Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
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- Captain_Scarlet
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
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Last edited by Captain_Scarlet on Fri Jan 01, 2010 2:54 am, edited 1 time in total.

- dolomite13
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
a few spots open in this game come playtest with us =)
http://www.conquerclub.com/player.php?s ... gn=6184680
=D=
http://www.conquerclub.com/player.php?s ... gn=6184680
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
- gimil
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)
It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Xeu 10 has 1 neutral, all the other bridge crossings have atleast 2 with most being 3
- jackin_u_up
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
gimil wrote:Captain_Scarlet wrote:I just started a turn (fog) and Feudal Empire Castle deployment got an additional 3 deploy (no I didnt deploy there)
It must have been a misdeploy. I just checked a few game logs and everyone is getting the same auto deploy on Feudal Empire Castle.
But i did................


Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Highest score : 2297
- Beckytheblondie
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
YAY! Becky is 34 of 35 on this map and has eclipsed the +500 point mark. A Feudal Epic master already??
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
MrBenn wrote:Other than the initial slip-up with the neutrals, are there any proposed amendments to be made?
Can't see any.
C.

Highest score : 2297
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Clan Rhu is the only kingdom that cannot have 6 terrs + a neutral terr to bombard and a way out?
Im concerned about Rhu 1 in no spoils game.
Maybe this "issue" have been addressed already, if so apologizes on my behalf.
Im concerned about Rhu 1 in no spoils game.
Maybe this "issue" have been addressed already, if so apologizes on my behalf.
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
I wonder why there are only 3(total 6) neutrals per bridge(5 per bridge side is much more appropriate), and why Warlords and Rebel are doomed to fail(4 neutrals on both side of any bridge)... For them its a game of luck but NOT STRATEGY GAME...
just my 2 cents
just my 2 cents
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Can we have a Feudal Epic map with the neutrals overlaid please?
C.
C.

Highest score : 2297
- the.killing.44
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
gim is back, and the XML is finished.
http://h1.ripway.com/killing44/Feudal.xml
gim also made new images with different Warlords 4 number placement:
http://i25.photobucket.com/albums/c64/G ... picS-6.png
http://i25.photobucket.com/albums/c64/G ... picL-5.png
Forward these on to lack, danke.
http://h1.ripway.com/killing44/Feudal.xml
- - Warlords 4 coords fixed
-all bridge neutrals corrected
gim also made new images with different Warlords 4 number placement:
http://i25.photobucket.com/albums/c64/G ... picS-6.png
http://i25.photobucket.com/albums/c64/G ... picL-5.png
Forward these on to lack, danke.
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Is that new images AND new XML?

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- the.killing.44
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
MrBenn wrote:Is that new images AND new XML?
Yessir.
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
the.killing.44 wrote:gim is back, and the XML is finished.
http://h1.ripway.com/killing44/Feudal.xml- Warlords 4 coords fixed
-all bridge neutrals corrected
bridge neutrals corrected? what was wrong with them? i can't see the xml in ripway now.
ian.
- the.killing.44
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
iancanton wrote:the.killing.44 wrote:gim is back, and the XML is finished.
http://h1.ripway.com/killing44/Feudal.xml- Warlords 4 coords fixed
-all bridge neutrals corrected
bridge neutrals corrected? what was wrong with them? i can't see the xml in ripway now.
ian.
Ugh, ripway fails. I'll reupload somewhere else, but it'll probably be a while…
The bridge neutrals weren't uniform.
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Great work..
I think you may have surpassed the quality of the original.
I think you may have surpassed the quality of the original.
Spazz Arcane wrote:If birds could swim and fish could fly I would awaken in the morning to the sturgeons cry. If fish could fly and birds could swim I'd still use worms to fish for them.
saxitoxin wrote:I'm on Team GabonX
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
the.killing.44 wrote:The bridge neutrals weren't uniform.
not all bridge neutrals are supposed to be n3. if i recall correctly, gah 6 and tri 7 are both deliberately n2 to reduce the isolation of feudal empire and warlords. the n1 on xeu 10 does look wrong though, since it connects to gah 1, which is an n3.
ian.
- natty dread
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?

Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Great Kingdom 7 and Great Kingdom 4 don't border each other..
Spazz Arcane wrote:If birds could swim and fish could fly I would awaken in the morning to the sturgeons cry. If fish could fly and birds could swim I'd still use worms to fish for them.
saxitoxin wrote:I'm on Team GabonX
- fumandomuerte
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!
Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
fumandomuerte wrote:natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?
![]()
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".
I'm assuming you mean "Great Kingdom 5"?!
C.

Highest score : 2297
- natty dread
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
Picture tells more than a 1000 words:
[bigimg]http://img62.imageshack.us/img62/1899/grasspatch.png[/bigimg]
[bigimg]http://img62.imageshack.us/img62/1899/grasspatch.png[/bigimg]

- fumandomuerte
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]
yeti_c wrote:fumandomuerte wrote:natty_dread wrote:Sorry but I don't get that impassable between great kingdom 7 and great kingdom 4. It looks like a patch of grass, which makes it kinda confusing. I didn't even notice it at first. Wouldn't a small lake or mountain be better, or a wall or something?
![]()
I think it's more than obvious that there's an impassable between them called "Grat Kingdom 5".
I'm assuming you mean "Great Kingdom 5"?!
C.
I've baptized the grass patch "Grat K. 5" in order to differentiate it from the territory that contains it

Thanks to the CC staff for the perma-ban on [player]۩░▒▓₪№™℮₪▓▒░۩[/player]!



