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Re: Welcome to mars! Update p.5

Posted: Tue Jun 16, 2009 8:01 am
by lt_oddball
Is there a magnetic north on mars ? :-s


Hi there,

Nice colour scheme.

1) I suppose you'll mark which bonusname belongs to which bonuscolour ?
(in Sun May 17, 2009 2:44 am map it was all there ?)

2) why is there no link between Tartarus and Nepenthes ?

3) It is a "simple" map (that's meant as refreshing :D )..but can't you think of some extra bonus gimmick ?
A landing station ? a crashed rocket site ? A vault with alien eyes peeking ? O:)

http://www.empireonline.com/images/feat ... m-mars.jpg

http://blog.boriss.org/img/Mission-To-Mars-495.jpg


Cheers

Re: Welcome to mars! Update p.5

Posted: Tue Jun 16, 2009 1:29 pm
by RedBaron0
lt_oddball wrote:Is there a magnetic north on mars ? :-s


There is a magnetic North on Mars, but Mars' magnetic field is extremely weak, at least 10,000x weaker than Earth's Magnetic field. In the past it appears the field was stronger due to magnetism in the rocks on Mars, but it has weakened significantly over time, there are a few theories out there as to why the field weakened so much. The reasons why aren't a big deal here; the big thing would be without a strong magnetic field a couple things are true:
  • Solar wind blows away Martian atmosphere.
  • The Martian surface is bathed in solar radiation.

Re: Welcome to mars! Update p.5

Posted: Wed Jun 17, 2009 6:09 am
by Industrial Helix
Well, the map has certainly brightened up and look great for it, a lot of the changes made have gone a long way.

Graphically, I think its pretty solid, you've nailed the compass and the ships. the title is great as well.

I feel like this map is stuck between having a full interesting story and being some lines over some red stuff and calling it Mars. It doesn't look like the red planet we know and love because you've taken some imagination with it, which causes me as a player to not fill in the gaps as I would with a map of a region I'm familiar with. But I think the little script is a nice intro, but the rest of the story should be told through the game.

While i understand the need to not overcomplicated things, I think throwing in some cities or other signs of a story would go a long way for this map.

Re: Welcome to mars! Update p.5

Posted: Wed Jun 17, 2009 4:39 pm
by pimphawks70
First I would like to say I love the map. That probably doesn't count for much, but I thought I should let you know.

Secondly, I have a question? On the far right are those supposed to be space ships or what? I think they need to be cleared up a little bit.

Lastly, I agree with Industrial Helix: The map needs more to it- I don't really get the feeling like it's a Martian map. I feel like it could be colored differently and easily be changed to something. Maybe something more to go along with the little intro story would be nice...


Pimp

Re: Welcome to mars! Update p.5

Posted: Wed Jun 17, 2009 4:47 pm
by captainwalrus
It this supposed to be all of mars? If so, why is the south pole ice but the top just sort of ends? Shouldn't there be ice or something at the top?

Re: Welcome to mars! Update p.5

Posted: Thu Jun 18, 2009 3:04 pm
by gimil
Industrial Helix wrote:While i understand the need to not overcomplicated things, I think throwing in some cities or other signs of a story would go a long way for this map.


DO you mean add things for a graphical or gameplay perspective?

Re: Welcome to mars! Update p.5

Posted: Thu Jun 18, 2009 5:22 pm
by lt_oddball
gimil wrote:
Industrial Helix wrote:While i understand the need to not overcomplicated things, I think throwing in some cities or other signs of a story would go a long way for this map.


DO you mean add things for a graphical or gameplay perspective?



Both:

3) It is a "simple" map now (that's meant as refreshing :D )..but can't you think of some extra bonus gimmick ?
A landing station ? a crashed rocket site ? A vault with alien eyes peeking ?

Re: Welcome to mars! Update p.5

Posted: Thu Jun 18, 2009 5:29 pm
by gimil
lt_oddball wrote:
gimil wrote:
Industrial Helix wrote:While i understand the need to not overcomplicated things, I think throwing in some cities or other signs of a story would go a long way for this map.


DO you mean add things for a graphical or gameplay perspective?



Both:

3) It is a "simple" map now (that's meant as refreshing :D )..but can't you think of some extra bonus gimmick ?
A landing station ? a crashed rocket site ? A vault with alien eyes peeking ?


I can add super cities and stuff for graphical fun but I don't really want to add gimmicks for the sake of adding gimmicks. Sometimes straightforward classic play is the way to go.

