
<continent>
<name>Philby 1</name>
<bonus>2</bonus>
<components>
<territory>P1</territory>
</components>
</continent>
<continent>
<name>Philby 2</name>
<bonus>2</bonus>
<components>
<territory>P2</territory>
</components>
</continent>
<continent>
<name>Jones</name>
<bonus>2</bonus>
<components>
<territory>Jones</territory>
</components>
</continent>
<continent>
<name>Jones 1</name>
<bonus>2</bonus>
<components>
<territory>J1</territory>
</components>
</continent>
<continent>
<name>Jones 2</name>
<bonus>2</bonus>
<components>
<territory>J2</territory>
</components>
</continent>
<continent>
<name>Smith</name>
<bonus>2</bonus>
<components>
<territory>Smith</territory>
</components>
</continent>
<continent>
<name>Smith 1</name>
<bonus>2</bonus>
<components>
<territory>S1</territory>
</components>
</continent>
<continent>
<name>Smith 2</name>
<bonus>2</bonus>
<components>
<territory>S2</territory>
</components>
</continent>
<continent>
<name>Neal</name>
<bonus>2</bonus>
<components>
<territory>Neal</territory>
</components>
</continent>
<continent>
<name>Neal 1</name>
<bonus>2</bonus>
<components>
<territory>N1</territory>
</components>
</continent>
<continent>
<name>Neal 2</name>
<bonus>2</bonus>
<components>
<territory>N2</territory>
</components>
</continent>
<continent>
<name>Mills</name>
<bonus>2</bonus>
<components>
<territory>Mills</territory>
</components>
</continent>
<continent>
<name>Mills 1</name>
<bonus>2</bonus>
<components>
<territory>M1</territory>
</components>
</continent>
<continent>
<name>Mills 2</name>
<bonus>2</bonus>
<components>
<territory>M2</territory>
</components>
</continent>
<continent>
<name>Timms</name>
<bonus>2</bonus>
<components>
<territory>Timms</territory>
</components>
</continent>
<continent>
<name>Timms 1</name>
<bonus>2</bonus>
<components>
<territory>T1</territory>
</components>
</continent>
<continent>
<name>Timms 2</name>
<bonus>2</bonus>
<components>
<territory>T2</territory>
</components>
</continent>
<continent>
<name>Yves</name>
<bonus>2</bonus>
<components>
<territory>Yves</territory>
</components>
</continent>
<continent>
<name>Yves 1</name>
<bonus>2</bonus>
<components>
<territory>Y1</territory>
</components>
</continent>
<continent>
<name>Yves 2</name>
<bonus>2</bonus>
<components>
<territory>Y2</territory>
</components>
</continent>
<continent>
<name>Casey</name>
<bonus>2</bonus>
<components>
<territory>Casey</territory>
</components>
</continent>
<continent>
<name>Casey 1</name>
<bonus>2</bonus>
<components>
<territory>C1</territory>
</components>
</continent>
<continent>
<name>Casey 2</name>
<bonus>2</bonus>
<components>
<territory>C2</territory>
</components>
</continent>
<!-- End Drop position bonuses -->
<!-- Start Checkpoint Bonuses -->
<continent>
<name>Checkpoint 1</name>
<bonus>-1</bonus>
<components>
<territory>CP1</territory>
</components>
</continent>
<continent>
<name>Checkpoint 2</name>
<bonus>-1</bonus>
<components>
<territory>CP2</territory>
</components>
</continent>
<continent>
<name>Checkpoint 3</name>
<bonus>-1</bonus>
<components>
<territory>CP3</territory>
</components>
</continent>
<continent>
<name>Checkpoint 4</name>
<bonus>-1</bonus>
<components>
<territory>CP4</territory>
</components>
</continent>
<!-- End Checkpoint Minus Bonuses -->
Re: Das SchloSSV34(P55)
Posted: Thu Mar 26, 2009 4:29 pm
by cairnswk
and the second part of it....
