Conquer Club Greasemonkey Script

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What do you rate this script?

 
Total votes: 0

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kevinc
Posts: 182
Joined: Tue Mar 14, 2006 4:47 pm
Location: Dublin
Contact:

Post by kevinc »

Hey,

One small suggestion. When a played is eliminated from the game it's quite important. It would be great if that line was bolded in the message box, or highlighted in some way, to make scanning easier.

cheers
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General Mayhem
Posts: 197
Joined: Fri Mar 17, 2006 6:29 am
Location: Leeds, England, UK

Post by General Mayhem »

Great idea. Needs refining but its a real nice tool. Im still tempted to stick to paper and pen until updated though.
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
stevesparty
Posts: 42
Joined: Thu Feb 16, 2006 4:16 pm
Location: Portland, Maine

problem

Post by stevesparty »

Im in one game where all the players have the correct number of cards except one who it says has none even though i know he has 2
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Tr0y
Posts: 271
Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:

Post by Tr0y »

What game #?

It maybe be that the person's name matches part of a countries name.

I'm going to fix that bug after exams.
zorba_ca
Posts: 141
Joined: Mon Jan 30, 2006 4:44 pm

Post by zorba_ca »

Tr0y wrote:Ah.. so it does... :?

I'll investigate, and then release a revision.


Anyone have any ideas as the cause of this? :oops:


Maybe because the country names include numbers?
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wicked
Posts: 15787
Joined: Thu Jan 26, 2006 1:23 pm

Post by wicked »

wow, this rocks!! now I'm even more lethal than before.... mwaahahaha!! :twisted:

It didn't work with the previous version of Firefox, which for some odd reason was already on my computer, but when I upgraded it worked just fine. Thanks!
stevesparty
Posts: 42
Joined: Thu Feb 16, 2006 4:16 pm
Location: Portland, Maine

bug

Post by stevesparty »

It happened again
Take a look at game 18432 in it D-force it says has no cards when he actually has one, and his turn status is wrong too.
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john123
Posts: 161
Joined: Mon Feb 20, 2006 10:48 am
Location: Ireland

Post by john123 »

if i put this on is conquerclub the only site it will affect
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moz976
Posts: 1132
Joined: Tue Jan 10, 2006 3:15 pm
Location: Georgia, USA

Post by moz976 »

yes
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
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Tr0y
Posts: 271
Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:

Post by Tr0y »

It happened again
Take a look at game 18432 in it D-force it says has no cards when he actually has one, and his turn status is wrong too.


There is going to be an update soon. I just need some time to code it.

It should be faster and do a better job of figuring out if someone is still playing.
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MrConfigT
Posts: 450
Joined: Tue Jan 24, 2006 9:42 am

Post by MrConfigT »

Whats the newest version of the script nowadays?
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Tr0y
Posts: 271
Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:

Post by Tr0y »

version 0.3 BETA!
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MrConfigT
Posts: 450
Joined: Tue Jan 24, 2006 9:42 am

Post by MrConfigT »

OKAY! Got it
Thanks
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PaperPlunger
Posts: 657
Joined: Sun Mar 05, 2006 3:33 pm
Location: Maine!

Post by PaperPlunger »

Tr0y wrote:version 0.3 BETA!


new one? where?!
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PaperPlunger
Posts: 657
Joined: Sun Mar 05, 2006 3:33 pm
Location: Maine!

Post by PaperPlunger »

lol nevermind.. i've had it.. hehe
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Belzbub
Posts: 27
Joined: Sat Mar 11, 2006 2:22 pm

Post by Belzbub »

Is there any more people who having troble with the script? The cards are not calculated correctly anymore, and its not my computer cause its the same on both my comps.....
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Tr0y
Posts: 271
Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:

Post by Tr0y »

Its a bug, I need to update... :?
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Belzbub
Posts: 27
Joined: Sat Mar 11, 2006 2:22 pm

Post by Belzbub »

Puhh.... VM starts friday.....
Alfiscool
Posts: 25
Joined: Sat Jun 03, 2006 12:15 pm

Post by Alfiscool »

Great addition. The only reason why I only gave it a 4 was because some parts weren't working, but hopefully those can be fixed.
jonboyau
Posts: 55
Joined: Fri May 12, 2006 10:35 pm
Location: Georgia USA

Post by jonboyau »

Hey Troy,

Are there specific circumstances that cause the cards to be miscalculated? Something that one could think "I better double check the card counts" or should we just be wary of them at all times?

I had a game yesterday where they were miscalculated. I didn't realize it was a problem until I looked at this thread. The script is such a great tool- I just wondered if I could allow for the problems and continue to use it as a crutch or if I needed to disregard the card counts totally. Counting cards is a pain in the butt :D
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Tr0y
Posts: 271
Joined: Mon Jan 23, 2006 1:26 pm
Location: Cary, NC
Contact:

Post by Tr0y »

Yea, there is a bug(s) where if the name is found in a country name or really short ( ie 1 character ) it will miscalculate.

I need to update.. :(
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TitusFinn
Posts: 510
Joined: Tue May 30, 2006 7:37 pm
Location: Los Angeles, CA USA
Contact:

Post by TitusFinn »

Ummmm...just found this today and...ummm...it's the first time I've ever wanted to...well....Troy...I think I love you.
SonnyBono
Posts: 2
Joined: Tue Feb 20, 2007 11:13 pm
Location: Michigan

great script

Post by SonnyBono »

thanks for the colorblind option man... really helps out.

I'm working on a little feature for world 2.1 in the future, I'll post a topic once it's done.
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Beastly
Posts: 1137
Joined: Tue Feb 21, 2006 3:48 am

Post by Beastly »

I have been using it for quite some time now, and boy do i Know the differrence when playing away from home!!

It rocks, I hate playing CC without it!!
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