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Re: BOB 4.8.2

Posted: Mon Oct 12, 2009 7:51 am
by yeti_c
sherkaner wrote:And I don't see the use of map inspect on.


Wha - Map Inspect is one of the best things that BOB does...

C.

Re: BOB 4.8.2

Posted: Mon Oct 12, 2009 9:42 am
by sherkaner
yeti_c wrote:
sherkaner wrote:And I don't see the use of both text map and map inspect on.


Wha - Map Inspect is one of the best things that BOB does...

C.

Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).

Re: BOB 4.8.2

Posted: Tue Oct 13, 2009 3:49 am
by yeti_c
sherkaner wrote:Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).


Ah I see what you mean - "Text and MI" = On at the same time is odd!!

Righto!

C.

Re: BOB 4.8.2

Posted: Tue Oct 13, 2009 1:22 pm
by Poo_Head
I do Stats: Standard. Extended is very cryptic.
Map Inspect: On (duh!)
Text Map: Off (does anyone use this? on a big map it takes up a lot of space..)
Continent Overview is okay, but only because it takes up empty space.
I'm not quite sure what HUD does
The rest is okay except for
Color Dropdown: Off. I guess this is a good feature for team games, but even so the colors are too bright. I would have used pastel versions (half white) of the respective colors. Have you tried reading text against magenta background? It's brutal. Wouldn't it make more sense to use text color with bold?

Re: BOB 4.8.3

Posted: Tue Oct 20, 2009 12:56 am
by danalan
First off, thanks so much for BOB. I can hardly play without it anymore, and I think that's a good thing. I have a request -- I often find myself having to scroll to the top of the selection box to pick '0' armies to move into the conquered square. I would love to have a button, or a set of buttons, that allow me to select MAX armies or NONE armies to move with one click. An optional 'Are you sure?' dialogue would be appropriate for these buttons.

Thanks again!

Same BUG with BOB 4.8.3

Posted: Tue Oct 20, 2009 10:08 pm
by Silver-
I am still having the same issue with BOB 4.8.3.

Can I get help with this issue?


Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.

Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).

It is working fine with 4.7.3.

How can I get this issue resolve?

Re: Same BUG with BOB 4.8.3

Posted: Wed Oct 21, 2009 3:20 am
by sherkaner
Silver- wrote:I am still having the same issue with BOB 4.8.3.

Can I get help with this issue?


Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.

Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).

It is working fine with 4.7.3.

How can I get this issue resolve?

Yeah, I just sent you a PM. Main problem is that you seem to be the only one experiencing this so far.

Re: BOB 4.8.3

Posted: Fri Oct 23, 2009 8:08 am
by sherkaner
I think I've solved the error Silver- describes in the beta-version at the moment. If you have the same behaviour, just click the following link to install:
http://userscripts.org/scripts/source/52700.user.js

Also I've played around with canvas a little, and as a result I added an option per map to whiten the circles around the numbers on the map.
I expect to like it for gilgamesh and germany 2 (not playing games there atm), maybe others will enjoy it too.
The canvas seems to be a bit heavy on the browser.

Re: BOB 4.8.3

Posted: Fri Oct 23, 2009 10:16 am
by scottp
First, thanks for the efforts, BOB is indispensable.

Second, suggest that the Text Map setting be a per-map (vice global) setting. I want it on for some maps, like Battle For Iraq, but DEFINITELY need it off for Conquer Man. On CM, it's a memory hog (slow page generating/loading issue) AND a screen space issue (scrolling down for days to get to the game chat box).

Thanks for your consideration!

Re: BOB 4.8.3

Posted: Sat Oct 24, 2009 5:29 pm
by sherkaner
scottp wrote:First, thanks for the efforts, BOB is indispensable.

Second, suggest that the Text Map setting be a per-map (vice global) setting. I want it on for some maps, like Battle For Iraq, but DEFINITELY need it off for Conquer Man. On CM, it's a memory hog (slow page generating/loading issue) AND a screen space issue (scrolling down for days to get to the game chat box).