Code: Select all
<!-- Philby -->
<territory>
<name>Philby</name>
<borders>
<border>P1</border>
</borders>
<coordinates>
<smallx>10</smallx>
<smally>390</smally>
<largex>13</largex>
<largey>480</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>P1</name>
<borders>
<border>P2</border>
</borders>
<coordinates>
<smallx>105</smallx>
<smally>391</smally>
<largex>132</largex>
<largey>483</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>P2</name>
<borders>
<border>CP1</border>
</borders>
<coordinates>
<smallx>221</smallx>
<smally>429</smally>
<largex>277</largex>
<largey>530</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<!-- End Philby -->
<!-- Start Jones -->
<territory>
<name>Jones</name>
<borders>
<border>J1</border>
</borders>
<coordinates>
<smallx>39</smallx>
<smally>421</smally>
<largex>50</largex>
<largey>519</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>J1</name>
<borders>
<border>J2</border>
</borders>
<coordinates>
<smallx>107</smallx>
<smally>421</smally>
<largex>133</largex>
<largey>519</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>J2</name>
<borders>
<border>CP1</border>
</borders>
<coordinates>
<smallx>196</smallx>
<smally>441</smally>
<largex>245</largex>
<largey>545</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<!-- End Jones -->
<!-- Start Smith -->
<territory>
<name>Smith</name>
<borders>
<border>S1</border>
</borders>
<coordinates>
<smallx>12</smallx>
<smally>439</smally>
<largex>16</largex>
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</coordinates>
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</territory>
<territory>
<name>S1</name>
<borders>
<border>S2</border>
</borders>
<coordinates>
<smallx>104</smallx>
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<largex>130</largex>
<largey>553</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>S2</name>
<borders>
<border>CP2</border>
</borders>
<coordinates>
<smallx>194</smallx>
<smally>469</smally>
<largex>243</largex>
<largey>580</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<!-- End Smith -->
<!-- Start Neal -->
<territory>
<name>Neal</name>
<borders>
<border>N1</border>
</borders>
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<smally>466</smally>
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<largey>575</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>N1</name>
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<border>N2</border>
</borders>
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</territory>
<territory>
<name>N2</name>
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<border>CP2</border>
</borders>
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<smally>491</smally>
<largex>274</largex>
<largey>608</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<!-- End Neal -->
<!-- Start Mills -->
<territory>
<name>Mills</name>
<borders>
<border>M1</border>
</borders>
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<smallx>10</smallx>
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</coordinates>
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</territory>
<territory>
<name>M1</name>
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<border>M2</border>
</borders>
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</territory>
<territory>
<name>M2</name>
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<border>CP3</border>
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<smally>516</smally>
<largex>254</largex>
<largey>638</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<!-- End Mills -->
<!-- Start Timms -->
<territory>
<name>Timms</name>
<borders>
<border>T1</border>
</borders>
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<smallx>40</smallx>
<smally>528</smally>
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</coordinates>
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</territory>
<territory>
<name>T1</name>
<borders>
<border>T2</border>
</borders>
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</coordinates>
<neutral>1</neutral>
</territory>
<territory>
<name>T2</name>
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<border>CP3</border>
</borders>
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<smallx>235</smallx>
<smally>533</smally>
<largex>294</largex>
<largey>661</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<!-- End Timms -->
<!-- Start Yves -->
<territory>
<name>Yves</name>
<borders>
<border>Y1</border>
</borders>
<coordinates>
<smallx>9</smallx>
<smally>549</smally>
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</coordinates>
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</territory>
<territory>
<name>Y1</name>
<borders>
<border>Y2</border>
</borders>
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</territory>
<territory>
<name>Y2</name>
<borders>
<border>CP4</border>
</borders>
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<smallx>204</smallx>
<smally>554</smally>
<largex>255</largex>
<largey>687</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<!-- End Yves -->
<!-- Start Casey -->
<territory>
<name>Casey</name>
<borders>
<border>C1</border>
</borders>
<coordinates>
<smallx>71</smallx>
<smally>565</smally>
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</coordinates>
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</territory>
<territory>
<name>C1</name>
<borders>
<border>C2</border>
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</territory>
<territory>
<name>C2</name>
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<border>CP4</border>
</borders>
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<smallx>245</smallx>
<smally>565</smally>
<largex>307</largex>
<largey>700</largey>
</coordinates>
<neutral>1</neutral>
</territory>
<!-- End Casey -->
<!-- Start Checkpoints -->
<territory>
<name>CP1</name>
<borders>
<border>Pvt. Rip</border>
</borders>
<coordinates>
<smallx>331</smallx>
<smally>488</smally>
<largex>415</largex>
<largey>603</largey>
</coordinates>
<neutral>6</neutral>
</territory>
<territory>
<name>CP2</name>
<borders>
<border>Pvt. Rip</border>
<border>Pvt. Gerd</border>
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<coordinates>
<smallx>282</smallx>
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</coordinates>
<neutral>6</neutral>
</territory>
<territory>
<name>CP3</name>
<borders>
<border>Pvt. Gerd</border>
<border>Pvt. Sven</border>
</borders>
<coordinates>
<smallx>340</smallx>
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<largex>425</largex>
<largey>666</largey>
</coordinates>
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</territory>
<territory>
<name>CP4</name>
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<border>Pvt. Sven</border>
</borders>
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<smallx>292</smallx>
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<largex>366</largex>
<largey>695</largey>
</coordinates>
<neutral>6</neutral>
</territory>
<!-- End Checkpoints -->
<!-- Start Das Schloß -->
<territory>
<name>Kontrol 2</name>
<borders>
<border>Soldatenschlafzimmer C</border>
<border>Kontrol 3</border>
<border>Quad D</border>
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</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Soldatenschlafzimmer C</name>
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<border>Quad D</border>
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</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Soldatenschlafzimmer B</name>
<borders>
<border>Quad D</border>
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<coordinates>
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</coordinates>
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</territory>
<territory>
<name>Soldatenschlafzimmer A</name>
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<border>Quad C</border>
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<border>Das W.C.</border>
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</coordinates>
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</territory>
<territory>
<name>Das W.C.</name>
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<border>Lagerraum A</border>
<border>Soldatenschlafzimmer A</border>
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</coordinates>
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</territory>
<territory>
<name>Lagerraum A</name>
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<border>Quad C</border>
<border>Das W.C.</border>
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</coordinates>
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</territory>
<territory>
<name>Lagerraum B</name>
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<border>Lagerraum A</border>
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</territory>
<territory>
<name>Speiseraum</name>
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<border>Lagerraum B</border>
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</territory>
<territory>
<name>Lagerraum C</name>
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<border>Quad A</border>
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</territory>
<territory>
<name>Quad A</name>
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<border>Helipad B</border>
<border>Quad B</border>
<border>Quad C</border>
<border>Speiseraum</border>
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<coordinates>
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<neutral>6</neutral>
</territory>
<territory>
<name>Quad B</name>
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<border>Helipad B</border>
<border>Quad A</border>
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<border>Haupstitz B</border>
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<neutral>6</neutral>
</territory>
<territory>
<name>Quad C</name>
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<border>Helipad B</border>
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<border>Soldatenschlafzimmer A</border>
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<coordinates>
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</coordinates>
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</territory>
<territory>
<name>Quad D</name>
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<border>Helipad B</border>
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<border>Soldatenschlafzimmer B</border>
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<coordinates>
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</territory>
<territory>
<name>Munitionsraum</name>
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<border>Lagerraum C</border>
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</coordinates>
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</territory>
<territory>
<name>Funkraum</name>
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<border>Haupstitz B</border>
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</territory>
<territory>
<name>Haupstitz B</name>
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<border>Quad B</border>
<border>Funkraum</border>
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</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Haupstitz A</name>
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</coordinates>
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</territory>
<territory>
<name>Kontrol 3</name>
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<border>Kontrol 2</border>
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<border>DC 1</border>
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</coordinates>
