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Posted: Wed Nov 28, 2007 12:42 am
by Rumondo
I assumed all maps wer Beta-tested before added to the general list.

This map setup should simply not allow 1-1. Whoever goes first wins. All you do is load up one castle take a territory next to a port and wait. The opponent is forced to split their armies between 2 castles or lose one.

Then on the 2nd turn you should have enough men to easily take out one of the castles... Only way to lose this board going first is awful dice.

Also wanted to throw in... the problem with so many "bad" maps showing up to me is the playability of tournaments. Now I have to have a very narrow focus for tournaments I join, because any tournaments with "home" or random maps can easily pick from one of the numerous maps that are pointless for 1-1.

Maybe we should have a seperation between 1-1 style maps compared to group play where the flaws aren't as pronounced.

Posted: Wed Nov 28, 2007 1:45 am
by Coleman
I've won going second quite a few times. :?

Posted: Wed Nov 28, 2007 8:23 am
by DiM
Coleman wrote:I've won going second quite a few times. :?


me too. i have won at least 20 games where i went second. and i have also lost games where i went first. it does have strategy involved, and in some aspects it has nuances of strategy of the finest details that i haven't seen on other maps, especially if it is played on fog.


as for high rankers not playing it, on the contrary many do it.
i have posted 10 1v1 games in the CC2000+ callouts and they quickly filled. also all the games posted there about this map quickly fill up.
i have played games on this map with people ranging from cooks to colonels.
yep colonel rank you read right. :wink:

Posted: Wed Nov 28, 2007 8:47 am
by hulmey
coleman ur full shit as usual. You have won one game , when you started in 2nd place...thats not a few times!

Posted: Wed Nov 28, 2007 8:51 am
by AAFitz
I think luck has much more to do than going first.. if you go for a quick attack on turn one and it fails, you lose... if it succeeds you win... my dice have decided the games, not my timing for the most part

Posted: Wed Nov 28, 2007 9:01 am
by DiM
AAFitz wrote:I think luck has much more to do than going first.. if you go for a quick attack on turn one and it fails, you lose... if it succeeds you win... my dice have decided the games, not my timing for the most part


true he just beat me by going second. but he had really good dice (hate him and his dice)

but i'm still saying that going second is not bad, i have won games where i went second and it wasn't because of lucky dice. i'm well know for shitty dice. :wink:

it's all about reading the info in the log, finding out where the opponent has his castle and taking it. also it's all about giving false clues to the opponents and prepping your attack. i won't give out my strategy cause everybody would beat me but trust me there's a lot of strategy involved, not just luck.

people that gained hundreds of points couldn't have done it all by luck. you can't be lucky 50 games in a row.

so to those that can't see the strategy it doesn't mean it isn't there it simply means you haven't discovered it yet.

Posted: Wed Nov 28, 2007 9:09 am
by gimil
Dont know if its been mentioned but hte coordinate for rongar is VERY off center :wink: :wink:

Posted: Wed Nov 28, 2007 9:18 am
by Rumondo
So then your saying this map is specifically designed for FoW?

Look I just explained quite easily how going second without FoW there's no real reason to lose. you dump all your troops on one castle, leave your village buffer of neutrals, wait on your opponent to go they have to split their forces to protect both castles or they have to try to go for your weakened one immediately, then you use all the men from your 2nd turn to wipe through them.

Yes you can win going 2nd but only if someone goes "balls out" and tries to take over your castle on the first turn and loses. If they take a more cautious approach the only shot you have is bad dice.

Posted: Wed Nov 28, 2007 9:18 am
by Heimdall
AAFitz wrote:I think luck has much more to do than going first.. if you go for a quick attack on turn one and it fails, you lose... if it succeeds you win... my dice have decided the games, not my timing for the most part


I have to agree with you. The game can be decided in a single break or make move. I went for an all out attack with favorable odds but the dice just killed me. If the dice rolls would of been normal the map would of been over.

Posted: Wed Nov 28, 2007 10:05 am
by Coleman
hulmey wrote:coleman ur full shit as usual. You have won one game , when you started in 2nd place...thats not a few times!
I didn't specify this map, I just implied that part. :lol:

Posted: Wed Nov 28, 2007 10:34 am
by Herakilla
i believe i beat coleman and i went second... cant remember exactly anymore (dang old age!)

Posted: Wed Nov 28, 2007 10:39 am
by hulmey
when i go first in speed i tend to you skip my go and let them attack the netreuls....Then i get 26 my next go and wham bham thank you bham. £ rounds and its over, bit like me girlfriend :lol:

Posted: Wed Nov 28, 2007 1:08 pm
by Aerial Attack
I've started a tourney for Age of Realms: Age of Might.

I need ONE more brave player (of 54).

Game #1267152

pass: might

Posted: Wed Nov 28, 2007 2:22 pm
by Coleman
I'm ready to join the making 5 deploy on castles camp.

Posted: Wed Nov 28, 2007 2:26 pm
by mibi
well i played my first game on this map, and I can say that 1v1 is a total joke.

Posted: Wed Nov 28, 2007 2:27 pm
by Heimdall
The key words being:
mibi wrote:1v1 is a total joke.

Posted: Wed Nov 28, 2007 2:27 pm
by benjikat
Coleman wrote:I'm ready to join the making 5 deploy on castles camp.



me too

Posted: Wed Nov 28, 2007 2:28 pm
by Coleman
Heimdall wrote:The key words being:
mibi wrote:1v1 is a total joke.
I think that joke may be on you. :wink:

Posted: Wed Nov 28, 2007 2:43 pm
by Aerial Attack
Coleman wrote:I'm ready to join the making 5 deploy on castles camp.


I guess when you have multiple castles is when this REALLY comes into play. Too bad the XML can't limit you to deploying only within the island near your castle (i.e. your 5 can go anywhere on your island - but not to your other castle). That would actually be the best solution. But, Yeah - I think on the castle would probably be better.

Also, I figured each Village would be for it's LOCAL castle (not just any castle). That means with 3 castles and 5 villages - boom 15 bonus armies. That's huge.

Posted: Wed Nov 28, 2007 2:46 pm
by Coleman
Those are meant to make it huge. Making the 5 auto deploy to the castles would only serve to encourage going for the intended village/resource bonuses more. It's like age of merchants, it's supposed to add up like that.

When/If the 5 on castle change happens I plan on being sadistic and playing a bunch of adjacent fort games. :lol:

What I really wish we could do is have the neutral castles if they exist to increase by 5 every turn. Neutral castles worth 3 is kinda silly.

Posted: Wed Nov 28, 2007 2:52 pm
by militant
Thanks for the great map, nice job DiM 8)

Posted: Wed Nov 28, 2007 3:21 pm
by Herakilla
make the next chapter auto deploy and leave this one as is!

afterall donr you want each chapter to be different, not only in story line but gameplay as well?

Posted: Wed Nov 28, 2007 3:48 pm
by Coleman
Herakilla do you lose to people that use your strategy as well or have you not found one yet?

Posted: Wed Nov 28, 2007 3:48 pm
by yeti_c
Coleman wrote:Herakilla do you lose to people that use your strategy as well or have you not found one yet?


He lost to me earlier today!!

C.

Posted: Wed Nov 28, 2007 3:49 pm
by gimil
Herakilla wrote:make the next chapter auto deploy and leave this one as is!

afterall donr you want each chapter to be different, not only in story line but gameplay as well?


The difference in basic gameplay styles if already set out. :wink: