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Posted: Sun Dec 24, 2006 1:08 pm
by Ruben Cassar
Ok guys, here's the latest development of this map in time for Christmas. This is a totally new design. I amended most of the issues that were mentioned in previous posts:
1. New Bonus Legend
2. New compass
3. Different region names
4. New icons
5. New textures/colour schemes
6. New fonts
7. Removed main cities bonus to decrease number of bonuses
8. Different region bonuses
9. Many other cosmetic changes
Andy as usual I await your feedback...

Posted: Sun Dec 24, 2006 2:24 pm
by Sargentgeneral
I love the new legend set up! It looks fantastic.
Posted: Sun Dec 24, 2006 2:55 pm
by s.xkitten
love the legend now, very professional looking
Posted: Sun Dec 24, 2006 4:53 pm
by Bad Speler
the legend is great!!! The connecting lines however, look odd. I think perhaps if the connecting lines physically touched the land it would look a bit better. Also, the compass, in my opinion, is a bit bright, the background to the compass also seems out of place.
Posted: Sun Dec 24, 2006 5:20 pm
by KEYOGI
Looks great, a nice improvement to an already good map.
I'm not sure about the white circle behind the compass and could you maybe shorten the continent names? For example, remove the ta' malta or ta' ghawdex from the end of the names. The names don't bother me, might just look nicer if they were shortened.
Posted: Mon Dec 25, 2006 5:43 am
by Ruben Cassar
Thanks to all the people who liked the new legend.
Bad Speler....I agree with you on the sea routes. I have made them connect with the land as you suggested in the next version.
Keyogi...I have modified the compass a bit in the next version. Hope it's slightly better. I will consider what you said about shortening the names, but they wouldn't make much sense in Maltese if I shortened them, however I guess not many people will care about that apart from myself!
Thanks to all for your positive feedback.
Posted: Mon Dec 25, 2006 7:17 am
by KEYOGI
Ruben Cassar wrote:I will consider what you said about shortening the names, but they wouldn't make much sense in Maltese if I shortened them, however I guess not many people will care about that apart from myself!
Like I said, the names don't bother me being long, I thought it might just give you more space. Just out of interest, what do the names translate to if anything?
Posted: Tue Dec 26, 2006 9:32 am
by Ruben Cassar
KEYOGI wrote:Ruben Cassar wrote:I will consider what you said about shortening the names, but they wouldn't make much sense in Maltese if I shortened them, however I guess not many people will care about that apart from myself!
Like I said, the names don't bother me being long, I thought it might just give you more space. Just out of interest, what do the names translate to if anything?
The words are written in Maltese. Port il-Kbir means Grand Harbour for example. Il-Ponta ta' Ghawdex u Kemmuna means The Tip of Gozo and Comino. Parti Centrali means Central Part and so on...
Posted: Tue Dec 26, 2006 9:42 am
by Bad Speler
one more thing i notice, is that i dont like how, in the bonus legend, the 4 of tramuntana ta' ghawdex touches the edge of the legend
Posted: Tue Dec 26, 2006 9:58 am
by Ruben Cassar
Bad Speler wrote:one more thing i notice, is that i dont like how, in the bonus legend, the 4 of tramuntana ta' ghawdex touches the edge of the legend
You know what...it's irritating me as well! Hehe. I will fix it. Thanks.
Posted: Tue Dec 26, 2006 12:19 pm
by Bighab
The map looks fantastic. When can we play on it? The only minor suggestion I would have would be to change the sea movement line from Xlendi to Sannat instead(no bid deal if you don't though)
Posted: Tue Dec 26, 2006 1:53 pm
by cowshrptrn
The map looks a LOT better than before. I think the attack lines should connect with the land of the country they are coming from, it woudl look cleaner that way.
Posted: Tue Dec 26, 2006 7:32 pm
by Ruben Cassar
Ok here is the latest updated version 4.9 of the Malta map.
Amendments:
1. Connected sea routes to land
2. Minor modifications to compass
3. Added non passable border between St. Paul's Bay and Mellieha
4. Modified Legend so that 4 of Tramuntana ta' Ghawdex does not touch the edge
5. Added background photo image
6. Other minor cosmetic changes