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</territory>
<territory>
<name>Helipad B</name>
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<border>Helipad A</border>
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<border>Quad A</border>
<border>Quad B</border>
<border>Quad C</border>
<border>Quad D</border>
<border>Philby</border>
<border>Jones</border>
<border>Smith</border>
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<border>Timms</border>
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</coordinates>
<neutral>2</neutral>
</territory>
<!-- End Das Schloß -->
<!-- Start Cable Cars -->
<territory>
<name>UC 1</name>
<borders>
<border>UC 2</border>
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<smallx>365</smallx>
<smally>423</smally>
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</territory>
<territory>
<name>UC 2</name>
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<border>UC 3</border>
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<smally>396</smally>
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</territory>
<territory>
<name>UC 3</name>
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<border>UC 4</border>
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<smally>365</smally>
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</territory>
<territory>
<name>UC 4</name>
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<border>UC 5</border>
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<smallx>268</smallx>
<smally>337</smally>
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</territory>
<territory>
<name>UC 5</name>
<borders>
<border>Kontrol 2</border>
</borders>
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<smallx>231</smallx>
<smally>303</smally>
<largex>289</largex>
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</territory>
<territory>
<name>DC 1</name>
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<border>DC 2</border>
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<smallx>252</smallx>
<smally>277</smally>
<largex>316</largex>
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</territory>
<territory>
<name>DC 2</name>
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<border>DC 3</border>
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<smallx>289</smallx>
<smally>309</smally>
<largex>362</largex>
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</territory>
<territory>
<name>DC 3</name>
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<border>DC 4</border>
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<smally>343</smally>
<largex>411</largex>
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</coordinates>
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</territory>
<territory>
<name>DC 4</name>
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<border>DC 5</border>
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<smallx>358</smallx>
<smally>368</smally>
<largex>449</largex>
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<neutral>2</neutral>
</territory>
<territory>
<name>DC 5</name>
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<border>Kontrol 4</border>
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<coordinates>
<smallx>390</smallx>
<smally>394</smally>
<largex>488</largex>
<largey>487</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<!-- End Cable Cars -->
<!-- Start Roads -->
<territory>
<name>R1</name>
<borders>
<border>R2</border>
</borders>
<coordinates>
<smallx>518</smallx>
<smally>357</smally>
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</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>R2</name>
<borders>
<border>R3</border>
<border>R1</border>
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<smally>327</smally>
<largex>654</largex>
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<neutral>2</neutral>
</territory>
<territory>
<name>R3</name>
<borders>
<border>R4</border>
<border>R2</border>
</borders>
<coordinates>
<smallx>531</smallx>
<smally>282</smally>
<largex>664</largex>
<largey>346</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>R4</name>
<borders>
<border>R3</border>
<border>Wache In</border>
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<smallx>545</smallx>
<smally>228</smally>
<largex>682</largex>
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</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>R5</name>
<borders>
<border>R6</border>
</borders>
<coordinates>
<smallx>577</smallx>
<smally>232</smally>
<largex>722</largex>
<largey>284</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>R6</name>
<borders>
<border>R5</border>
<border>R7</border>
</borders>
<coordinates>
<smallx>567</smallx>
<smally>271</smally>
<largex>709</largex>
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</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>R7</name>
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<border>R6</border>
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<smallx>557</smallx>
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</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>R8</name>
<borders>
<border>Militärlager</border>
<border>R7</border>
</borders>
<coordinates>
<smallx>567</smallx>
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<largex>709</largex>
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</coordinates>
<neutral>2</neutral>
</territory>
<!-- End Roads -->
<!-- Start Dorf -->
<territory>
<name>Kontrol 4</name>
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<border>Wache Qwert</border>
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<coordinates>
<smallx>426</smallx>
<smally>414</smally>
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<neutral>2</neutral>
