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Posted: Mon Feb 25, 2008 9:10 pm
by wcaclimbing
any other suggestions before I start work on the desert and oases?

Posted: Mon Feb 25, 2008 9:34 pm
by InkL0sed
Get on with it already! :)

Posted: Mon Feb 25, 2008 10:44 pm
by whitestazn88
InkL0sed wrote:Get on with it already! :)


seconded

Posted: Wed Feb 27, 2008 2:38 pm
by bryguy
whitestazn88 wrote:
InkL0sed wrote:Get on with it already! :)


seconded


thirded :)

i think it's...

Posted: Wed Feb 27, 2008 4:07 pm
by MonkeyCrazy12321
I hate it.... every one has there opinion and thats mine the reason being is because it's just BLAAAAAA (there NO colour to make it POP)
8)

Posted: Wed Feb 27, 2008 7:28 pm
by lanyards
Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

Posted: Wed Feb 27, 2008 10:31 pm
by wcaclimbing
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)

Posted: Wed Feb 27, 2008 10:44 pm
by gimil
wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)


I know you said no to my suggestion of the decay taking you down to 1 neutral rather than 1 army. Would instead consider having an outer desert and inner desert?

Outer desert decays to 1 army and the inner desert decays to 1 neutral? Gives the feel of the desert kills the further in you go.

Posted: Wed Feb 27, 2008 10:45 pm
by sfhbballnut
yeah the neg bonuses is enough for booby traps, attacking eutrals is gimmicky if possible

Posted: Wed Feb 27, 2008 10:49 pm
by lanyards
wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
Yes, they can be coded I', pretty sure. And I only suggested it because on the map it says there is booby traps in the desert, so it wouldn't be the desert attacking you.

--lanyards

Posted: Wed Feb 27, 2008 10:54 pm
by wcaclimbing
lanyards wrote:
wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
Yes, they can be coded I', pretty sure. And I only suggested it because on the map it says there is booby traps in the desert, so it wouldn't be the desert attacking you.

--lanyards

it says the TREASURE is booby trapped.
thats what the -3 decay is for.

Posted: Thu Feb 28, 2008 5:35 pm
by wcaclimbing
Awesome!
I'm sticky now :D

I'll be doing some work on the desert tonight. I am pretty limited on weekdays because of school, which is why you haven't seen any new updates recently.

Posted: Thu Feb 28, 2008 5:36 pm
by tenio
Main Foundry main foundry main foundry!

Posted: Thu Feb 28, 2008 5:49 pm
by wcaclimbing
tenio wrote:Main Foundry main foundry main foundry!

:roll:

My map needs:

Map handbook wrote:The ideas stamps is required for a map thread to be moved from the ideas forum to the main foundry. To earn this stamp you must meet the following conditions:[list]1)The map, first and for most, must have some sort of clear plan of how production will go

2) Have a playable image. If we quenched it people should be able toplay on it. Ths should included the following:

* Territory names
* Working legends
* Speculative Bonuses
* Tentative Border Divisions

3) The working image needs to be beyond rough draft state. This means that you must provide the following:

* A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
* Two quality updates must be provided.

4) Have honest and interested discussion. Not just you and three friends.


before i get to be in the main foundry.
The red stuff is stuff I don't have yet.

Posted: Thu Feb 28, 2008 5:55 pm
by tenio
oh lol


well finish it!

Posted: Sat Mar 01, 2008 5:05 pm
by InkL0sed
Are you still working on this?

Posted: Sat Mar 01, 2008 5:26 pm
by wcaclimbing
InkL0sed wrote:Are you still working on this?

yep, just going a bit slow.
I don't have much time to do this on weekdays because of school, and I have been gone all morning today.

Its not really the drawing part thats taking a long time, its getting the oases and borders correct for the desert. Everything needs to be fair so you can have an equal chance at reaching the grand oasis, and thats whats taking time.

I'll be working on it again later tonight. There will probably be an update by tomorrow night.

Posted: Sat Mar 01, 2008 7:06 pm
by InkL0sed
Great, I was starting to get a little worried by the inactivity.

Posted: Mon Mar 03, 2008 7:10 pm
by wcaclimbing
V2.0!

Stuff done:
made borders
made oases

Stuff to do:
clean up borders
add details to each oasis
add names
move a few borders
fix green colors on oases


Image

Posted: Mon Mar 03, 2008 8:11 pm
by wcaclimbing
Notes:

98 territories in the desert.
17 on the left fertile area.
21 on the right fertile area.
136 territories total.

20 small oases.
the closer paths to the Grand Oasis will have more neutrals blocking the way, so it doesn't depend so much on starting position.

These are subject to change:
The desert will be mostly 1s and 2s, with some 3s and 4s scattered around the center oasis.
Each part of the grand oasis will have 7 (or 8 ) armies on it.
Each small oasis will have a 4 on it.

Posted: Mon Mar 03, 2008 11:19 pm
by gimil
fantastic!

I would like to see the borders alot less intrusive so that the landscape really sticks out.

Posted: Tue Mar 04, 2008 12:18 am
by sfhbballnut
great work, seems like you've got a pretty good handle on what needs to be done

Posted: Tue Mar 04, 2008 12:03 pm
by Sir. Ricco
Keep up the good work man. One question, where will everybody spawn?

Posted: Tue Mar 04, 2008 12:05 pm
by bryguy
i know i know!! at the.... oh shoot i forgot, oh well



looks great man!

Posted: Tue Mar 04, 2008 1:51 pm
by gimil
Sir. Ricco wrote:Keep up the good work man. One question, where will everybody spawn?


I believe that everyone spawns at the fertile land.