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Posted: Tue Oct 02, 2007 4:06 pm
by Anarkistsdream
You say a dog in the dog house can attack any path... Do you just mean any army that territory?
Posted: Tue Oct 02, 2007 4:22 pm
by cairnswk
Anarkistsdream wrote:You say a dog in the dog house can attack any path... Do you just mean any army that territory?
Yes Anarkistsdream.

Posted: Wed Oct 03, 2007 3:43 pm
by cairnswk
So,,,having posted 4 versions with 80% support from the community, does this map get MOVED into the foundry?

Afraid I can't do it!!!
Posted: Wed Oct 03, 2007 3:45 pm
by Coleman
Yeah that seems fair. You are moved sir.
Posted: Wed Oct 03, 2007 3:53 pm
by cairnswk
Coleman wrote:Yeah that seems fair. You are moved sir.
Coleman...that is very chivalrous of you...why thank you good sir!

Posted: Wed Oct 03, 2007 3:56 pm
by Coleman
cairnswk wrote:Coleman wrote:Yeah that seems fair. You are moved sir.
Coleman...that is very chivalrous of you...why thank you good sir!

Cheerio.

*sips tea*
Posted: Wed Oct 03, 2007 3:59 pm
by Anarkistsdream
This map will be a lot of fun.
Posted: Wed Oct 03, 2007 6:36 pm
by unriggable
Why is this in foundry...
Posted: Wed Oct 03, 2007 11:29 pm
by Coleman
Because he's done three-four drafts and they have all been good improvements and he had enough support in his poll and in the posts. It doesn't take as much to get out of map ideas as you might think.
Posted: Thu Oct 04, 2007 2:32 pm
by unriggable
Coleman wrote:Because he's done three-four drafts and they have all been good improvements and he had enough support in his poll and in the posts. It doesn't take as much to get out of map ideas as you might think.
Took a while to get western front out of the foundry...
Posted: Thu Oct 04, 2007 3:48 pm
by cairnswk
unriggable wrote:Coleman wrote:Because he's done three-four drafts and they have all been good improvements and he had enough support in his poll and in the posts. It doesn't take as much to get out of map ideas as you might think.
Took a while to get western front out of the foundry...
Ah, possibly previous administration....certainly not while i was mod here.
And you can't argue with 80% support in a poll that hasn't finished yet.
You might be interested to familiarise yourself with
these guidelines
Version 5 Update
* Addition of Bonuses
Small
Large

Posted: Thu Oct 04, 2007 4:19 pm
by cena-rules
what is the bonus for neighbours on there on own and the paths
Posted: Thu Oct 04, 2007 4:39 pm
by cairnswk
cena-rules wrote:what is the bonus for neighbours on there on own and the paths
i wasn't going to give bonuses there.
certainly i don't think the paths need one as these are attack routes essentially.
However, if everyone wants a bonus for all the neighbours.....???
Posted: Thu Oct 04, 2007 5:06 pm
by Herakilla
you already have a bonus for neighbors, +4 for holding them with the dining room, thats perfect!
Posted: Thu Oct 04, 2007 6:26 pm
by edbeard
Yea I don't really see much that needs work from my view.
Only things I see are that the Garage - Front Path 2 could be more...I dunno. I guess I get the feeling that some people will look at that and not realize that you can attack those spots.
Not a huge deal, but Bud's floor looks like a tile bathroom. Good colour though. Maybe it's just me. I'm fine with it either way though.
Bonuses and gameplay seem fine to me too (neighbors plus dining room is good enough for that area). If you really want another bonus, you could add would be something like holding all six hallways (siss's access, bud's access, WC hallway, hallway common, access and den hallway)
Posted: Thu Oct 04, 2007 7:57 pm
by unriggable
I think the neighbors should be mapmakers only. BTW clarify 'common areas'.
Posted: Fri Oct 05, 2007 12:53 am
by Night Strike
Dad's bonus needs to be 3 or 4. It's 4 territories, but 2 borders.
There is really no advantage to having the dog house and taking it's -1 if the paths don't have a bonus. I think that should be changed in some way.
I think all the bathrooms should either be a bonus or be connected. It would be like attacking through the plumbing.
And as a reminder, I still think "Hallway Common" should read "Common Hallway".
Posted: Fri Oct 05, 2007 1:03 am
by jako
edbeard wrote:Not a huge deal, but Bud's floor looks like a tile bathroom. Good colour though. Maybe it's just me. I'm fine with it either way though.
i agree. the colour is good but it really does look like a bathroom floor.
Posted: Fri Oct 05, 2007 1:04 am
by gimil
Night Strike wrote:Dad's bonus needs to be 3 or 4. It's 4 territories, but 2 borders.
It acctually has 3 boarders so yes i think this merits a bonus of three.
I like how DiM's made to be the stocker with a camera

Posted: Fri Oct 05, 2007 12:56 pm
by Coleman
Night Strike wrote:There is really no advantage to having the dog house and taking it's -1 if the paths don't have a bonus. I think that should be changed in some way.
The dog house and the paths it has complete access to present a lot of strategic potential that may be worth -1 in the minds of many experienced players to go at.
I'd like to think of it as another way I can blast a noob who won't try to take it.
Still, I wouldn't object to a bonus for all the paths, but I don't know how you could realistically hold them all until very late in the game.
Posted: Fri Oct 05, 2007 1:42 pm
by The1exile
Coleman wrote:Still, I wouldn't object to a bonus for all the paths, but I don't know how you could realistically hold them all until very late in the game.
Does that particularly matter in map development? A lot of maps have bonuses that you can't realistically hold until late (throne and all walls in siege!, for example).
Posted: Fri Oct 05, 2007 2:07 pm
by cairnswk
unriggable wrote:I think the neighbors should be mapmakers only. BTW clarify 'common areas'.
Common Areas unriggable

are areas "usually" shared by everyone.
In this case, they are marked on the map!
Posted: Sat Oct 06, 2007 2:08 am
by Night Strike
Will the Dog House start neutral?
Posted: Sat Oct 06, 2007 5:02 am
by cairnswk
edbeard wrote:Yea I don't really see much that needs work from my view.
Only things I see are that the Garage - Front Path 2 could be more...I dunno. I guess I get the feeling that some people will look at that and not realize that you can attack those spots.
Not a huge deal, but Bud's floor looks like a tile bathroom. Good colour though. Maybe it's just me. I'm fine with it either way though.
Bonuses and gameplay seem fine to me too (neighbors plus dining room is good enough for that area). If you really want another bonus, you could add would be something like holding all six hallways (siss's access, bud's access, WC hallway, hallway common, access and den hallway)
Thanks edbeard...i'll see what i can come up with in next version for Bud's floor....and i was thinking more lilke for an extra bonus - holding all the Dunee's...LOL...cloggin' up the works eh what!
Posted: Sat Oct 06, 2007 5:05 am
by cairnswk
Night Strike wrote:Dad's bonus needs to be 3 or 4. It's 4 territories, but 2 borders.
There is really no advantage to having the dog house and taking it's -1 if the paths don't have a bonus. I think that should be changed in some way.
I think all the bathrooms should either be a bonus or be connected. It would be like attacking through the plumbing.
And as a reminder, I still think "Hallway Common" should read "Common Hallway".
All makes sense to me Night Strike...thanks for the suggestions.
I'll think about the dog house and paths bonus.
Yes the extra bonus is probably goign to be for holding all the Dunee's
and will change the map to read Common Hallway.