Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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natty dread
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by natty dread »

Grass kingdom 5?
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by the.killing.44 »

Seriously, natty?
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by natty dread »

the.killing.44 wrote:Serially, natty?


Yeah, serially.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by the.killing.44 »

Wait, so you thought GK4 bordered GK7, and the border separating GK5 form both of these was an impassable. So: (a) what did you think GK5's border consisted of? (b) what did you think that closed region b/w the GK5-GK4 and GK5-GK7 borders was? and (c) super duper serially?
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natty dread
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by natty dread »

Well that patch of grass looks like a small territory with no territory label. So excuse me for confusing it for a weird impassable.

Now if it's supposed to be a part of GK5, then that one line separating it from GK5 should be erased. If I with my super-intellectual brain powers can confuse it, think how the really really stupid people will feel.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by the.killing.44 »

It's been up for months, nobody else has posted, and gim's gone. I don't feel the need.
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natty dread
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by natty dread »

Aww... not even to please me? :(
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MrBenn
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by MrBenn »

Last I heard from gim (some time ago, I hasten to add), I got the impression that some neutral values were being tinkered with...

I'm assuming that things have settled down and no longer need adjusting? (Natty - get yourself an eye test :lol: )

I've been meaning to request this for some time, but I have just added the following text to the guidelines for the Forge:
While the map is nearing the end of the Beta phase, the mapmaker(s) will be asked to populate the Map Portal Database.

I'd be grateful if somebody could oblige, and also notify in this thread once it's done ;-)
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by MrBenn »

              Quenching

---The Beta period has concluded for the Feudal Epic! Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready to be released into live play.

ImageCongratulations gimil and the.killing.44, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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--MrBenn
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natty dread
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by natty dread »

Congrats guys =D>
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by JoshyBoy »

I love this map. Congratulations.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by phantomzero »

Oh snap, I was hoping we could play with the colour a little longer... :o

Just kidding! Great map guys! Thanks for all the work that you put in! :D :D :D
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Szi
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Szi »

This might have already been asked, but how do the castles get distributed in team games? We are playing a team game of 2v2v2 and I want to know if theres an obvious way of telling which two castles are unoccupied ;)
Cheers!
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by fumandomuerte »

Szi wrote:This might have already been asked, but how do the castles get distributed in team games? We are playing a team game of 2v2v2 and I want to know if theres an obvious way of telling which two castles are unoccupied ;)
Cheers!

I believe they are assigned randomly.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by MrBenn »

fumandomuerte wrote:
Szi wrote:This might have already been asked, but how do the castles get distributed in team games? We are playing a team game of 2v2v2 and I want to know if theres an obvious way of telling which two castles are unoccupied ;)
Cheers!

I believe they are assigned randomly.

There is no easy way to tell, unless you can mystically work it out from the game log :lol:
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Crazy Frog »

I am ok with both Feudal map5 but for one thing. Readability. The number and their territory i5 alway5 5ubject to clo5e 5crtutiny and mi5take5.. Ju5t need to Clean it up and make number5 and territorial boundarie5 more clear... Ju5t thi5 nothing more:-) C.Frog
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by the.killing.44 »

5eriou5ly? You need to rai5e your own po5t'5 readability before you criticize a pa55ed map'5 own. Putting 5'5 where s'5 are i5 beyond 5tupid.
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Crazy Frog
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Crazy Frog »

Is this better? With only half a key board using numbers for letters was a must... now as for stupidity... may the same thing happen to you with letters that do not have numerical partners and I hope you enjoy the challenge it produces.

The map still needs work... Passed or not.
I thought this was a forum for communication about map improvements not a room of grammatical teachers... Sorry to bother you with my opinion.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Crazy Frog »

Oh By the way... I love both of these maps... just like them to be a little easier to read... Thanks guys
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Szi
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Szi »

Hey I couldnt find it, but can someone post (or point me in the direction of) a map showing how many neutrals are on each territory in the Feudal Epic map? Cheers :D
PS: Come on NEW ZEALAND!! =D>
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Crazy Frog »

I dont think one is posted on here.. but here is how you can have one of your very own... (And I may do this myself too now that I am thinking on it...)
start a game without cloud of war and in round one Before anyone moves... click on the map and save it... or you can copy the map and paste it into your windows Paint program and save it that way...
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Istan »

Has anybody had trouble attacking on this map in Trench mode? I'm currently in a Fog/Trench/Adjacent game and haven't been able to attack once. Each turn I deploy on my castle--the only territory on which I can deploy--then receive a message saying that "You cannot make any assaults." Other players appear to be able to assault territories adjacent to their starting positions, so I'm not sure why I'm the only one who can't assault any territories from my castle.

Just trying to figure out what's going on. I'm having no trouble in other Trench games.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by DiM »

Istan wrote:Has anybody had trouble attacking on this map in Trench mode? I'm currently in a Fog/Trench/Adjacent game and haven't been able to attack once. Each turn I deploy on my castle--the only territory on which I can deploy--then receive a message saying that "You cannot make any assaults." Other players appear to be able to assault territories adjacent to their starting positions, so I'm not sure why I'm the only one who can't assault any territories from my castle.

Just trying to figure out what's going on. I'm having no trouble in other Trench games.



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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by sempaispellcheck »

Forgive me if someone has already brought this up, but there's a minor typo either in the XML for this map or on the map itself.
The village near the center of the map is labeled Ga'h on the map, but in the XML (as seen in BOB), it is labeled G'ah (note the placement of the apostrophe).
Any word on if/when this could possibly be fixed? Shouldn't take more than 2 minutes to change in the XML with a simple "Replace All."

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by chapcrap »

sempaispellcheck wrote:Forgive me if someone has already brought this up, but there's a minor typo either in the XML for this map or on the map itself.
The village near the center of the map is labeled Ga'h on the map, but in the XML (as seen in BOB), it is labeled G'ah (note the placement of the apostrophe).
Any word on if/when this could possibly be fixed? Shouldn't take more than 2 minutes to change in the XML with a simple "Replace All."

sempai

FIX IT!!
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