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Re: Krazy Kingdoms [Quenched]
Posted: Wed Jul 16, 2025 11:28 am
by juke
I played this map recently for the first time. The legend doesn't make it clear that your colour needs the Dwellers special feature, in order to actually attack through them. I assumed this to signify that the bonus works through the special feature, but the attack pattern is universal. The reason I believed this to be correct, is because the website's built-in map interface also shows that all dwellers attack each other, whether you own the special feature or not. I was knocked out of a tournament thanks to this.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Jul 16, 2025 11:43 am
by Swimmerdude99
While this map has a huge overhead for understanding. What about this text should be clarified to avoid what you are describing? Where does the attack pattern get implied to work for all?
You made the assumption the attack vectors are for all, but the legend at the top specifies:
"Your special features to the right are unique to you"
I don't think the legend would need an update I think you are asking that border suggestions in the UI get updated. This would make more sense and multiple maps have this "issue" if it is deemed one. Temple of Jinn would be another.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Jul 16, 2025 11:50 am
by plurple
Swimmerdude99 wrote:While this map has a huge overhead for understanding. What about this text should be clarified to avoid what you are describing? Where does the attack pattern get implied to work for all?
You made the assumption the attack vectors are for all, but the legend at the top specifies:
"Your special features to the right are unique to you"
I don't think the legend would need an update I think you are asking that border suggestions in the UI get updated. This would make more sense and multiple maps have this "issue" if it is deemed one. Temple of Jinn would be another.
Yeah this is correct the conditional borders are not displayed well in the map inspect. It affects a few maps, this the most, but others like temple of jinn, labyrinth and others. It is a known bug that I thought I made a report on but I can't find it right now

So I will remake it/make it for the first time

Re: Krazy Kingdoms [Quenched]
Posted: Wed Jul 16, 2025 12:08 pm
by juke
Swimmerdude99 wrote:You made the assumption the attack vectors are for all, but the legend at the top specifies:
"Your special features to the right are unique to you"
Personally, I think you can make a strong argument that this isn't clear enough in regards to the attack paths. Especially when the bottom portion of the legend explains what the double-sided arrow means, which is also separate. Perhaps I'm in the minority here, but to me this implies the bonus is your special feature, and the attack vector is standard.
If the map interface is fixed accordingly, that would solve the issue for people who use it. I thought this was a default setting that everyone used but I've come to realise that isn't the case - although it's always been enabled ever since I played my very first game. I love the tool!
The purpose of a map legend is to explain how the map functions. If there is ambiguity, then it's purpose isn't being served, imo.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Jul 16, 2025 2:11 pm
by Swimmerdude99
I don't think you're in the minority by being confused by the map, but I'm not sure how or why most people would read the statement "Your special features to the right are unique to you" except... in the case of an attack path. Instead of what it says.
The element that is confusing to me is why there is an extra highlighted/faded box around Forbidden lands for its attack path explanation.
But I may be biased because I understand it, already.
********************
As far as what can/will be done. I doubt that map or legend itself will be updated since its been quenched. Especially with creator no longer on site.
So the ask is probably for an improvement or bug request around the map stuff. However, I've been here long enough to know... that won't ever happen, or at least not in my lifetime lol.
Edit: And for what its worth, I agree with you that it could be explained better/have more space. I don't know why the decision was made to try and keep the footprint so small but lack helpful details/flow.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Jul 16, 2025 9:55 pm
by juke
I'd like to think I do a pretty good job of researching new maps that are thrown my way, but I completely missed how this worked. The main reason though, is the map interface signalling impossible attacks were, in fact, possible. If that worked correctly, it would've influenced my interpretation of the map legend.
If the interface can be fixed accordingly, then we're 80% of the way there, which is better than nothing.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Jul 16, 2025 10:38 pm
by Swimmerdude99
Yeah, I think the most likely solution would be to make the map interface dynamic. Though, to be fair, it might also be confusing on other maps to show that you can't attack something, but you could if you unlock it. But I think it would do more good, than bad, on that front.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Sep 17, 2025 9:58 am
by johnnynagasaki
Can anyone tell me how to attack or reinforce from Dragonkin? I am completely lost on this map.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Sep 17, 2025 4:18 pm
by juke
johnnynagasaki wrote:Can anyone tell me how to attack or reinforce from Dragonkin? I am completely lost on this map.
