Greater China [Quenched] (thanks Widowmakers)

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Ruben Cassar
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Post by Ruben Cassar »

edbeard wrote:Not trying to be a jerk, but I did a quick forum search.

Netherlands final forge on February 2nd 2007 quenched on 24th of January.

China final forge on May 23rd 2007 and quenched yesterday or the day before. whatever it was.


Netherlands the longest time in final forge. Not sure which map was the longest from start to quench though.


Also, congrats again on the quench!


Hehe I actually think the Malta map might hold that record edbeard!
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

greenoaks wrote:i don't like it.

i say that as someone who is benefiting from it by getting all 3 of the territories to the south. that 2 will make it easier for me to conquer and hold.

sorry, we can't make everyone happy, i think this is the best solution
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

Ruben Cassar wrote:Hey congrats on the quench!

This has been a long time coming Wisse. Set up a game on it but it hasn't started yet! :)

thnx ruben :D
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MrBenn
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by MrBenn »

I've recently started a game on this map, and spent ages trying to work out if the rivers/Great Wall were impassable or not, before misdeploying.

I know it's a bit late to mention this, but is there any chance that the impassables can be added onto the legend to stop idiots like me making silly mistakes??
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

MrBenn wrote:I've recently started a game on this map, and spent ages trying to work out if the rivers/Great Wall were impassable or not, before misdeploying.

I know it's a bit late to mention this, but is there any chance that the impassables can be added onto the legend to stop idiots like me making silly mistakes??



nope sorry not going to happen, it isn't that confusing that the rivers and the great wall are impassable, because there are arrows and bridges, and mistakes are there to learn from ;)
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MrBenn
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by MrBenn »

I agree with you, in that I have learnt from my mistake - it is one that I will not make again.

However, I have to admit my confusion was partly due to the impassables seperating regions (ie green/blue)... I was trying to work out how the green region was interconnected, and assumed that the river was passable, as it wasn't designated otherwise.

I'm sure I cannot be the only person who has made this mistake; and it has partially put me off the map. I just feel that it's a case of making a good first impression; and my first impression in this instance is not so good.

There are no issues about lack of space to fit an extra line of text on the legend, so I can see no real reason why this could not be added to the map. You said that the impassables aren't that confusing, but they confused me enough to alter the way I deployed in the first 2 rounds of my game - and a small part of me now wants to suicide the game, as I feel backed into a corner...
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

There are no issues about lack of space to fit an extra line of text on the legend, so I can see no real reason why this could not be added to the map. You said that the impassables aren't that confusing, but they confused me enough to alter the way I deployed in the first 2 rounds of my game - and a small part of me now wants to suicide the game, as I feel backed into a corner...


um, there are... if i would make the text smaller in the legend it won't be easy to read on the small map, and since 75% of the people who play here play on the small map...

if you look good you can see bridges, so you should think why are they there, otherwise what would be the reason of me putting in the bridges and a big river, i would have made a small river without bridges ;)
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AndyDufresne
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by AndyDufresne »

Hm, perhaps look into making a quick version of what it would like adding the river as impassable to the legend? You have a little extra space on the left side of the legend, (perhaps make it even distance in relation to the bottom edge).

You could eliminate "of china" from the text: "The Great Wall" and add a little River image and the text: "Rivers" afterwards.

Even though you have bridges, I think the addition could do a lot of help and good.


--Andy
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

ok i try to do it this week, if not then it will be next week ;) (bussy with school etc.)
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pepperonibread
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by pepperonibread »

Sorry to not mention this during the process, but I noticed that there are two adjacent territories that have very similar names: Shanxi and Shaanxi. Can anyone think of a different (but still accurate) name for either territory? It would prevent a lot of misdeployments.
Love the map wisse :)
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

pepperonibread wrote:Sorry to not mention this during the process, but I noticed that there are two adjacent territories that have very similar names: Shanxi and Shaanxi. Can anyone think of a different (but still accurate) name for either territory? It would prevent a lot of misdeployments.
Love the map wisse :)

what about henan and hunan, hubei and hebei :P those seems similair too, if someone would have better names tell me :P otherwise i can't change it
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AndyDufresne
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by AndyDufresne »

Indeed, that is somewhat problematic--I was attacking one when I thought I was actually attacking the other! But some of it comes down to reading the map better--but of course, if there is an alternate name...that'd be nice too. ;)


--Andy
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by yeti_c »

AndyDufresne wrote:Indeed, that is somewhat problematic--I was attacking one when I thought I was actually attacking the other! But some of it comes down to reading the map better--but of course, if there is an alternate name...that'd be nice too. ;)


--Andy


The difference in a name by an extra 'a' isn't enough in my view... I misforted there the other day - I'm just glad it was unlimited forts.

C.
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

i don't have any problems with them :P but yeah i have seen them to many times :)
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MrBenn
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by MrBenn »

yeti_c wrote:
AndyDufresne wrote:Indeed, that is somewhat problematic--I was attacking one when I thought I was actually attacking the other! But some of it comes down to reading the map better--but of course, if there is an alternate name...that'd be nice too. ;)


--Andy


The difference in a name by an extra 'a' isn't enough in my view... I misforted there the other day - I'm just glad it was unlimited forts.

C.


I've accidentally autoattacked a heavily defended Shaanxi, instead of Shanxi... That really got me annoyed, I can tell you...

I've calmed down now, apologised to people in the game for making stupid mistakes, and vowed to pay more attention in future.
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t-o-m
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by t-o-m »

lol
shouldnt this discussion have some under the "gameplay passed" stamp?
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

t-o-m wrote:lol
shouldnt this discussion have some under the "gameplay passed" stamp?


what do you mean?

and i don't have connection to the internet because there was a small thunderstorm here so i won't be able to connect to cc, but i can look at it sometimes at school
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Bones2484
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Bones2484 »

Yea, the similar names are starting to piss me off on this map. On top of the ones already mentioned, there is also Jiangsu and Jiangxi.

I'm well aware that I can be more careful... but I shouldn't have to look that closely just to make a turn.

edit: In the game I just lost because of a misdeploy, the game creator said he chose the map because of the similar names in order to get opponents to do exactly what I did.
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AndyDufresne
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by AndyDufresne »

It might be worthwhile to re-evaluate some of the names for the map, wisse.


--Andy
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t-o-m
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by t-o-m »

ive miss attacked and miss delpoyed and miss forted LOADS of times!

on this map
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yeti_c
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by yeti_c »

AndyDufresne wrote:It might be worthwhile to re-evaluate some of the names for the map, wisse.


--Andy


Alternatively - it could be a simple XML change that could do it...

I.e. append the Continent name to the end of the territories.

C.
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

yeti_c wrote:
AndyDufresne wrote:It might be worthwhile to re-evaluate some of the names for the map, wisse.


--Andy


Alternatively - it could be a simple XML change that could do it...

I.e. append the Continent name to the end of the territories.

C.


thats a nice idea, but i still don't have any connection to the internet so i do it as soon as i can get on the internet (this is posted from school)
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t-o-m
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by t-o-m »

ever heard of a pen drive?
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Wisse
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by Wisse »

t-o-m wrote:ever heard of a pen drive?

ever heard of downloading stuff which isn't for school from an usb-stick to your school computer gets you banned?

btw this is still not from my own computer, the ethernet connection in my computer is broken so i need to send it to apple to let them fix it...
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edbeard
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Re: Greater China [Quenched] (thanks Widowmakers)

Post by edbeard »

ever been to a Turkish prison?
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