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Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Tue Dec 20, 2016 1:46 pm
by GoranZ
Fuchsia tude wrote:ejph wrote:Game 16402178, Game Type: Standard, Initial Troops: Automatic, Play Order: Sequential, Spoils: No Spoils, Reinforcements: Chained, Special Gameplay: Fog Trench, Round Limit: None, Round Length: 24 Hours.
Bug experienced in Round 29 in the turn of ejph: Barnstable should be able to bombard Barnstable LB and Swiftsure through Plymouth but I was unable to perform either of the bombardments. Barnstable was obtained in Round 28 and had 15 troops on it.
Check the key: only ships (including capitals and SSs), land bases, and armies can bombard. In other words, this excludes monarch, treasury, beacon, and non-base English territory.
Barnstable can not make any bombardment, same as Plymouth. Plymouth can attack Barnstable LB and Swiftsure tho.
R29:
2016-08-18 17:00:09 - ejph bombarded Revenge Bow from Hope and annihilated kkelly's troops
2016-08-18 17:00:12 - ejph assaulted Revenge Stern from Hope and conquered it from kkelly
2016-08-18 17:00:49 - ejph assaulted Plymouth from Beacon Plymouth B and conquered it from neutral player
2016-08-18 17:00:55 - ejph assaulted Beacon Portland from Beacon Plymouth B and conquered it from neutral player
No bug can be noticed from the log also
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Tue Dec 20, 2016 3:51 pm
by cairnswk
ejph wrote:..
Bug experienced in Round 29 in the turn of ejph: Barnstable should be able to bombard Barnstable LB and Swiftsure through Plymouth but I was unable to perform either of the bombardments. Barnstable was obtained in Round 28 and had 15 troops on it.
In the legend:
"Bombardments: Each ship region, army and land base has a range of 2 in any direction"
Barnstable is non of these and is not part of an army. If it were part of an army it would be named Army Barnstable.
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Wed Aug 12, 2020 8:43 am
by sm8900
Hi. I am in game 20117213, at the link below. my stats say that I am due to get 8 troops, but the overview screen says that I am due to get 5 troops. is this a glitch that needs to be corrected? thanks!
https://www.conquerclub.com/game.php?game=20117213
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Wed Aug 12, 2020 11:01 am
by GoranZ
sm8900 wrote:Hi. I am in game 20117213, at the link below. my stats say that I am due to get 8 troops, but the overview screen says that I am due to get 5 troops. is this a glitch that needs to be corrected? thanks!
https://www.conquerclub.com/game.php?game=20117213
Its not a glitch you will get:
- 1's from Don Diego Medrano M1, Ld Charles Howard M1 and Ld Charles Howard T1 = 3 in total
- 1's from SS Bazana and Pole LB = 2 in total
- 3 from Region Bonus
Total 8 men of which 3 are automatically added on your territories.
Hopefully this answers your question.
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Wed Aug 12, 2020 4:20 pm
by sm8900
GoranZ wrote:sm8900 wrote:Hi. I am in game 20117213, at the link below. my stats say that I am due to get 8 troops, but the overview screen says that I am due to get 5 troops. is this a glitch that needs to be corrected? thanks!
https://www.conquerclub.com/game.php?game=20117213
Its not a glitch you will get:
- 1's from Don Diego Medrano M1, Ld Charles Howard M1 and Ld Charles Howard T1 = 3 in total
- 1's from SS Bazana and Pole LB = 2 in total
- 3 from Region Bonus
Total 8 men of which 3 are automatically added on your territories.
Hopefully this answers your question.
Oh ok. I understand that better now. I appreciate your reply. thanks!!

Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Fri Aug 21, 2020 7:50 am
by sm8900
I am trying to attack the M1 space for Martin Frobisher from the bow of Triumph, and this map won't let me. can you please help? I am on game 20117213!!
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Fri Aug 21, 2020 12:49 pm
by ZaBeast
You need stern+bow to attack into the treasury region
Re: Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Tue Oct 04, 2022 9:00 pm
by Fuchsia tude
Possible XML bug?
I clearly have Rainbow Bow and Stern both, hence why I can see red's troops in Ld. Henry Seymour M1. Why can't I attack from the Rainbow Bow to Ld. Henry Seymour M1? Why is my only option to bombard Bull, instead?
This was in
Game 21925621.
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Sat Oct 08, 2022 5:35 pm
by iancanton
i don't see anything wrong with that part of the xml which deals with
rainbow stern and
rainbow bow. let's try to reproduce the situation by starting a game on the beta site.
Code: Select all
<territory>
<name>Rainbow Stern</name>
<borders>
<border>Bull</border>
<border>Bark Bond</border>
<border>Rainbow Bow</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Tramontana</bombardment>
<bombardment>Antelope</bombardment>
<bombardment>Charles</bombardment>
</bombardments>
<coordinates>
<smallx>673</smallx>
<smally>242</smally>
<largex>749</largex>
<largey>269</largey>
</coordinates>
<neutral>4</neutral>
</territory>
<territory>
<name>Rainbow Bow</name>
<borders>
<border>Rainbow Stern</border>
<border>Charles</border>
<border condition="Rainbow Command Ship">Ld Henry Seymour M1</border>
</borders>
<bombardments>
<bombardment>Bull</bombardment>
<bombardment>Bark Bond</bombardment>
<bombardment>Tiger</bombardment>
<bombardment>Antelope</bombardment>
</bombardments>
<coordinates>
<smallx>714</smallx>
<smally>242</smally>
<largex>795</largex>
<largey>269</largey>
</coordinates>
<neutral>4</neutral>
</territory>
ian.

Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Wed Oct 12, 2022 7:30 am
by Donelladan
clearly have Rainbow Bow and Stern both, hence why I can see red's troops in Ld. Henry Seymour M1. Why can't I attack from the Rainbow Bow to Ld. Henry Seymour M1? Why is my only option to bombard Bull, instead?
Trench game ?
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Thu Oct 13, 2022 5:14 pm
by iancanton
fuchsia and i have just established that there's nothing wrong with rainbow's borders in a non-trench game.
in trench games, u can assault
from regions held continuously since the start of your turn. i'm thinking that the game engine interprets this as
from regions held continuously since the start of your turn to regions that were assaultable at the start of your turn (assuming no killer neutrals). we'll soon see whether this theory is true.
ian.

Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Thu Oct 13, 2022 5:23 pm
by Donelladan
from regions held continuously since the start of your turn to regions that were assaultable at the start of your turn
I'm 99% sure that's not true.
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Fri Oct 14, 2022 6:40 pm
by agentcom
iancanton wrote:fuchsia and i have just established that there's nothing wrong with rainbow's borders in a non-trench game.
in trench games, u can assault
from regions held continuously since the start of your turn. i'm thinking that the game engine interprets this as
from regions held continuously since the start of your turn to regions that were assaultable at the start of your turn (assuming no killer neutrals). we'll soon see whether this theory is true.
ian.

Hmm ... trying to think of another situation where this would come up. How many maps use conditional borders? ...
Cheated and did a search: Labyrinth, Temple of Jinn and Krazy Kingdoms. You can probably test anything on Krazy Kingdoms.
Can't put it better than this: https://www.conquerclub.com/forum/viewtopic.php?f=64&t=177769&p=5240388&hilit=conditional#p5240388
Re: 1588 Spanish Armada [16.01.14] V45 Fixes
Posted: Wed Oct 26, 2022 2:06 pm
by sm8900
agentcom wrote:iancanton wrote:fuchsia and i have just established that there's nothing wrong with rainbow's borders in a non-trench game.
in trench games, u can assault
from regions held continuously since the start of your turn. i'm thinking that the game engine interprets this as
from regions held continuously since the start of your turn to regions that were assaultable at the start of your turn (assuming no killer neutrals). we'll soon see whether this theory is true.
ian.

Hmm ... trying to think of another situation where this would come up. How many maps use conditional borders? ...
Cheated and did a search: Labyrinth, Temple of Jinn and Krazy Kingdoms. You can probably test anything on Krazy Kingdoms.
Can't put it better than this: https://www.conquerclub.com/forum/viewtopic.php?f=64&t=177769&p=5240388&hilit=conditional#p5240388
that's helpful to know. thanks!