Page 31 of 54

Posted: Sun Apr 15, 2007 10:37 pm
by Chaimpie
mibi wrote:
Inconsistencies such as the non textured part of the river give the map character, at least for me. Perhaps the turbulent texture is causes by the ocean flowing through the bridges and after the last bridge, the turbulence dies down and its smooth sailing in land.


Actually, it's the North Sea...

BTW: Quench! Quench! Quench! ;-)

Posted: Mon Apr 16, 2007 2:14 am
by Wisse
Chaimpie wrote:
mibi wrote:
Inconsistencies such as the non textured part of the river give the map character, at least for me. Perhaps the turbulent texture is causes by the ocean flowing through the bridges and after the last bridge, the turbulence dies down and its smooth sailing in land.


Actually, it's the North Sea...

BTW: Quench! Quench! Quench! ;-)


you meant noord zee :P

Posted: Mon Apr 16, 2007 2:49 am
by Lone.prophet
"nord meer" it is

Posted: Mon Apr 16, 2007 6:05 am
by Ruben Cassar
Lone.prophet wrote:"nord meer" it is


That's right use meer. Better use a word that is derived from 'mare' in Latin...the language spoken by the Romans. :)

Posted: Mon Apr 16, 2007 9:36 am
by Wisse
Lone.prophet wrote:"nord meer" it is

wtf... thats german :P

Posted: Mon Apr 16, 2007 2:31 pm
by Qwert
Lone, i say that these is not logical demand, because people dont play map 100 time enlarge, and 99% people pleased with these borders, i say dont change nothing, but if you start to apply every microscopic mistake, then be ready for 3-4 month of work, well its yours decision.

Posted: Mon Apr 16, 2007 2:34 pm
by Wisse
qwert wrote:Lone, i say that these is not logical demand, because people dont play map 100 time enlarge, and 99% people pleased with these borders, i say dont change nothing, but if you start to apply every microscopic mistake, then be ready for 3-4 month of work, well its yours decision.


you mean don't change anything...
if he don't change nothing he has to change things :P

Posted: Mon Apr 16, 2007 8:29 pm
by Chaimpie
qwert wrote:
Lone, i say that these is not logical demand, because people dont play map 100 time enlarge, and 99% people pleased with these borders, i say dont change nothing, but if you start to apply every microscopic mistake, then be ready for 3-4 month of work, well its yours decision.


you mean don't change anything...
if he don't change nothing he has to change things

That's a double negation...

Lone.prophet
PostPosted: 16 Apr 2007 07:49 Post subject:
"nord meer" it is
Wisse
PostPosted: 16 Apr 2007 07:14 Post subject:
Chaimpie wrote:
mibi wrote:


Inconsistencies such as the non textured part of the river give the map character, at least for me. Perhaps the turbulent texture is causes by the ocean flowing through the bridges and after the last bridge, the turbulence dies down and its smooth sailing in land.


Actually, it's the North Sea...

BTW: Quench! Quench! Quench! Wink


you meant noord zee


And that would be Noordzee...

Posted: Mon Apr 16, 2007 9:55 pm
by Coleman
How long has this been final forge? :shock:

Posted: Tue Apr 17, 2007 2:53 am
by Samus
Coleman wrote:How long has this been final forge? :shock:


AndyDufresne wrote:
              Final Forge

---Netherlands has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


So.....less than 2 days? :wink:

Posted: Tue Apr 17, 2007 6:11 am
by Wisse
Samus wrote:
Coleman wrote:How long has this been final forge? :shock:


AndyDufresne wrote:
              Final Forge

---Netherlands has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


So.....less than 2 days? :wink:


AndyDufresne wrote:
              Final Forge

---Netherlands has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


i guess it has not have to be that way, this is already long filan forge

Posted: Tue Apr 17, 2007 1:05 pm
by reverend_kyle
I find the colors really ugly on this map. but I'm sure they wont be changed.

Posted: Tue Apr 17, 2007 10:42 pm
by KEYOGI
Alright, I'm guessing the map on p48 is the latest version so I'll base my comments off that.