You can attack the V regions. Note that if you have a "land", your Dragonkin can no longer attack, unless you lose all the lands.
I still believe this map should be completely removed from the website's rotation. Or fix Map Inspect. I find it baffling that (1) this isn't fixed, and (2) the map remains playable with this issue.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Sep 17, 2025 5:00 pm
by Donelladan
johnnynagasaki wrote:Can anyone tell me how to attack or reinforce from Dragonkin? I am completely lost on this map.
Explanation of the map :
https://www.conquerclub.com/forum/viewt ... n#p5209121
juke wrote: I find it baffling that (1) this isn't fixed, and (2) the map remains playable with this issue.
That's the map that suffer the most from it, but that's not the only map with this issue.
Every map with conditional border show wrong connection when using map inspect because map inspect doesn't understand the condition.
From the top of my head Labyrinth and Temple of Jinn also have conditional borders.
Would be a shame to remove this map, but maybe it'd be nice to have some disclaimer or disable map inspect. ( but then would you like/expect map inspect to be disabled on Labyrinth and Temple of Jinn as well ?)
Re: Krazy Kingdoms [Quenched]
Posted: Wed Sep 17, 2025 7:17 pm
by juke
I don't think I've played Labyrinth or Temple of Jinn, so can't comment on similar issues.
I'm not sure how popular Map Inspect is as a tool? I get the impression most people I play with don't use it, but ever since I joined the site it's been enabled for me, and is a wonderful tool in my opinion, even if you know the map.
I do think something needs to be done, though.
Re: Krazy Kingdoms [Quenched]
Posted: Tue Oct 07, 2025 5:31 pm
by Dukasaur
I don't understand the statement "Opposite sides of a chasm are adjacent for your favoured territories." As far as I can see, there are no chasms where the opposite sides have the same favoured race. Does that mean if you hold either favoured race you can cross both sides of the chasm?
Re: Krazy Kingdoms [Quenched]
Posted: Tue Oct 07, 2025 11:39 pm
by Fuchsia tude
Dukasaur wrote:I don't understand the statement "Opposite sides of a chasm are adjacent for your favoured territories." As far as I can see, there are no chasms where the opposite sides have the same favoured race. Does that mean if you hold either favoured race you can cross both sides of the chasm?
Correct.
juke wrote:johnnynagasaki wrote:Can anyone tell me how to attack or reinforce from Dragonkin? I am completely lost on this map.
You can attack the V regions. Note that if you have a "land", your Dragonkin can no longer attack, unless you lose all the lands.
I still believe this map should be completely removed from the website's rotation. Or fix Map Inspect. I find it baffling that (1) this isn't fixed, and (2) the map remains playable with this issue.
As mentioned, this affects many different maps; it's not a map-specific problem. Every map with conditional borders exhibits the same bug because it's a bug in the map inspector, nothing to do with the map itself.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Oct 08, 2025 3:58 am
by juke
What other maps have this issue? I haven't encountered it, so would be useful to know.
Re: Krazy Kingdoms [Quenched]
Posted: Wed Oct 08, 2025 6:26 am
by plurple
juke wrote:What other maps have this issue? I haven't encountered it, so would be useful to know.
Krazy Kingdoms, Labyrinth, Temple of Jinn are the 3 I can always remember I am sure there are others though
Re: Krazy Kingdoms [Quenched]
Posted: Wed Oct 08, 2025 2:02 pm
by juke
plurple wrote:juke wrote:What other maps have this issue? I haven't encountered it, so would be useful to know.
Krazy Kingdoms, Labyrinth, Temple of Jinn are the 3 I can always remember I am sure there are others though
Thanks! I don't think I've played the other two. Might keep it that way.