Netherlands [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Chaimpie
Posts: 271
Joined: Sun Dec 31, 2006 9:19 am
Location: Netherlands

Post by Chaimpie »

mibi wrote:
Inconsistencies such as the non textured part of the river give the map character, at least for me. Perhaps the turbulent texture is causes by the ocean flowing through the bridges and after the last bridge, the turbulence dies down and its smooth sailing in land.


Actually, it's the North Sea...

BTW: Quench! Quench! Quench! ;-)
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

Chaimpie wrote:
mibi wrote:
Inconsistencies such as the non textured part of the river give the map character, at least for me. Perhaps the turbulent texture is causes by the ocean flowing through the bridges and after the last bridge, the turbulence dies down and its smooth sailing in land.


Actually, it's the North Sea...

BTW: Quench! Quench! Quench! ;-)


you meant noord zee :P
Image Image
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

"nord meer" it is
Image
User avatar
Ruben Cassar
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Gender: Male
Location: Civitas Invicta, Melita, Evropa

Post by Ruben Cassar »

Lone.prophet wrote:"nord meer" it is


That's right use meer. Better use a word that is derived from 'mare' in Latin...the language spoken by the Romans. :)
ImageImageImageImageImage
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

Lone.prophet wrote:"nord meer" it is

wtf... thats german :P
Image Image
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

Lone, i say that these is not logical demand, because people dont play map 100 time enlarge, and 99% people pleased with these borders, i say dont change nothing, but if you start to apply every microscopic mistake, then be ready for 3-4 month of work, well its yours decision.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

qwert wrote:Lone, i say that these is not logical demand, because people dont play map 100 time enlarge, and 99% people pleased with these borders, i say dont change nothing, but if you start to apply every microscopic mistake, then be ready for 3-4 month of work, well its yours decision.


you mean don't change anything...
if he don't change nothing he has to change things :P
Image Image
User avatar
Chaimpie
Posts: 271
Joined: Sun Dec 31, 2006 9:19 am
Location: Netherlands

Post by Chaimpie »

qwert wrote:
Lone, i say that these is not logical demand, because people dont play map 100 time enlarge, and 99% people pleased with these borders, i say dont change nothing, but if you start to apply every microscopic mistake, then be ready for 3-4 month of work, well its yours decision.


you mean don't change anything...
if he don't change nothing he has to change things

That's a double negation...

Lone.prophet
PostPosted: 16 Apr 2007 07:49 Post subject:
"nord meer" it is
Wisse
PostPosted: 16 Apr 2007 07:14 Post subject:
Chaimpie wrote:
mibi wrote:


Inconsistencies such as the non textured part of the river give the map character, at least for me. Perhaps the turbulent texture is causes by the ocean flowing through the bridges and after the last bridge, the turbulence dies down and its smooth sailing in land.


Actually, it's the North Sea...

BTW: Quench! Quench! Quench! Wink


you meant noord zee


And that would be Noordzee...
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Post by Coleman »

How long has this been final forge? :shock:
Warning: You may be reading a really old topic.
User avatar
Samus
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Post by Samus »

Coleman wrote:How long has this been final forge? :shock:


AndyDufresne wrote:
              Final Forge

---Netherlands has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


So.....less than 2 days? :wink:
User avatar
Wisse
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Post by Wisse »

Samus wrote:
Coleman wrote:How long has this been final forge? :shock:


AndyDufresne wrote:
              Final Forge

---Netherlands has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


So.....less than 2 days? :wink:


AndyDufresne wrote:
              Final Forge

---Netherlands has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


i guess it has not have to be that way, this is already long filan forge
Image Image
User avatar
reverend_kyle
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club
Contact:

Post by reverend_kyle »

I find the colors really ugly on this map. but I'm sure they wont be changed.
DANCING MUSTARD FOR POOP IN '08!
KEYOGI
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Post by KEYOGI »

Alright, I'm guessing the map on p48 is the latest version so I'll base my comments off that.