</territory>
<territory>
<name>Wache Qwert</name>
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<border>Bus Schuppen</border>
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</territory>
<territory>
<name>Bus Schuppen</name>
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<border>R1</border>
<border>Wache Qwert</border>
<border>Kom. Wilhelm</border>
<border>Helipad A</border>
<border>Pvt. Max</border>
<border>Hpt. Karl</border>
<border>Pvt. Dax</border>
<border>Pvt. Otto</border>
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</territory>
<territory>
<name>Pvt. Otto</name>
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<border>Bus Schuppen</border>
<border>Militärlager</border>
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<smally>399</smally>
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<largey>493</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Pvt. Dax</name>
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<border>Bus Schuppen</border>
<border>Militärlager</border>
</borders>
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<smallx>544</smallx>
<smally>428</smally>
<largex>680</largex>
<largey>529</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Hpt. Karl</name>
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<border>Bus Schuppen</border>
<border>Militärlager</border>
</borders>
<coordinates>
<smallx>553</smallx>
<smally>456</smally>
<largex>692</largex>
<largey>565</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Pvt. Max</name>
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<border>Bus Schuppen</border>
<border>Militärlager</border>
</borders>
<coordinates>
<smallx>571</smallx>
<smally>486</smally>
<largex>713</largex>
<largey>602</largey>
</coordinates>
<neutral>2</neutral>
</territory>
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<name>Militärlager</name>
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<border>Pvt. Otto</border>
<border>Pvt. Dax</border>
<border>Hpt. Karl</border>
<border>Pvt. Max</border>
<border>Bus Schuppen</border>
<border>Helipad A</border>
</borders>
<coordinates>
<smallx>578</smallx>
<smally>451</smally>
<largex>723</largex>
<largey>558</largey>
</coordinates>
<neutral>6</neutral>
</territory>
<territory>
<name>Kom. Wilhelm</name>
<borders>
<border>Bus Schuppen</border>
<border>Markt</border>
</borders>
<coordinates>
<smallx>520</smallx>
<smally>496</smally>
<largex>652</largex>
<largey>614</largey>
</coordinates>
<neutral>6</neutral>
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<name>Helipad A</name>
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<border>Bus Schuppen</border>
<border>Markt</border>
<border>Inn</border>
<border>Helipad B</border>
<border>Helipad C</border>
<border>Philby</border>
<border>Jones</border>
<border>Smith</border>
<border>Neal</border>
<border>Mills</border>
<border>Timms</border>
<border>Yves</border>
<border>Casey</border>
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<coordinates>
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<smally>562</smally>
<largex>700</largex>
<largey>699</largey>
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<neutral>12</neutral>
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<name>Pvt. Wes</name>
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<border>Markt</border>
<border>Inn</border>
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<coordinates>
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<smally>537</smally>
<largex>649</largex>
<largey>665</largey>
</coordinates>
<neutral>2</neutral>
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<name>Hpt. Vim</name>
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<border>Markt</border>
<border>Inn</border>
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<smally>554</smally>
<largex>616</largex>
<largey>687</largey>
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<neutral>2</neutral>
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<name>Pvt. Gus</name>
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<border>Markt</border>
<border>Inn</border>
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<coordinates>
<smallx>464</smallx>
<smally>521</smally>
<largex>580</largex>
<largey>645</largey>
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<neutral>2</neutral>
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<name>Obl. Hans</name>
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<border>Markt</border>
<border>Inn</border>
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<coordinates>
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<smally>533</smally>
<largex>547</largex>
<largey>659</largey>
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<neutral>2</neutral>
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<name>AA</name>
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<border>Inn</border>
<border>Pvt. Sven</border>
<border>Philby</border>
<border>Jones</border>
<border>Smith</border>
<border>Neal</border>
<border>Mills</border>
<border>Timms</border>
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<border>Casey</border>
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<bombardment>J1</bombardment>
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<bombardment>Y1</bombardment>
<bombardment>Y2</bombardment>
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<bombardment>C2</bombardment>
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<coordinates>
<smallx>391</smallx>
<smally>564</smally>
<largex>489</largex>
<largey>699</largey>
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<neutral>2</neutral>
<bonus>1</bonus>
</territory>
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<name>AB</name>
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<border>Inn</border>
