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Posted: Tue Jan 22, 2008 10:13 am
by rebelman
yeti_c wrote:
So you reckon that it doesn't need to be an option? - Just on?
C.
yep sounds reasonable to me, no need to make it hidden IMHO bar a BR it will take up a max of 14 lines and since we became boys in the HUD only those genuinely interested in details like that scroll down now anyway.
Posted: Tue Jan 22, 2008 11:12 am
by Night Strike
Tieryn wrote:Hey Yeti, love the terminator points summary...
Any possibility you could extend that as a point summary for all games, as it would make life -so- much easier for us tournament organiser types who need to see what order people were knocked out in, or who knocked out who. Having it summarised easily at the bottom of the page would be extremely helpful.
Cheers
Does the current terminator status bar list the players in order of elimination??
When coding, could you have the text read:
Code: Select all
Player X was eliminated by Player Y in Round #
This very simple format should cover most of the tournament scoring methods that organizers use.
For terminator games, there could be a sentence that states
or something to that effect.
Posted: Tue Jan 22, 2008 11:14 am
by yeti_c
Night Strike wrote:Tieryn wrote:Hey Yeti, love the terminator points summary...
Any possibility you could extend that as a point summary for all games, as it would make life -so- much easier for us tournament organiser types who need to see what order people were knocked out in, or who knocked out who. Having it summarised easily at the bottom of the page would be extremely helpful.
Cheers
Does the current terminator status bar list the players in order of elimination??
When coding, could you have the text read:
Code: Select all
Player X was eliminated by Player Y in Round #
This very simple format should cover most of the tournament scoring methods that organizers use.
Possibly - at the moment all that gets jazzed out is the log messages that correspond to people being eliminated... (I guess I need to add anyone being kicked too)
C.
Posted: Tue Jan 22, 2008 11:15 am
by Night Strike
I edited as you posted, if you could check that as well.
Posted: Tue Jan 22, 2008 11:17 am
by Optimus Prime
yeti_c, you will be my hero if you somehow figure out how to list who got eliminated by who and when. Seriously.
Posted: Tue Jan 22, 2008 11:19 am
by yeti_c
Optimus Prime wrote:yeti_c, you will be my hero if you somehow figure out how to list who got eliminated by who and when. Seriously.
Get ready to commence hero worship then...
C.
Posted: Tue Jan 22, 2008 11:22 am
by Night Strike
yeti_c wrote:Optimus Prime wrote:yeti_c, you will be my hero if you somehow figure out how to list who got eliminated by who and when. Seriously.
Get ready to commence hero worship then...
C.
Why do I get the feeling that this is going to be relatively easy (or even just plane easy) for yeti. You're going to be eating your words Optimus.
By the way, I wasn't this ever suggested before, especially since some organizers use BOB strength to determine a winner in a long game??
Posted: Tue Jan 22, 2008 11:22 am
by cicero
rebelman wrote:yeti_c wrote:
So you reckon that [updated version of Terminator Points Summary] doesn't need to be an option? - Just on?
C.
yep sounds reasonable to me, no need to make it hidden IMHO bar a BR it will take up a max of 14 lines and since we became boys in the HUD only those genuinely interested in details like that scroll down now anyway.
I agree. Permanently on is fine.
Cicero
Posted: Tue Jan 22, 2008 11:24 am
by Optimus Prime
yeti_c wrote:Optimus Prime wrote:yeti_c, you will be my hero if you somehow figure out how to list who got eliminated by who and when. Seriously.
Get ready to commence hero worship then...
C.
Sweet......

:D:D:D
Posted: Tue Jan 22, 2008 11:33 am
by yeti_c
Something a bit like this...
bob - 4.1.6 wrote:Elimination Summary
2008-01-18 06:42:30 - vsezgin eliminated KingCoolDaddy from the gamein round - 7
2008-01-20 17:14:51 - yeti_c eliminated General Cornrow from the gamein round - 8
bob - 4.1.6 wrote:Terminator Points Summary
2007-02-19 16:02:08 - Brenttx eliminated Heydom79 from the gamein round - 4
2007-02-19 16:02:08 - Heydom79 loses 19 pointsin round - 4
2007-02-19 16:02:08 - Brenttx gains 19 pointsin round - 4
2007-02-26 09:08:31 - yeti_c eliminated Tarantio1 from the gamein round - 8
2007-02-26 09:08:31 - Tarantio1 loses 18 pointsin round - 8
2007-02-26 09:08:31 - yeti_c gains 18 pointsin round - 8
2007-02-26 09:10:20 - yeti_c eliminated rfilm from the gamein round - 8
2007-02-26 09:10:20 - rfilm loses 16 pointsin round - 8
2007-02-26 09:10:20 - yeti_c gains 16 pointsin round - 8
2007-02-26 09:12:28 - yeti_c eliminated Brenttx from the gamein round - 8
2007-02-26 09:12:28 - Brenttx loses 22 pointsin round - 8
2007-02-26 09:12:28 - yeti_c gains 22 pointsin round - 8
2007-02-27 09:16:42 - yeti_c eliminated GL_demiphant from the gamein round - 9
2007-02-27 09:16:42 - GL_demiphant loses 23 pointsin round - 9
2007-02-27 09:16:42 - yeti_c gains 23 pointsin round - 9
C.