The legend is still something that doesn't sit well with me. I quite like the new font, I actually wouldn't mind seeing more of it, either for the title or on the actual map. The circles and numbers could still use some work though to be honest. Perhaps lose the emboss look behind them and go with a darker border rather than the orange. Also, maybe drop the font size of the numbers so they don't cramp the circles so much.

I agree with reverend_kyle and am sticking to my previous posts that the colours could use some adjusting. It's not a lot of work and I think the difference it would make to the map would be worth it. Just look at the image below for an example of how choosing colours that compliment each other can make all the difference.

Image

I like the sea and dead territory texture, but I'm still not a fan of the texture on the playable part of the map. Maybe it's just the way it clashes with the colours of the map, but I don't think it's doing you any favours. Perhaps just toning it down would help, I'm not really sure.

The problem with the texture in the river is very strange but very noticeable. It's the only part of your map without texture, so it stands out quite a bit. I don't know how it has happened, but the texture just stops slightly before it reaches the dead territory.

The borders do vary in thickness quite a bit over the map. While I understand this is a pain of a thing to fix, if everyone else has to do it you should do the same. :)

There are a number of army shadows that could probably do with moving around a little. Just see if you can give the army shadows some more space in West Friesland, Overbetuwe, Maaskant, Zuid-Limburg, Tholen and Beveland.

One last little thing is the way Amsterdam is written on the board. It looks like it is two seperate words in Amster dam. Can I suggest putting a - on the end of Amster so it looks like a continuation rather than seperate words.
User avatar
PimpCaneYoAss
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Post by PimpCaneYoAss »

I agree with KEYOGI

The river looks really bad to be blunt...the texture and the border around it seem bad. Also, it seems weird how it just goes on to the bottom right corner..i dont know but its just wierd.

The elgend also seems out of place since the flag doesnt contain all of the words in the legend.

Again the names and army circles could be moved a little bit
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Post by DiM »

DiM wrote:there's also a bit of a texture problem overlapping the groningen-drenthe border.

some borders are pixelated while others are not. for example the twente borders are really jagged.

and some borders are thiner than the others. for example the Woldberg-Veluwe border

edit//
also move Overbetuwe a bit to the left so it does not overlap the border. there's plenty of space.

also add a dash in Amster-dam

@mibi. perhaps some don't notice and others don't care but if this the system then theres nothing anybody can do. quenching this map with this problems would be silly especially when qwert's was rejected for the same reasons. :wink:

plus making the borders less jagged and adding some texture to the river is a 30 second thing. :roll:


i'm quoting myself because the first time it seems i got ignored and the problems presented weren't solved or at least explained. :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
boberz
Posts: 864
Joined: Sun Dec 03, 2006 12:21 pm

Post by boberz »

yeah a few others have mentioned it as well
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

why do you guys dont stay with one opion, the colors have been discussed and found good now they arent anymore? what is that
Image
User avatar
spinwizard
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Post by spinwizard »

r u useing fireworkes?
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

Image
Image
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

nope i use photoshop
Image
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Post by Qwert »

What? These map still not quenched.Lone these waste of your time.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
Lone.prophet
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Post by Lone.prophet »

come on people comment or ill shoot you all
Image
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Post by mibi »

you should take off the texture on the river past the last bridge... it looks odd.
t.e.c
Posts: 298
Joined: Sat Dec 09, 2006 10:55 am
Location: aichi, japan

Post by t.e.c »

Lone.prophet wrote:come on people comment or ill shoot you all

:lol: this is taking a long time to quench.

that said, i think it looks good but there are some white bits showing on the lower bank of the river to the right of betuwe
User avatar
Guiscard
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Post by Guiscard »

Lone.prophet wrote:come on people comment or ill shoot you all


We've commented... Borders are not consistent and pixellated, most obviously on the north bank of the river but also extensively elsewhere.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Post Reply

Return to “The Atlas”