Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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tdans
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by tdans »

where is that beta.. ???
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porkenbeans
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by porkenbeans »

Yep, I see it too. Wonder what's causing it.
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jackin_u_up
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by jackin_u_up »

Yeah baby......GIve me some
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gimil
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by gimil »

Those lines came from the grunge texture I used as an overlay for the land. I fixed it and uploaded the images to the same links that have been sent to lack.

Nice work to Neon for spotting those lines, for a delusional guy you have eyes like a hawk. Cheers :geek:
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yeti_c
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by yeti_c »

Just to point out - you missed the S from "Barbarians"

C.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by jammyjames »

i take it that the numbers within the territories dont have to join up? as in 1>2>3>4.....

if they're meant to theres a whole load that dont.
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yeti_c
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by yeti_c »

jammyjames wrote:i take it that the numbers within the territories dont have to join up? as in 1>2>3>4.....

if they're meant to theres a whole load that dont.


No.

In fact one of the things that is aimed for is that no number borders another same number from another land...

i.e. a 6 territory doesn't attack two 7 territories...

C.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by jammyjames »

yeti_c wrote:
jammyjames wrote:i take it that the numbers within the territories dont have to join up? as in 1>2>3>4.....

if they're meant to theres a whole load that dont.


No.

In fact one of the things that is aimed for is that no number borders another same number from another land...

i.e. a 6 territory doesn't attack two 7 territories...

C.


ahh good. just making sure its all in order. yeti and chance you could teach me XML coding one day?
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yeti_c
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by yeti_c »

jammyjames wrote:yeti any chance you could teach me XML coding one day?


Er - maybe...

It's all quite simple really...

Have you read the tutorial?

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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by yeti_c »

yeti_c wrote:Just to point out - you missed the S from "Barbarians"

C.
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zimmah
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by zimmah »

i still think the + signs should be more clear and look less like -
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by gimil »

Yet and zimmah, I hall fix your concerns once this map is up for beta. Try and do any changes in a single update rather than mixing up images just now. They have been noted.
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gimil
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by gimil »

2 and a half weeks and this map still isn't uploaded? Can someone update me as to why this is please?
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cairnswk
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by cairnswk »

gimil wrote:2 and a half weeks and this map still isn't uploaded? Can someone update me as to why this is please?

gimil, that's unlike you to be asking this question...
Only 2 and 1/2 weeks....i've been waiting for several weeks for my three to be uploaded....
You should know how to have patience...you were a Mod. ;)

I have seen that lack is working behind the scenes to change the API...
so i guess after the recent game page catastrophe where everyone appears unhappy with it....and there are several things that don't work, lack is going to take his time with this upload....

hop on the patience bandwagon gimil :)
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gimil
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by gimil »

cairnswk wrote:
gimil wrote:2 and a half weeks and this map still isn't uploaded? Can someone update me as to why this is please?

gimil, that's unlike you to be asking this question...
Only 2 and 1/2 weeks....i've been waiting for several weeks for my three to be uploaded....
You should know how to have patience...you were a Mod. ;)

I have seen that lack is working behind the scenes to change the API...
so i guess after the recent game page catastrophe where everyone appears unhappy with it....and there are several things that don't work, lack is going to take his time with this upload....

hop on the patience bandwagon gimil :)


Patients is a littler beyond me, I can't help but feel an ounce of exploitation around here just now. :(
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Jace22
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Jace22 »

it's possible that any maps won't go to beta until the new year when the foundry reopens.
tdans
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by tdans »

Where is that beta.. ive only been waiting for this map for over a year.. COMEONE now.. lol
angola
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by angola »

Jace22 wrote:it's possible that any maps won't go to beta until the new year when the foundry reopens.


Damn. Not what I wanted to read.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by Jace22 »

angola wrote:
Jace22 wrote:it's possible that any maps won't go to beta until the new year when the foundry reopens.


Damn. Not what I wanted to read.

not sure if its true, but that's what I think anyway
riskitall95
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by riskitall95 »

Just started a game and i think that there may be an issue with the initial drop of 10 armies on reb 4 (it's a fog game so I'm not 100 % sure) either that or I got a drop of 2 neutrals on one of the GK terts.

Love the map
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by the.killing.44 »

riskitall95 wrote:Just started a game and i think that there may be an issue with the initial drop of 10 armies on reb 4 (it's a fog game so I'm not 100 % sure) either that or I got a drop of 2 neutrals on one of the GK terts.

Love the map

Yeah yeah, I've PM'd admin. Hopefully it doesn't take a year to update. Sorry everyone, not really sure how that was overlooked.
(The reason it's like this is that I used the original Feudal code for the base, and Rebel 4 is a n10 on the original)
angola
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by angola »

Not sure if this is just my computer, but when a guy had a 200+ army on Warlords 4, only the first two numbers showed up.

It didn't matter in our game, because he was going for a kill, but in a game where someone is stacking there, it can be a bit deceiving.

Just a heads up.
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by gimil »

angola wrote:Not sure if this is just my computer, but when a guy had a 200+ army on Warlords 4, only the first two numbers showed up.

It didn't matter in our game, because he was going for a kill, but in a game where someone is stacking there, it can be a bit deceiving.

Just a heads up.


That is a fault on our end. I will put it on the list of things that need fixed.

Thanks angola.
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skeletonboy
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by skeletonboy »

I played a 2 player freestyle and i couldnt find any problems
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Re: Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Post by neanderpaul14 »

the.killing.44 wrote:
riskitall95 wrote:Just started a game and i think that there may be an issue with the initial drop of 10 armies on reb 4 (it's a fog game so I'm not 100 % sure) either that or I got a drop of 2 neutrals on one of the GK terts.

Love the map

Yeah yeah, I've PM'd admin. Hopefully it doesn't take a year to update. Sorry everyone, not really sure how that was overlooked.
(The reason it's like this is that I used the original Feudal code for the base, and Rebel 4 is a n10 on the original)



Was just going to mention the neutral stack on Reb 4.
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