Posted: Tue Jan 22, 2008 11:35 am
by Night Strike
Aside from the lack of space between "game in round", it looks pretty good. I assume that it would be slightly more difficult to transfer that point exchange data into something cleaner?
Posted: Tue Jan 22, 2008 11:37 am
by Optimus Prime
I presume the top example is what it will look like in a regular game then? If so, that looks great.
Posted: Tue Jan 22, 2008 11:42 am
by yeti_c
Optimus Prime wrote:I presume the top example is what it will look like in a regular game then? If so, that looks great.
Yep... I renamed it to Elimination summary so that it doesn't look silly!!
nightstrile wrote:Aside from the lack of space between "game in round", it looks pretty good. I assume that it would be slightly more difficult to transfer that point exchange data into something cleaner?
Yeah - I saw that!!!
C.
Posted: Tue Jan 22, 2008 11:50 am
by yeti_c
OK I've released it to the Beta team...
I hoped to release 4.1.5 later today - but may delay until 4.1.6 gets more of a test!!
C.
Posted: Tue Jan 22, 2008 11:51 am
by yeti_c
Night Strike wrote:By the way, I wasn't this ever suggested before, especially since some organizers use BOB strength to determine a winner in a long game??
I think it was (good luck finding it though) - but I thought that it was pointless... as there was no points stuff... but then Tieryn showed me how useful it can be... so I decided that it should be added!!
C.
Posted: Tue Jan 22, 2008 11:54 am
by rebelman
tried it in a few games and its working sweet so far Yeti, thought you would appreciate another example posted here
Elimination Summary
2008-01-12 04:12:53 - benjikat was kicked out for missing too many turns in round - 4
2008-01-17 01:05:01 - rebelman eliminated yeti_c from the game in round - 6
2008-01-18 13:47:54 - rebelman eliminated edbeard from the game in round - 7
2008-01-19 18:35:25 - rebelman eliminated Lone.prophet from the game in round - 8
2008-01-20 16:09:13 - Coleman eliminated Keredrex from the game in round - 9
2008-01-22 01:32:07 - Coleman eliminated fireedud from the game in round - 11
Posted: Tue Jan 22, 2008 2:35 pm
by yeti_c
VERSION : 4.1.6
FIXED :
MenuHider now disables itself when a PM comes in.
Elimination Summary added.
Terminator Summary extended to have round numbers of the action.
TextMap now only created if it's on - speeds up Conquerman.
Fixes bug for duplicated continents in Stats table.
C.
Posted: Tue Jan 22, 2008 4:04 pm
by john1099
I deleted my cash/ retested my BOB, but I still am not able to take my turn while using it.
If I attempt to, which having BOB turned on, I constantly need to refresh (after every move) in order to play.
Any thoughts yeti?
Posted: Tue Jan 22, 2008 4:13 pm
by yeti_c
john1099 wrote:I deleted my cash/ retested my BOB, but I still am not able to take my turn while using it.
If I attempt to, which having BOB turned on, I constantly need to refresh (after every move) in order to play.
Any thoughts yeti?
OK so I assume you have BOB installed - and that you have a monkey in the bottom right hand corner...
1st thing you need to check - is to see if you have more than one BOB...
So right click on the monkey and select "Manage User Scripts" - if you have more than one BOB - the best thing to do is just remove both and download the latest again. (remove by selecting and clicking uninstall)
Once you have the latest reinstalled - see if things are working...
If they are not - then you have some cached data...
OK there are 2 different caches to attempt to clear.
Tools -> Clear Private Data -> Select "Cache" & "Download History" -> OK
Tolls -> Options -> Network -> "Clear Now"
Now retest...
If this is still failing - then we have to go the really slow route...
goto
http://www.conquerclub.com/maps
Open each XML file in turn - and press CTRL F5... This will ensure a refresh occurs on the XML.
C.
Posted: Tue Jan 22, 2008 4:14 pm
by cena-rules
and if that doesnt work??
I did it on USapoc and still had to click out and in all the time
Posted: Tue Jan 22, 2008 4:16 pm
by yeti_c
cena-rules wrote:and if that doesnt work??
I did it on USapoc and still had to click out and in all the time
Aha - USApoc bug will be fixed by the latest release.
Fixes bug for duplicated continents in Stats table.
C.
Posted: Tue Jan 22, 2008 4:18 pm
by john1099
Can I get a link to the newest version of BOB?
Thanks,
-John
Posted: Tue Jan 22, 2008 4:19 pm
by cena-rules
yeti_c wrote:cena-rules wrote:and if that doesnt work??
I did it on USapoc and still had to click out and in all the time
Aha - USApoc bug will be fixed by the latest release.
C.
much obliged
I like the map but havent played it much in a while
Posted: Tue Jan 22, 2008 4:20 pm
by yeti_c
john1099 wrote:Can I get a link to the newest version of BOB?
Thanks,
-John
Look down...
C.
Posted: Tue Jan 22, 2008 4:21 pm
by john1099
yeti_c wrote:john1099 wrote:Can I get a link to the newest version of BOB?
Thanks,
-John
Look down...
C.
When I click "install this script" or whatever it is, it just takes me to the XML itself, and not to a download thinggy.
And when I go to the monkey thing, it doesn't show that anything has been downloaded.