Re: Welcome to mars! Update p.5

Posted: Thu Jun 18, 2009 6:30 pm
by oaktown
gimil wrote:Sometimes straightforward classic play is the way to go.

agreed. A gameplay change I'd consider is adding a connection to make this map play more like a certain board game rather than just being a clone of the CC classic. As CC players may or may not know, the CC classic appears to have Kamchatka envy. 8-[

Re: Welcome to mars! Update p.5

Posted: Thu Jun 18, 2009 8:19 pm
by Sharpsh00ter
Just an idea but what about a floating city ala Atlantis (from Stargate Atlantis) It could be a cool addition.


C

Re: Welcome to mars! Update p.5

Posted: Mon Jun 22, 2009 8:17 pm
by whitestazn88
oaktown wrote:
gimil wrote:Sometimes straightforward classic play is the way to go.

agreed. A gameplay change I'd consider is adding a connection to make this map play more like a certain board game rather than just being a clone of the CC classic. As CC players may or may not know, the CC classic appears to have Kamchatka envy. 8-[


what? i thought there was an extra connection in cc classic and the one that was missing from the board game was from east africa to middle east?

and i don't understand what you mean about kamchatka envy..

Re: Welcome to mars! Update p.5

Posted: Wed Jun 24, 2009 8:14 am
by el-presidente
Some versions of classic have the connection between East africa and Middle east, some don't. Mine doesn't, but I was at a friends house and he beat me because his board did.

Re: Welcome to mars! Update p.5

Posted: Wed Jun 24, 2009 8:56 am
by oaktown
I'm unaware of the East Africa - Middle East variance, but check out the Kamchatka - China connection.

http://upload.wikimedia.org/wikipedia/c ... me_map.png

Re: Welcome to mars! Update p.5

Posted: Thu Jun 25, 2009 9:47 am
by pikkio
hello! i didn't read the discussion, so excuse me if i say something that you have jet decided about.

i like the feeling of the map. i like the texture of the territories and the background effect. i really like the outer borders effect (how you made it?) that seems a bit pixellated and give to the map an original futuristic feeling.
the only thing that i don't like is the names of the territories.. i think it's not much readable, and it's very difficult to identify wich territories are in wich country and wich is the right bonus. i don't now if it will be better to change the font, or maybe work on colours and make the glows more fitted and thin. in particular, i think that there are some glow colours that are invisible and don't pop from the background, maybe start changing thoose. ;) or you can try something like we did in oceania and find a glow colour that pop well for all the territories and then make the names with the same colour for the same country.
then try something to associate the countries with the names on the legend, maybe a colour association, or put an icon in the territories of the same country, or something else like that.

for the gameplay (that's not my speciality..) i think that it will better if there isn't only one access point to the island. ;)

keep on the good work! ^_^

Re: Welcome to mars! Update p.5

Posted: Fri Jun 26, 2009 6:12 pm
by oaktown
[bigimg]http://i141.photobucket.com/albums/r76/ron_parodi/Mars/Mars08oak.jpg[/bigimg]
The gimil/oaktown Mars tennis match continues... this update is my turn!

What's new:
  • New font on the territory titles... still an art deco style, but sans serif.
  • Regions are now distinguished by the color of the army circle. The colors can change, but we like this basic idea... since we have to have the dumb things we may as well put them to good use.
  • Cities and spotlights!
  • I've been redrawing borders to make room for the army counts - it works right now for the large map (shown) but more work will be required to make the small map work.

What I'd like to do next:
  • Come up with a shape for the army "circles" that fits the era/look of the map. The circles don't work for me.
  • More fun crap like cities. Gimil has expressed concern that folks will look at the cities that are there and think that they have a bonus/game element attached. If there's more such fun across the map the cities will blend in the with the overall look more.

Re: Welcome to mars! Update p.6

Posted: Fri Jun 26, 2009 7:04 pm
by Danyael
looks good
are you going with different shapes for army circle or different all around army marker :?:

if it is the same all around could you switch elysiums colour with tyrrhennas
just so the dark blues are separated by the light blue on the map
then i will see the difference better if not a problem

Re: Welcome to mars! Update p.6

Posted: Fri Jun 26, 2009 7:08 pm
by oaktown
I hear ya Danyael, the colors are a work in progress... I'm colorblind and have trouble with them myself. Plenty of time to work that out though.

Welcome to mars! Update p.6

Posted: Fri Jun 26, 2009 8:39 pm
by Nzen
The colored circles solve many problems. I like this direction.

