Das Schloß [QUENCHED #2]

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cairnswk
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

yeti_c wrote:Which chopper attacks which starts?

Or can they attack all?

If the latter - I'd suggest only having 1 chopper.

C.


I'm thinking A can do 1.3.5.7
B can do 2.4.6.8
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by yeti_c »

cairnswk wrote:
yeti_c wrote:Which chopper attacks which starts?

Or can they attack all?

If the latter - I'd suggest only having 1 chopper.

C.


I'm thinking A can do 1.3.5.7
B can do 2.4.6.8


Cool - good luck getting it into the legend though?

C.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

yeti_c wrote:
cairnswk wrote:
yeti_c wrote:Which chopper attacks which starts?

Or can they attack all?

If the latter - I'd suggest only having 1 chopper.

C.


I'm thinking A can do 1.3.5.7
B can do 2.4.6.8


Cool - good luck getting it into the legend though?

C.

Yeh....that's the next problemo :)

Fitted it in...version35
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by yeti_c »

If anyone's interested "Where Eagles Dare" is on channel 5 right now!!

C.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

yeti_c wrote:If anyone's interested "Where Eagles Dare" is on channel 5 right now!!

C.


Mmmmm. got the DVD and the book. Lots of twists and turns in this one.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by BENJIKAT IS DEAD »

yeti_c wrote:
BENJIKAT IS DEAD wrote:The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.


So - perhaps a shade more then?

C.


Yeah - I like 99.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by Incandenza »

99 seems high, especially since it's not like the helicopters can take out EVERYTHING. You'll still have to detail armies to take out other armies. Seems like doing both would be a bit of a stretch even on 3rd cash in an 8p escalating game. You'd have to basically dedicate an entire huge cash to taking out the neutrals and bombarding. Besides, 99 would be way too high for a flat rate or no cards game that wasn't in round 90.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

Incandenza wrote:99 seems high, especially since it's not like the helicopters can take out EVERYTHING. You'll still have to detail armies to take out other armies. Seems like doing both would be a bit of a stretch even on 3rd cash in an 8p escalating game. You'd have to basically dedicate an entire huge cash to taking out the neutrals and bombarding. Besides, 99 would be way too high for a flat rate or no cards game that wasn't in round 90.


That's why i liked 60 (45 is better for me but 60 is OK) on each one....14 + 60 = 74 you have to kill to get to the parachutes alone...i think that is enough...

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Re: Das Schloß V34(P55) - New possible Gameplay

Post by Incandenza »

If you really wanted to make it tricky, one helicopter could bombard the beginning parachute terits, the other could bombard the "1" terits... but that might be making things too tough.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by yeti_c »

Incandenza wrote:If you really wanted to make it tricky, one helicopter could bombard the beginning parachute terits, the other could bombard the "1" terits... but that might be making things too tough.


That'd be a lot easier on the legend though!

C.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by pamoa »

This mean you should take both helicopter in a single round to kill your opponents. In that case why don't you draw a oneway attack route from helipads to Hubschrauber A and then from Hubschrauber A to B.
legend suggestion:
    Helipad and Hubschrauber respawn each turn to neutral, Hubschrauber A can bombard parachutes, Hubschrauber B can bombard positions C1 through Y1.
Just a small question: why did you write helipad in english instead of Hubschrauberlandeplatz or Landplatz ?
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by yeti_c »

pamoa wrote:Just a small question: why did you write helipad in english instead of Hubschrauberlandeplatz or Landplatz ?


I was gonna post something very similar the other day - but didn't know the translation!

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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

pamoa wrote:This mean you should take both helicopter in a single round to kill your opponents. In that case why don't you draw a oneway attack route from helipads to Hubschrauber A and then from Hubschrauber A to B.
legend suggestion:
    Helipad and Hubschrauber respawn each turn to neutral, Hubschrauber A can bombard parachutes, Hubschrauber B can bombard positions C1 through Y1.
Just a small question: why did you write helipad in english instead of Hubschrauberlandeplatz or Landplatz ?

It was always Helipad. It was never written Landplatz, but since you've given me the shortened version "Landplatz" (because Hubschrauberlandeplatz is simply way too long) then i will change it.
AA already takes care of the positions c1 through y1.
Helicopters will take care of the parachutes.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by yeti_c »

cairnswk wrote:AA already takes care of the positions c1 through y1.
Helicopters will take care of the parachutes.


AA - only does the 2's at the moment - according to the legend?

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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

yeti_c wrote:
cairnswk wrote:AA already takes care of the positions c1 through y1.
Helicopters will take care of the parachutes.


AA - only does the 2's at the moment - according to the legend?

C.

Aw shit...i'll have to fix that up then...somehow
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by yeti_c »

Call them "Checkpoints" or something - and then say "AA Bombards Checkpoints".

C.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

yeti_c wrote:Call them "Checkpoints" or something - and then say "AA Bombards Checkpoints".

C.


I think AA has to go back to bombarding C1 through to Y2
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by barterer2002 »

Shoule AA also become auto neutral?
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

barterer2002 wrote:Shoule AA also become auto neutral?

Interesting?
What do others think?
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by yeti_c »

cairnswk wrote:
yeti_c wrote:Call them "Checkpoints" or something - and then say "AA Bombards Checkpoints".

C.


I think AA has to go back to bombarding C1 through to Y2


That's what I meant - but was trying to clear the legend up a bit.

C.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by Androidz »

Why do the D24 have 222 neatruals :o
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

Androidz wrote:Why do the D24 have 222 neatruals :o


As a test to ensure there is enough space for 3 digits on that side of the map

Current Version 35
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by AndyDufresne »

Just a little update, I've had Lack switch Das Schloss to "Beta" on the Game Finder, assuming that we'll get a new version eventually--so when it changes, not to throw anyone into the ditch!


--Andy
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by cairnswk »

AndyDufresne wrote:Just a little update, I've had Lack switch Das Schloss to "Beta" on the Game Finder, assuming that we'll get a new version eventually--so when it changes, not to throw anyone into the ditch!


--Andy

Thanks Andy.
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Re: Das Schloß V34(P55) - New possible Gameplay

Post by murphy16 »

When is it coming back, I really loved this map guys. I saw for the first time in a while today, yall got my hopes up then took it away :( . PLEASE BRING IT BACK GUYS! Thank you
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