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<border>Philby</border>
<border>Jones</border>
<border>Smith</border>
<border>Neal</border>
<border>Mills</border>
<border>Timms</border>
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<bombardment>P2</bombardment>
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<bombardment>S2</bombardment>
<bombardment>N1</bombardment>
<bombardment>N2</bombardment>
<bombardment>M1</bombardment>
<bombardment>M2</bombardment>
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<bombardment>Y1</bombardment>
<bombardment>Y2</bombardment>
<bombardment>C1</bombardment>
<bombardment>C2</bombardment>
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<coordinates>
<smallx>408</smallx>
<smally>527</smally>
<largex>510</largex>
<largey>653</largey>
</coordinates>
<neutral>2</neutral>
<bonus>1</bonus>
</territory>
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<name>AC</name>
<borders>
<border>Markt</border>
<border>Pvt. Rip</border>
<border>Philby</border>
<border>Jones</border>
<border>Smith</border>
<border>Neal</border>
<border>Mills</border>
<border>Timms</border>
<border>Yves</border>
<border>Casey</border>
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<bombardment>S1</bombardment>
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<bombardment>M1</bombardment>
<bombardment>M2</bombardment>
<bombardment>T1</bombardment>
<bombardment>T2</bombardment>
<bombardment>Y1</bombardment>
<bombardment>Y2</bombardment>
<bombardment>C1</bombardment>
<bombardment>C2</bombardment>
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<coordinates>
<smallx>402</smallx>
<smally>478</smally>
<largex>503</largex>
<largey>591</largey>
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<neutral>2</neutral>
<bonus>1</bonus>
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<name>Wache Dim</name>
<borders>
<border>Markt</border>
<border>Kontrol 1</border>
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<coordinates>
<smallx>432</smallx>
<smally>467</smally>
<largex>539</largex>
<largey>578</largey>
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<neutral>2</neutral>
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<name>Kontrol 1</name>
<borders>
<border>Wache Dim</border>
<border>UC 1</border>
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<smallx>406</smallx>
<smally>439</smally>
<largex>508</largex>
<largey>543</largey>
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<neutral>2</neutral>
</territory>
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<name>Markt</name>
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<border>Helipad A</border>
<border>Obl. Hans</border>
<border>Pvt. Gus</border>
<border>Hpt. Vim</border>
<border>Pvt. Wes</border>
<border>Pvt. Gerd</border>
<border>Pvt. Rip</border>
<border>Wache Dim</border>
<border>AC</border>
<border>Inn</border>
<border>Kom. Wilhelm</border>
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<coordinates>
<smallx>470</smallx>
<smally>493</smally>
<largex>588</largex>
<largey>610</largey>
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<neutral>6</neutral>
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<name>Inn</name>
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<border>Helipad A</border>
<border>Obl. Hans</border>
<border>Pvt. Gus</border>
<border>Hpt. Vim</border>
<border>Pvt. Wes</border>
<border>Pvt. Gerd</border>
<border>Pvt. Sven</border>
<border>AB</border>
<border>AA</border>
<border>Markt</border>
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<coordinates>
<smallx>439</smallx>
<smally>561</smally>
<largex>549</largex>
<largey>695</largey>
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<neutral>6</neutral>
</territory>
<territory>
<name>Pvt. Rip</name>
<borders>
<border>CP1</border>
<border>CP2</border>
<border>Markt</border>
<border>Pvt. Gerd</border>
<border>AC</border>
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<coordinates>
<smallx>353</smallx>
<smally>504</smally>
<largex>442</largex>
<largey>624</largey>
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<neutral>2</neutral>
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<name>Pvt. Gerd</name>
<borders>
<border>AB</border>
<border>CP2</border>
<border>CP3</border>
<border>Pvt. Sven</border>
<border>Pvt. Rip</border>
<border>Markt</border>
<border>Inn</border>
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<coordinates>
<smallx>381</smallx>
<smally>520</smally>
<largex>477</largex>
<largey>644</largey>
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<neutral>2</neutral>
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<name>Pvt. Sven</name>
<borders>
<border>AA</border>
<border>CP3</border>
<border>CP4</border>
<border>Pvt. Gerd</border>
<border>Inn</border>
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<coordinates>
<smallx>363</smallx>
<smally>553</smally>
<largex>454</largex>
<largey>685</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<!-- End Dorf -->
<!-- Start Flughafen -->
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<name>Wache In</name>
<borders>
<border>Offiziere</border>
<border>Tower</border>
<border>K1</border>
<border>K2</border>
<border>K3</border>
<border>K4</border>
<border>K5</border>
<border>K6</border>
<border>K7</border>
<border>K8</border>
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<coordinates>
<smallx>494</smallx>
<smally>213</smally>
<largex>618</largex>
<largey>260</largey>
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<name>Wache Aus</name>
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<border>K2</border>
<border>K3</border>
<border>K4</border>
<border>K5</border>
<border>K6</border>
<border>K7</border>
<border>K8</border>
<border>R5</border>