The legend is still something that doesn't sit well with me. I quite like the new font, I actually wouldn't mind seeing more of it, either for the title or on the actual map. The circles and numbers could still use some work though to be honest. Perhaps lose the emboss look behind them and go with a darker border rather than the orange. Also, maybe drop the font size of the numbers so they don't cramp the circles so much.

I agree with reverend_kyle and am sticking to my previous posts that the colours could use some adjusting. It's not a lot of work and I think the difference it would make to the map would be worth it. Just look at the image below for an example of how choosing colours that compliment each other can make all the difference.

Image

I like the sea and dead territory texture, but I'm still not a fan of the texture on the playable part of the map. Maybe it's just the way it clashes with the colours of the map, but I don't think it's doing you any favours. Perhaps just toning it down would help, I'm not really sure.

The problem with the texture in the river is very strange but very noticeable. It's the only part of your map without texture, so it stands out quite a bit. I don't know how it has happened, but the texture just stops slightly before it reaches the dead territory.

The borders do vary in thickness quite a bit over the map. While I understand this is a pain of a thing to fix, if everyone else has to do it you should do the same. :)

There are a number of army shadows that could probably do with moving around a little. Just see if you can give the army shadows some more space in West Friesland, Overbetuwe, Maaskant, Zuid-Limburg, Tholen and Beveland.

One last little thing is the way Amsterdam is written on the board. It looks like it is two seperate words in Amster dam. Can I suggest putting a - on the end of Amster so it looks like a continuation rather than seperate words.

Posted: Tue Apr 17, 2007 11:55 pm
by PimpCaneYoAss
I agree with KEYOGI

The river looks really bad to be blunt...the texture and the border around it seem bad. Also, it seems weird how it just goes on to the bottom right corner..i dont know but its just wierd.

The elgend also seems out of place since the flag doesnt contain all of the words in the legend.

Again the names and army circles could be moved a little bit

Posted: Wed Apr 18, 2007 6:17 am
by DiM
DiM wrote:there's also a bit of a texture problem overlapping the groningen-drenthe border.

some borders are pixelated while others are not. for example the twente borders are really jagged.

and some borders are thiner than the others. for example the Woldberg-Veluwe border

edit//
also move Overbetuwe a bit to the left so it does not overlap the border. there's plenty of space.

also add a dash in Amster-dam

@mibi. perhaps some don't notice and others don't care but if this the system then theres nothing anybody can do. quenching this map with this problems would be silly especially when qwert's was rejected for the same reasons. :wink:

plus making the borders less jagged and adding some texture to the river is a 30 second thing. :roll:


i'm quoting myself because the first time it seems i got ignored and the problems presented weren't solved or at least explained. :roll:

Posted: Wed Apr 18, 2007 10:13 am
by boberz
yeah a few others have mentioned it as well

Posted: Wed Apr 25, 2007 3:25 pm
by Lone.prophet
why do you guys dont stay with one opion, the colors have been discussed and found good now they arent anymore? what is that

Posted: Wed Apr 25, 2007 3:30 pm
by spinwizard
r u useing fireworkes?

Posted: Wed Apr 25, 2007 3:33 pm
by Lone.prophet
Image

Posted: Wed Apr 25, 2007 3:33 pm
by Lone.prophet
nope i use photoshop

Posted: Wed Apr 25, 2007 3:44 pm
by Qwert
What? These map still not quenched.Lone these waste of your time.

Posted: Thu Apr 26, 2007 8:40 am
by Lone.prophet
come on people comment or ill shoot you all

Posted: Thu Apr 26, 2007 9:00 am
by mibi
you should take off the texture on the river past the last bridge... it looks odd.

Posted: Thu Apr 26, 2007 9:04 am
by t.e.c
Lone.prophet wrote:come on people comment or ill shoot you all

:lol: this is taking a long time to quench.

that said, i think it looks good but there are some white bits showing on the lower bank of the river to the right of betuwe

Posted: Thu Apr 26, 2007 9:54 am
by Guiscard
Lone.prophet wrote:come on people comment or ill shoot you all


We've commented... Borders are not consistent and pixellated, most obviously on the north bank of the river but also extensively elsewhere.