The Third Crusade [Quenched] Revamping

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

The Third Crusade (Version 7 - random deployment)

Post by Kabanellas »

Guys, ‘Version 7 – random deployment’ referring to option B, as posted before, is ready.

Changes:

-Previous starting locations changed to neutral
-No negative effects between HRE-France-Iberia
-English Channel dropped from 10 to 3 neutrals
-One more region given to France that resulted in less borders facing the HRE
-all non-bonus regions (gray scale) start neutral (have some doubts here, I’ll maybe change them to 2 neutrals)


[bigimg]http://www.freewebs.com/kabanellas/Third_Crusade_BetaV7.jpg[/bigimg]


We have now 2 options – either we take option A – fixed starting positions and we try to balance the game-play and I’m totally available for discussion or we go for option B with random deployment.
User avatar
barterer2002
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am
Gender: Male
Contact:

Re: The Third Crusade (Version 7 - random deployment)

Post by barterer2002 »

Well the random deployment fixes my concern with starting position.

A question. Is it possible in the XML to use the starting positions as you'd intended with each player getting an equal number of them and then fill in the rest of the map randomly? Call it option C. Not sure if its doable or even preferable but wanted to throw it out there.

A question I hadn't raised earlier but which will raise now is why does London/Cyprus have a +3, Paris/Tyre +2 and Ratisborn/Selucia a +1? If you take one of the connections away from Cyprus and add two to Selucia then they'll be even. This can be done by fudging the borders a little to allow Konya to attack Selucia and drawing the line from Tripoli to Selucia rather than to Cyprus. This will take some of the power away from Cyprus but still leave it as an important piece and also make the Paris-Seleucia attack line a viable way into the field.

I'm tired tonight and may not be thinking straight so if I'm not making sense just say so.
Image
Image
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: The Third Crusade (Version 7 - random deployment)

Post by whitestazn88 »

i like option b. makes it much better
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade (Version 7 - random deployment)

Post by Kabanellas »

Barterer, I needed to differentiate them for 2 mainly reasons:

Historically makes sense than England gets more reinforcements than the French, and the French more than HRE, in the Middle East. On the other hand it will balance the game a bit more with England receiving (in Europe) less than France and France less than HRE.

Also, Cyprus will be a crash point for the Byzantines (aiming for the Cyprus extra bonus) and for Saladin. Seleucia gives less at start but has a big potential of establishing the Armenia Cilicia Bonus which are +2, making a total of +3.

As for the XML question... might be interesting. Maybe Andrew could answer that :)
User avatar
Industrial Helix
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Gender: Female
Location: Ohio

Re: The Third Crusade (Version 7 - random deployment)

Post by Industrial Helix »

Hmmm... I typed a huge reply and now its gone...

Well the gist of it was that I prefer random deployment, bonus for holding dual shields, lower neutrals on the shields, easier to attain bonuses in the Holy Land to drive the game there rather than in Europe, removing the neutrals from the Russia area, keep the one way attacks from Europe to the Holy land.

I say, set it up based on random deployment and make progress slowly from there, addressing gameplay aspects one by one.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade (Version 7 - random deployment)

Post by AndrewB »

barterer2002 wrote:A question. Is it possible in the XML to use the starting positions as you'd intended with each player getting an equal number of them and then fill in the rest of the map randomly? Call it option C. Not sure if its doable or even preferable but wanted to throw it out there.


Yes you can:

viewtopic.php?p=1666582#p1666582

Any territories not in <position> tags, and that do not have <neutral> starts, are divided equally amongst players (with 1/3 neutral in 2-player games)
Image
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade (Version 7 - random deployment)

Post by Kabanellas »

Thanks Andrew.

Barterer’s question raised an interesting new option that could spice things a bit.

Let’s see:

-We could keep those starting positions, letting all other regions (apart from the neutral ones) be randomly assigned to players.

-we could make some of those fixed positions start with more or less troops, depending on how we feel that they start in advantage or not. (in this case I would raise the Iberian starting position -Leon- to 5......

Helix, I’m thinking on it too – maybe drop a bit those neutrals standing in Cyprus, Tyre and Seleucia.
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade (Version 7 - random deployment)

Post by AndrewB »

We had nice long discussion with Kabanellas about this map.