Thanks for your consideration!

Ah, I don't use text map myself (as stated above I guess), but the option is pretty simple to put in. It is in the beta-version now.

Re: BOB 4.8.3

Posted: Sun Oct 25, 2009 9:39 pm
by Silver-
sherkaner wrote:I think I've solved the error Silver- describes in the beta-version at the moment. If you have the same behaviour, just click the following link to install:
http://userscripts.org/scripts/source/52700.user.js

Also I've played around with canvas a little, and as a result I added an option per map to whiten the circles around the numbers on the map.
I expect to like it for gilgamesh and germany 2 (not playing games there atm), maybe others will enjoy it too.
The canvas seems to be a bit heavy on the browser.


Thanks sherkaner for the support.

The latest Beta script is working.

Re: BOB 4.8.3

Posted: Tue Oct 27, 2009 5:24 pm
by ask me2
does bob not work for tournament games??

Re: BOB 4.8.3

Posted: Thu Oct 29, 2009 8:09 am
by scottp
Ah, I don't use text map myself (as stated above I guess), but the option is pretty simple to put in. It is in the beta-version now.


thanks!!!!!!! =D>

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 6:39 pm
by sherkaner
Upgraded.

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 6:43 pm
by Incandenza
"Last Bonus" comes up as undefined with 4.9.1, even after I've just taken a turn.

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 6:49 pm
by sherkaner
Ah, forgot to update 'standard' stats (I use extended myself). Changed the code a little. If anyone has this, please update by clicking the 'Latest Version Installed'.

Thanks for noticing.

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 6:53 pm
by Pedronicus
I've lost the list of continents bit

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 7:15 pm
by sherkaner
Where exactly? Continent overview, or something else?

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 7:39 pm
by Pedronicus
the list that used to show all the continents and bonuses with territories owned by various coloured players

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 8:12 pm
by hambone
getting an error on the dust bowl map with today's update:

Error: /got\sbonus\sof\s(\d+)\stroops/.exec(line) is null
Source File: file:///usr/lib/mozilla/extensions/%7Bec8030f7-c20a-464f-9b0e-13a3a9e97384%7D/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 2981


I'll dig into it now, but thought I'd let others know.

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 8:26 pm
by hambone
hambone wrote:getting an error on the dust bowl map with today's update:

Error: /got\sbonus\sof\s(\d+)\stroops/.exec(line) is null
Source File: file:///usr/lib/mozilla/extensions/%7Bec8030f7-c20a-464f-9b0e-13a3a9e97384%7D/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 2981


I'll dig into it now, but thought I'd let others know.



This issue would affect maps that have a negative bonus, so
armies = parseInt(/got\sbonus\sof\s(\d+)\stroops/.exec(line)[1],10);

needs to change to
armies = parseInt(/got\sbonus\sof\s(-?\d+)\stroops/.exec(line)[1],10);

to account for that.

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 8:33 pm
by Incandenza
sherkaner wrote:Ah, forgot to update 'standard' stats (I use extended myself). Changed the code a little. If anyone has this, please update by clicking the 'Latest Version Installed'.

Thanks for noticing.


That fixed it, thanks mate.

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 8:38 pm
by Incandenza
Actually, there's another issue... all the map coords look fine until I start my turn, whereupon all the army numbers jump 1-2 pixels left and up, very peculiar. I'm using clickies, not sure if that makes a difference.

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 8:51 pm
by WidowMakers
Incandenza wrote:Actually, there's another issue... all the map coords look fine until I start my turn, whereupon all the army numbers jump 1-2 pixels left and up, very peculiar. I'm using clickies, not sure if that makes a difference.

That happens to me from time to time. yeti added the digit adjustment feature to correct for that. But he never figured out why it happened.

Re: BOB 4.9.1

Posted: Mon Nov 09, 2009 9:31 pm
by Incandenza
It was never an issue for me until this new version of BOB.... very peculiar.