The sirenum circles match a bit with the background mars, but I am not sure how to improve it.

As far as icons go, perhaps you could have a 'science hero' standing dramatically between Memnonia Fossai and Noctius. You can find images everywhere, but I recommend ProjectRho for your 50s space inspiration.

Re: Welcome to mars! Update p.6

Posted: Sat Jun 27, 2009 6:40 am
by pikkio
you get it!! ^_^ really good idea. ;)

i'm agree with the idea to make different shapes for each country instead of the circles, it will help a lot to distinguish them. the only problem at now is that (expecially in a small map..) some numbers will be not much clear in the same coloured army circle.. yes, i'm agree that it's readable, but i think that it isn't enough for the foundry standards.. try to fade the inner glow of the army circles to the white instead of the same colour but lighter. by the way, with the different shapes, probably it's enough a coloured border to distinguish them, and then the numbers will be clearly readable. ;)

good the new font and good idea to put some cities and icons. good work guys! ^_^

Re: Welcome to mars! Update p.6

Posted: Sat Jun 27, 2009 12:10 pm
by gimil
Oaktown I think we are going to need to put a darkish outer glow on thise continent names in the legends. They are a little difficult to read with gold on gold.

Re: Welcome to mars! Update p.6

Posted: Sat Jun 27, 2009 4:33 pm
by captainwalrus
Do the 2 big city things attack each other? I seems like they might, but I couldn't find if it said that anywhere.

Re: Welcome to mars! Update p.6

Posted: Sat Jun 27, 2009 5:11 pm
by oaktown
[bigimg]http://i141.photobucket.com/albums/r76/ron_parodi/Mars/Mars09oak.jpg[/bigimg]

pikkio wrote:i'm agree with the idea to make different shapes for each country instead of the circles, it will help a lot to distinguish them. the only problem at now is that (expecially in a small map..) some numbers will be not much clear in the same coloured army circle..

Check! In keeping with art deco theme I gave each circle a deco flourish. My concern is that maybe it's too much - don't want the map itself to get lost among all of the little graphics. Readability issues will be dealt with as we roll along.

Another thought is that if folks like the idea of different shapes, we could lose the colors altogether and just choose one color that is easy to read. It would make the map look more artsy and less like somebody spilled a bags of Skittles.

gimil wrote:Oaktown I think we are going to need to put a darkish outer glow on thise continent names in the legends.

Hope this looks better.

captainwalrus wrote:Do the 2 big city things attack each other? I seems like they might, but I couldn't find if it said that anywhere.

Answer is no; they're just eye candy. As noted earlier the trouble with having some fun with the graphics is that folks expect cities to attack each other.

Re: Welcome to mars! Update p.6

Posted: Sat Jun 27, 2009 5:25 pm
by cairnswk
oaktown wrote:.....
Check! In keeping with art deco theme I gave each circle a deco flourish. My concern is that maybe it's too much - don't want the map itself to get lost among all of the little graphics. Readability issues will be dealt with as we roll along.


Mmm. oaktown. i'm kinda thinking it is too much, but only in the manner that the colours in the legend are not matching the colours on the map for whatever reasons. I like the idea of the art deco theme icons but some are getting lost in amongst all that red.
My other concern is that the army numbers are going to get lost on those army circle colours.

Is there going to be a link from Tartarus to perhaps Nepethes? That island is a bottleneck.
I like the overall design. :)

Re: Welcome to mars! Update p.6

Posted: Sat Jun 27, 2009 5:32 pm
by oaktown
cairnswk wrote:Mmm. oaktown. i'm kinda thinking it is too much, but only in the manner that the colours in the legend are not matching the colours on the map for whatever reasons. I like the idea of the art deco theme icons but some are getting lost in amongst all that red.
My other concern is that the army numbers are going to get lost on those army circle colours.

I concur... gim and I were just discussing the possibility of softening the colors as we. I like the reds copper tones of the map, so working the army circles in to that color scheme will be on our minds as we proceed.

The Gimster is up next for updates... let's see what he's got up his sleeve for us! 8-)

Re: Welcome to mars! Update p.7

Posted: Sat Jun 27, 2009 7:28 pm
by AndyDufresne
You know, I actually like the plethora of shapes. It's something that isn't done very often, and I think you can pull it off thematically on a map such as this one (on many maps it would certainly detract, but I think it enhances the theme in this one). I also like the individualistic colors as well, thouh a mock up with a neutral tone for everything and only shapes would be interesting and worth pursuing I think as well.


--Andy