Here is the list some of the suggestions/topics:

1. Make Leon connect to holy land easier (through the Malta-Antioch for example)
2. Make objectives easier to hold. By
2.1 Reducing the number of neutrals in them (to 3 neutrals in the bonus baring ones and to 2 otherwise)
2.2 Reducing the number of countries per objective. For Example:
2.2.1 Home Land + Landing point + Jerusalem + (Vatican or Granada)
2.3 Increasing the number of the objectives. For Example:
2.3.1 Jerusalem + (Vatican or Granada) + (2 out of 5 important territories)
3. Review Bonuses for the eastern Europe (+1 is way to low)
4. Add Year label to the title (1190)
5. Make whole Edessa to fit on the inset map (reduce Rakka a bit, move whole Edessa down)
6. Legend needs to be re-think. Way too busy.
6.1 Diagonally hatched territories need better explanation/marking.
6.2 Reduce number of word in the legend. For Example. instead of Kingdom of England - Just say England.
6.3 Reorder the bonuses, so they are listed accordingly to the map layout (Clockwise or top to bottom, left to right)
7. I am still not convinced about the purpose of Russian territories. I doubt anyone will ever attack them. Make them ones, and people can think about bulking up on them.
8. Water link between Venice - Apulia - Larissa is inconsistent as comparing to Crete - Sicily - Malta. (One is just a 3 lines connected together, the other one has nice, curved connections).
Image
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

The Third Crusade (Version 8 - Mixed Deployment)

Post by Kabanellas »

Right, after a long chat with AndrewB some points did start to clarify. So here is version 8 of the map, with the mixed deployment option as suggested by Barterer.

- We have now mixed deployment: 8 fixed starting positions with the rest unmarked regions (not neutral) being randomly assigned to every player.
- This map is intended to be won by objectives achievement rather than by conquest. Being so the numbers of objectives were reduced and made more accessible to every player.
- Leon starting position changed to Castile, were a one way attack could take this player to the centre of the action in Malta and consequently to the ‘Krak des Chevaliers’ (Templars/Hospitaliers) stronghold.
- Edessa is now entirely represented in the inset map.
- Added the year of the Crusade to the title.
- One less region in the Almohad zone bonus, making it more balanced for someone starting in Tunis.

Still not convinced on raising the eastern countries bonus (Poland, Hungary, Bulgaria).... As I’ve said before, I don’t want to make this area too appealing.

[bigimg]http://www.freewebs.com/kabanellas/Third_Crusade_BetaV8.jpg[/bigimg]

Those are the changes that, I believe, conclude this phase of development. I pretty much would like to step to the next level now :)
eigenvector
Posts: 95
Joined: Tue Jul 24, 2007 4:27 am

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by eigenvector »

Hey!

This map keeps getting better :)

Two questions for now:

(1) Are you sure about the Trebixond spelling? I used to think it was Trebizond (or in some translliterations Trapezund).

(2) Can you change the AD to CE? I hope I'm not starting a flamewar here... ;)

Keep up the good work!
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by Kabanellas »

thanks Eigen! :)

You may be right.... In the 1190 map I have, and which I've used as a matrix, it spells Trebixond. though, that in a quick google look you can't find nothing related to it. On the other side tribizond appears quite well documented...

as for C.E. --- i didn't catch it... Hebrew related ? :)
Last edited by Kabanellas on Wed Jul 29, 2009 5:59 am, edited 1 time in total.
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by thenobodies80 »

Kabanellas wrote:thanks Eigen! :)

You may be right.... In the 1190 map I have, and which I've used has a matrix, it spells Trebixond. though, that in a quick google look you can't find nothing related to it. On the other side tribizond appears quite well documented...

as for C.E. --- i didn't catch it... Hebrew related ? :)


Read here ;)
I think A.D. is better. we are talking about crusades....
User avatar
captainwalrus
Posts: 1018
Joined: Sun Nov 11, 2007 3:19 pm
Location: Finnmark

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by captainwalrus »

I don't want to create tons of work for you, and I think on a whole it is getting quite good, but the coastline of greece really bugs me. Italy seems pretty precise, with all the little bumps there, but then greece seems all willy-nilly thrown together quckly with just a bunch of jagged lines. The greek coast could be improoved a bit. Just put a map of greece in behind it and make the layer tranceparent, then trace!
~ CaptainWalrus
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by whitestazn88 »

so whats the point of even having a whole field of neutral in the top right? just a waste.
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by Kabanellas »

Nobodies – I see… Common Era. Anno Domini makes more sense indeed :)

Captainwalrus – I’ll try it.

Whitestazn – They are necessary unless we want the HRE to have no eastern borders and the Byzantines and the Seljuks no northern borders. Having an all blank impassable area would just close the map to those regions and that’s something I prefer not to do.
User avatar
Incandenza
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Gender: Male
Location: Playing Eschaton with a bucket of old tennis balls

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by Incandenza »

Kabanellas wrote:Whitestazn – They are necessary unless we want the HRE to have no eastern borders and the Byzantines and the Seljuks no northern borders. Having an all blank impassable area would just close the map to those regions and that’s something I prefer not to do.


