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yeti_c
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Re: BOB 4.8.2

Post by yeti_c »

sherkaner wrote:And I don't see the use of map inspect on.


Wha - Map Inspect is one of the best things that BOB does...

C.
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Re: BOB 4.8.2

Post by sherkaner »

yeti_c wrote:
sherkaner wrote:And I don't see the use of both text map and map inspect on.


Wha - Map Inspect is one of the best things that BOB does...

C.

Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).
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yeti_c
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Re: BOB 4.8.2

Post by yeti_c »

sherkaner wrote:Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).


Ah I see what you mean - "Text and MI" = On at the same time is odd!!

Righto!

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Poo_Head
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Re: BOB 4.8.2

Post by Poo_Head »

I do Stats: Standard. Extended is very cryptic.
Map Inspect: On (duh!)
Text Map: Off (does anyone use this? on a big map it takes up a lot of space..)
Continent Overview is okay, but only because it takes up empty space.
I'm not quite sure what HUD does
The rest is okay except for
Color Dropdown: Off. I guess this is a good feature for team games, but even so the colors are too bright. I would have used pastel versions (half white) of the respective colors. Have you tried reading text against magenta background? It's brutal. Wouldn't it make more sense to use text color with bold?
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Re: BOB 4.8.3

Post by danalan »

First off, thanks so much for BOB. I can hardly play without it anymore, and I think that's a good thing. I have a request -- I often find myself having to scroll to the top of the selection box to pick '0' armies to move into the conquered square. I would love to have a button, or a set of buttons, that allow me to select MAX armies or NONE armies to move with one click. An optional 'Are you sure?' dialogue would be appropriate for these buttons.

Thanks again!
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Silver-
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Same BUG with BOB 4.8.3

Post by Silver- »

I am still having the same issue with BOB 4.8.3.

Can I get help with this issue?


Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.

Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).

It is working fine with 4.7.3.

How can I get this issue resolve?
Last edited by Silver- on Sun Oct 25, 2009 9:39 pm, edited 1 time in total.
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Re: Same BUG with BOB 4.8.3

Post by sherkaner »

Silver- wrote:I am still having the same issue with BOB 4.8.3.

Can I get help with this issue?


Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.

Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).

It is working fine with 4.7.3.

How can I get this issue resolve?

Yeah, I just sent you a PM. Main problem is that you seem to be the only one experiencing this so far.
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Re: BOB 4.8.3

Post by sherkaner »

I think I've solved the error Silver- describes in the beta-version at the moment. If you have the same behaviour, just click the following link to install:
http://userscripts.org/scripts/source/52700.user.js

Also I've played around with canvas a little, and as a result I added an option per map to whiten the circles around the numbers on the map.
I expect to like it for gilgamesh and germany 2 (not playing games there atm), maybe others will enjoy it too.
The canvas seems to be a bit heavy on the browser.
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Re: BOB 4.8.3

Post by scottp »

First, thanks for the efforts, BOB is indispensable.

Second, suggest that the Text Map setting be a per-map (vice global) setting. I want it on for some maps, like Battle For Iraq, but DEFINITELY need it off for Conquer Man. On CM, it's a memory hog (slow page generating/loading issue) AND a screen space issue (scrolling down for days to get to the game chat box).

Thanks for your consideration!
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Re: BOB 4.8.3

Post by sherkaner »

scottp wrote:First, thanks for the efforts, BOB is indispensable.

Second, suggest that the Text Map setting be a per-map (vice global) setting. I want it on for some maps, like Battle For Iraq, but DEFINITELY need it off for Conquer Man. On CM, it's a memory hog (slow page generating/loading issue) AND a screen space issue (scrolling down for days to get to the game chat box).

Thanks for your consideration!

Ah, I don't use text map myself (as stated above I guess), but the option is pretty simple to put in. It is in the beta-version now.
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Re: BOB 4.8.3

Post by Silver- »

sherkaner wrote:I think I've solved the error Silver- describes in the beta-version at the moment. If you have the same behaviour, just click the following link to install:
http://userscripts.org/scripts/source/52700.user.js

Also I've played around with canvas a little, and as a result I added an option per map to whiten the circles around the numbers on the map.
I expect to like it for gilgamesh and germany 2 (not playing games there atm), maybe others will enjoy it too.
The canvas seems to be a bit heavy on the browser.


Thanks sherkaner for the support.

The latest Beta script is working.
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Re: BOB 4.8.3

Post by ask me2 »

does bob not work for tournament games??
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Re: BOB 4.8.3

Post by scottp »

Ah, I don't use text map myself (as stated above I guess), but the option is pretty simple to put in. It is in the beta-version now.


thanks!!!!!!! =D>
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Re: BOB 4.9.1

Post by sherkaner »

Upgraded.
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Re: BOB 4.9.1

Post by Incandenza »

"Last Bonus" comes up as undefined with 4.9.1, even after I've just taken a turn.
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Re: BOB 4.9.1

Post by sherkaner »

Ah, forgot to update 'standard' stats (I use extended myself). Changed the code a little. If anyone has this, please update by clicking the 'Latest Version Installed'.

Thanks for noticing.
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Re: BOB 4.9.1

Post by Pedronicus »

I've lost the list of continents bit
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Re: BOB 4.9.1

Post by sherkaner »

Where exactly? Continent overview, or something else?
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Re: BOB 4.9.1

Post by Pedronicus »

the list that used to show all the continents and bonuses with territories owned by various coloured players
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hambone
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Re: BOB 4.9.1

Post by hambone »

getting an error on the dust bowl map with today's update:

Error: /got\sbonus\sof\s(\d+)\stroops/.exec(line) is null
Source File: file:///usr/lib/mozilla/extensions/%7Bec8030f7-c20a-464f-9b0e-13a3a9e97384%7D/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 2981


I'll dig into it now, but thought I'd let others know.
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Re: BOB 4.9.1

Post by hambone »

hambone wrote:getting an error on the dust bowl map with today's update:

Error: /got\sbonus\sof\s(\d+)\stroops/.exec(line) is null
Source File: file:///usr/lib/mozilla/extensions/%7Bec8030f7-c20a-464f-9b0e-13a3a9e97384%7D/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 2981


I'll dig into it now, but thought I'd let others know.



This issue would affect maps that have a negative bonus, so
armies = parseInt(/got\sbonus\sof\s(\d+)\stroops/.exec(line)[1],10);

needs to change to
armies = parseInt(/got\sbonus\sof\s(-?\d+)\stroops/.exec(line)[1],10);

to account for that.
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Incandenza
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Re: BOB 4.9.1

Post by Incandenza »

sherkaner wrote:Ah, forgot to update 'standard' stats (I use extended myself). Changed the code a little. If anyone has this, please update by clicking the 'Latest Version Installed'.

Thanks for noticing.


That fixed it, thanks mate.
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Incandenza
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Re: BOB 4.9.1

Post by Incandenza »

Actually, there's another issue... all the map coords look fine until I start my turn, whereupon all the army numbers jump 1-2 pixels left and up, very peculiar. I'm using clickies, not sure if that makes a difference.
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Re: BOB 4.9.1

Post by WidowMakers »

Incandenza wrote:Actually, there's another issue... all the map coords look fine until I start my turn, whereupon all the army numbers jump 1-2 pixels left and up, very peculiar. I'm using clickies, not sure if that makes a difference.

That happens to me from time to time. yeti added the digit adjustment feature to correct for that. But he never figured out why it happened.
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Re: BOB 4.9.1

Post by Incandenza »

It was never an issue for me until this new version of BOB.... very peculiar.
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