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<coordinates>
<smallx>580</smallx>
<smally>171</smally>
<largex>725</largex>
<largey>208</largey>
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<neutral>2</neutral>
</territory>
<territory>
<name>Offiziere</name>
<borders>
<border>Wache In</border>
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<coordinates>
<smallx>450</smallx>
<smally>218</smally>
<largex>563</largex>
<largey>266</largey>
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<neutral>2</neutral>
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<name>Tower</name>
<borders>
<border>Wache In</border>
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<smallx>398</smallx>
<smally>221</smally>
<largex>499</largex>
<largey>270</largey>
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<neutral>2</neutral>
</territory>
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<name>Hangar</name>
<borders>
<border>Wache Aus</border>
<border>Taxiway</border>
<border>Helipad C</border>
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<coordinates>
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<smally>146</smally>
<largex>614</largex>
<largey>176</largey>
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<neutral>6</neutral>
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<name>Taxiway</name>
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<border>Runway</border>
</borders>
<coordinates>
<smallx>569</smallx>
<smally>141</smally>
<largex>712</largex>
<largey>170</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>Helipad C</name>
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<border>Hangar</border>
<border>Helipad A</border>
<border>Helipad B</border>
<border>Philby</border>
<border>Jones</border>
<border>Smith</border>
<border>Neal</border>
<border>Mills</border>
<border>Timms</border>
<border>Yves</border>
<border>Casey</border>
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<coordinates>
<smallx>434</smallx>
<smally>141</smally>
<largex>543</largex>
<largey>170</largey>
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<border>Escape Flugzeuge</border>
<border>Taxiway</border>
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<smally>113</smally>
<largex>705</largex>
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<name>Escape Flugzeuge</name>
<borders>
<border>Runway</border>
</borders>
<coordinates>
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<smally>113</smally>
<largex>610</largex>
<largey>135</largey>
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<neutral>6</neutral>
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<name>K1</name>
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<border>Wache Aus</border>
<border>Wache In</border>
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<smally>187</smally>
<largex>684</largex>
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<border>Wache Aus</border>
<border>Wache In</border>
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<smally>178</smally>
<largex>655</largex>
<largey>216</largey>
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<territory>
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<borders>
<border>Wache Aus</border>
<border>Wache In</border>
</borders>
<coordinates>
<smallx>501</smallx>
<smally>187</smally>
<largex>627</largex>
<largey>228</largey>
</coordinates>
<neutral>2</neutral>
</territory>
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<borders>
<border>Wache Aus</border>
<border>Wache In</border>
</borders>
<coordinates>
<smallx>478</smallx>
<smally>178</smally>
<largex>598</largex>
<largey>216</largey>
</coordinates>
<neutral>2</neutral>
</territory>
<territory>
<name>K5</name>
<borders>
<border>Wache Aus</border>
<border>Wache In</border>
</borders>
<coordinates>
<smallx>455</smallx>
<smally>187</smally>
<largex>569</largex>
<largey>228</largey>
</coordinates>
</territory>
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<name>K6</name>
<borders>
<border>Wache Aus</border>
<border>Wache In</border>
</borders>
<coordinates>
<smallx>432</smallx>
<smally>178</smally>
<largex>540</largex>
<largey>216</largey>
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<border>Wache Aus</border>
<border>Wache In</border>
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<coordinates>
<smallx>409</smallx>
<smally>187</smally>
<largex>512</largex>
<largey>228</largey>
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<neutral>2</neutral>
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<territory>
<name>K8</name>
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<border>Wache Aus</border>
<border>Wache In</border>
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<coordinates>
<smallx>386</smallx>
<smally>178</smally>
<largex>483</largex>
<largey>216</largey>
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<neutral>2</neutral>
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<!-- End Flughafen -->
</map>
Re: Das SchloSSV34(P55)
Posted: Thu Mar 26, 2009 5:09 pm
by Gozar
Thanks, cairnswk.
I believe this is the best solution to nudge these games towards a conclusion, and getting the proper map up for play.
cairnswk wrote:I was however unaware that Qwert (heaven forbid that he would do such a thing) was pushing for a record.
I know! Can you believe it?

Re: Das SchloSSV34(P55)
Posted: Tue Apr 21, 2009 10:47 pm
by Hopscotcher
I'm a little out of the loop, but interested in this topic. Sad to say, but I'm just posting so it will pop up in the view your posts link.
ttfn,
Hops
Re: Das SchloSSV34(P55)
Posted: Thu Apr 23, 2009 4:44 pm
by dolomite13
I love this map and can't wait to start playing it =)
Re: Das SchloSSV34(P55)
Posted: Thu Apr 23, 2009 5:06 pm
by Qwert
Gozar
Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!