Posted: Tue Dec 26, 2006 7:43 pm
by Ruben Cassar
Bighab wrote:The map looks fantastic. When can we play on it? The only minor suggestion I would have would be to change the sea movement line from Xlendi to Sannat instead(no bid deal if you don't though)
I am still waiting for Andy to give me feedback before I can proceed any further...hopefully it won't be very long before we can all play it.
Posted: Tue Dec 26, 2006 7:51 pm
by Bad Speler
Two suggestions this time: the connecting lines to comino should be curved as well, to keep it uniform, even a slight curve like the one connecting Filfa should be good.
Also, the army shadows should be uniform, some of them on Gozo have darker grey ones, as does the yellow continent on Malta.
Posted: Tue Dec 26, 2006 7:58 pm
by AndyDufresne
Hehe, I'm glad you appreciate my feedback, but surely listen to everyone else too! When I've got more than a few minutes I'll stop by again.
--Andy
Posted: Tue Dec 26, 2006 8:02 pm
by Ruben Cassar
Bad Speler wrote:Two suggestions this time: the connecting lines to comino should be curved as well, to keep it uniform, even a slight curve like the one connecting Filfa should be good.
Also, the army shadows should be uniform, some of them on Gozo have darker grey ones, as does the yellow continent on Malta.
I see no problem with curving the connection lines. I will do that in the next amendment.
However I made the army shadows darker on purpose for better visibility in certain regions because they have lighter textures. When I used the lighter shadows visibility wasn't very good.
Posted: Tue Dec 26, 2006 8:04 pm
by Ruben Cassar
AndyDufresne wrote:Hehe, I'm glad you appreciate my feedback, but surely listen to everyone else too! When I've got more than a few minutes I'll stop by again.
--Andy
Actually I groan and moan whenever I get your feedback Andy! :p Don't worry I am trying to please everyone as best I can! Every constructive suggestion/feedback made by other forum members is evaluated and appreciated, not only yours.

Posted: Tue Dec 26, 2006 8:05 pm
by Qwert
thanks ruben, im not good with english, I will change these.
Posted: Tue Dec 26, 2006 8:09 pm
by Ruben Cassar
qwert wrote:thanks ruben, im not good with english, I will change these.
No worries mate. I can help you with the English if you want even though English is not my first language. However I think you should post this in your WWII map thread.

Posted: Tue Dec 26, 2006 8:13 pm
by Ruben Cassar
Bad Speler I have made the Comino connection lines curved like you requested as you can note if you check the map again!
Re: New Map: MALTA [Status: Updated on 27 December 2006]
Posted: Tue Dec 26, 2006 8:20 pm
by Lupo
Ruben Cassar wrote:Latest version of the map - Version 4.9

I think that the legend right border is too similar with sea line connection... maybe you could change or modify the colour and or the shape of one of them order to make them seem more different.
PS: Great graphics! About Comino, please you should really take
into account my previous proposal....
Re: New Map: MALTA [Status: Updated on 27 December 2006]
Posted: Tue Dec 26, 2006 8:38 pm
by dafranca
Lupo wrote:I think that the legend right border is too similar with sea line connection... maybe you could change or modify the colour and or the shape of one of them order to make them seem more different.
PS: Great graphics! About Comino, please you should really take
into account my previous proposal....
I agree...
You could do all the background of the legend in tan, with little color variation.
Posted: Tue Dec 26, 2006 9:03 pm
by Bad Speler
Ruben Cassar wrote:Bad Speler wrote:Two suggestions this time: the connecting lines to comino should be curved as well, to keep it uniform, even a slight curve like the one connecting Filfa should be good.
Also, the army shadows should be uniform, some of them on Gozo have darker grey ones, as does the yellow continent on Malta.
I see no problem with curving the connection lines. I will do that in the next amendment.
However I made the army shadows darker on purpose for better visibility in certain regions because they have lighter textures. When I used the lighter shadows visibility wasn't very good.
thank you, i understand the different colour army shadows now, but could you add a little transparency to the darker ones?
Posted: Wed Dec 27, 2006 4:42 am
by Wisse
i think the legend is to big..