Well, then, why not open 'em up, get rid of the neutrals, assign the various areas bonuses, and actually use that part of the map? Otherwise you could have a solitary "trade route" or some such terit that replaces many of the existing neutrals. 'Cause as it stands, no matter what the reason for the neutral terits, it'll be rare indeed to see anyone take them.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by Kabanellas »

I could do that... assigning them to players. But what if a player gets so unlucky that the random engine massively deploy him in those areas. They hold no bonus... He/she would be left out of play.
User avatar
barterer2002
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am
Gender: Male
Contact:

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by barterer2002 »

Sometimes you lose on the drop, it happens on any map
Image
Image
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by AndrewB »

I'd suggest keep them neutral. but neutral 1's, not two's. And give +1 bonus for each 3 held.
Image
whitestazn88
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Gender: Male
Location: behind you
Contact:

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by whitestazn88 »

AndrewB wrote:I'd suggest keep them neutral. but neutral 1's, not two's. And give +1 bonus for each 3 held.


or even +2 for every 3 held. there's currently no incentive to go to that area of the map.
User avatar
barterer2002
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am
Gender: Male
Contact:

Re: The Third Crusade (Version 8 - Mixed Deployment)

Post by barterer2002 »

I don't know that bonuses for that region is necessary. That part of the map is really, as I understand it, is really just there to allow for a counter attack. It doesn't need to be used in most games.
Image
Image
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade - Version 8 A or B - please choose

Post by Kabanellas »

Barterer pretty much said my intentions…. The game just isn’t meant to be played in that area, though it can be used for strategic purposes. So I’m not totally sold out to that idea of Eastern Europe giving bonus. ….BUT, democratic as I am O:), if the majority feels that a bonus should be added I’ll do it… Not more than 1 per 3 regions I think, and no less than 2 neutrals each so it doesn’t get too appealing.

Anyway, I want you guys to check this version with the zone bonus appearing directly in the map. Please share your opinion with me. Should I keep the ‘clean’ version or this one?:

[bigimg]http://www.freewebs.com/kabanellas/Third_Crusade_BetaV8_B.jpg[/bigimg]
User avatar
thenobodies80
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Gender: Male
Location: Milan

Re: The Third Crusade Version 8 A or B - please choose - Pg7

Post by thenobodies80 »

I prefer bonuses on the legend, the number on regions doesn't work with Poland/Hungary/Serbia-Bulgaria. Maybe a player will think +1 for all regions by making a comparison with other zones.
About bonuses, i think you have to fix some...

England +2? is too easy (and if i think about a lucky drop), and it isn't fair compared with norman kingdom. +1 england/+2 norman?
Saladin, 4 regions, 3 to defend=6 and almohads, 4 regions, 4 to defend=4 ? i think they are both +4.
iberian, 7 regions, 3 borders, maybe only +4?
.
Kabanellas wrote:Still not convinced on raising the eastern countries bonus (Poland, Hungary, Bulgaria).... As I’ve said before, I don’t want to make this area too appealing.

+1 each poland,etc,etc is a strange call, in this way some players will have a +1 bonus in the first turn, Appealing? ;)

People gave you some suggestions for the big neutral zone....try to work on it, I think it is the weak point of your map.

On the whole the map is really good. =D>

Carpe Diem! :)
thenobodies80
Kabanellas
Posts: 1482
Joined: Fri Feb 27, 2009 12:21 pm
Gender: Male
Location: Porto, Portugal

Re: The Third Crusade Version 8 A or B - please choose - Pg7

Post by Kabanellas »

Thanks nobodies :)

The thing with Saladin and England bonus is that both of them will be expecting big clashes…

Saladin will have to face all those European drops in the Holy land and fight for it (historically he was very strong in the area, and possessed it). I could drop from 6 to 5 but less than that would be compromising the game-play for that starting position...

London will be quite closed/trapped in England itself, being Cyprus the only way out (other than overrunning the English Channel and the French). Cyprus as far as I can see will be a merge point that everybody will want to take especially the Byzantines for that extra 1.... Being so England will have to protect Cyprus, invest in the Holy Land and defend, London – hard I think.... More, the eastern bonus will be little bit harder for this player - 6 neutrals in Cyprus. Concluding, I’m not that keen on dropping those bonus......

Summarizing everybody’s intentions on the Gray Eastern European regions, we’re stuck with the following options:

a) Leave it as it is – an out of map area though passable for strategic purposes
b) Keep them with those 2 neutrals but giving a 1 troop bonus for each 3 regions
c) Make all them assignable to be distributed by all players, giving the same bonus as in option (b)

How’s it going to be?

Should we make a poll? For this and for the bonus appearing represented in the regions ...
User avatar
AndrewB
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: The Third Crusade Version 8 A or B - please vote!

Post by AndrewB »

8b for me

and option C regarding the Russian neutrals
Image
Post Reply

Return to “The Atlas”