And as Incandenza said, I don't see how play can be "hurried." Especially after this comment:
2009-03-25 14:41:52 - qwert: sorry guys,but i want to see these game in TOP 20 LONGEST GAME
First-i belive that these map whas quenched and put online before BETA stage implementation.
Second-Some time i can write some jokes, i hope that you not think for real that im want to brake record in these topic?
Re: Das SchloSSV34(P55)
Posted: Fri May 01, 2009 7:02 am
by cairnswk
All active players in these lasts two games have been advised that lackattack has been sent an altered xml for upload to enable these last two game to finish.

Re: Das SchloSSV34(P55)
Posted: Sun May 03, 2009 2:10 pm
by Shatners Bassoon
I have waited soooooooooooooooooooooooo long to play this again

Re: Das SchloSSV34(P55)
Posted: Wed May 06, 2009 8:30 am
by Minister Masket
A shame this didn't stay in it's original format. I liked the idea of having players never fully out of the fight.
Granted, the game I played went way over 50 rounds...but I was winning!
Re: Das SchloSSV34(P55)
Posted: Wed May 06, 2009 10:21 am
by yeti_c
cairnswk wrote:All active players in these lasts two games have been advised that lackattack has been sent an altered xml for upload to enable these last two game to finish.

Has this gone live at all?
C.
Re: Das SchloSSV34(P55)
Posted: Wed May 06, 2009 1:29 pm
by Incandenza
Not yet.
Re: Das SchloSSV34(P55)
Posted: Wed May 06, 2009 1:33 pm
by Blitzaholic
what else needs ironing out?
Re: Das SchloSSV34(P55)
Posted: Wed May 06, 2009 1:54 pm
by AndyDufresne
Lack does. I keep harping on him.

--Andy
Re: Das SchloSSV34(P55)
Posted: Sat May 16, 2009 2:48 pm
by Shatners Bassoon
*Taps fingers impatiently on desk
Re: Das SchloSSV34(P55)
Posted: Sat May 16, 2009 2:55 pm
by cairnswk
Shatners Bassoon wrote:*Taps fingers impatiently on desk
For whatever reason, lackattack hasn't replied to the xml file that i sent him and it certainly hasn't been uploaded yet.
So keep tapping on the desk SB.
IN the meantime, please visit
Trafalgar and
Stalingrad for some feedback, thanks.
Re: Das SchloSSV34(P55)
Posted: Sun May 17, 2009 8:57 pm
by Incandenza
So cairns, if you want someone to be mad at for the continuation of one of the two remaining games, it's Gilligan. He was faced with three options: he could do nothing, in which case I would win and the game would end (I had all 4 objectives), he could take all 4 objectives from me and try and win himself (very doable, as he has by quite a large margin the most armies, and it certainly would've made the game much more interesting, the end that much closer)... but instead he picked the third option, just take the lightest-held objective and ensure that the game will continue in its boring status quo for the foreseeable future.
Christ, could lack PLEASE just delete these games?
Re: Das SchloSSV34(P55)
Posted: Wed May 27, 2009 9:42 am
by MarathonMax
Cairns,
All the maps you make are just AWESOME. This one appears to be another winner!
How can I help with the gameplay?
Max
Re: Das SchloSSV34(P55)
Posted: Thu Jun 04, 2009 10:41 am
by 3mp3r0r
http://www.conquerclub.com/game.php?game=2488738http://www.conquerclub.com/game.php?game=2485015final 2 games

and the first one is basically finished
2009-06-02 01:08:18 - Hath: unfortunately you can only advance 9999 troops at a time...this is probably going to take 2 more turns...sorry guys nothing i can do
2008-07-17 01:51:39 - Thomo1970: at the risk of dragging this out, spoofer, need you to block pogofiles or this game is likely to be over this turn.^^ just a couple of quotes from the first game
Re: Das SchloSSV34(P55)
Posted: Sat Jun 06, 2009 3:22 pm
by herschal
ONce the last game is over, will this be re-quenched and put into beta?
Re: Das SchloSSV34(P55)
Posted: Sat Jun 06, 2009 4:07 pm
by cairnswk
herschal wrote:ONce the last game is over, will this be re-quenched and put into beta?
Hopefully yes.