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Re: The Werewolves of Miller's Hollow Day 1

Posted: Wed Jan 03, 2024 9:48 pm
by DirtyDishSoap
Thank you! A voice of reason on that question! I felt it reasonable to ask.

I do think you and Rag are 100% scum for not running with the joke but it's the new year! You probably made a resolution to be less fun.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 12:03 am
by Extreme Ways
if we really want to Vot could check dirtydishsuck

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 3:36 am
by Charle
I really liked Votanic's idea to reveal the Sheriff to be's identity just before it is final. It would not be nice to give one of the wolves 2 votes, so maybe test DDS and if he is town, make him sheriff. On the other hand, this might make him a big target for the wolves at night and we as town might loose a good experienced player.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 3:41 am
by SoN!c
Extreme Ways wrote:if we really want to Vot could check dirtydishsuck
That could be a good move; Vot check's out DDS or Pixar (both have 1 vote now i believe?).

In the original board game there are 4 werewolves for 18 players ( there are 1, 2, 3 or maximum 4 Werewolves in play and the maximum number of play is 18), so let's assume we have 4 werewolves here aswell:

Image


So one of those 4 werewolves hiding in a farmer body could be expected?

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 8:18 am
by *Pixar*
DirtyDishSoap wrote:Well, that satisfies my question.

Vote Pixar.
And I was going to vote you lol. Someone might have already posted this (Tried to read up to this point) but is it true we can assume Loose Cannon (Barkeep) and Swang (Barber) can be put on the town side just because of their 1/2 role that we know?

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 9:55 am
by swang918
*Pixar* wrote:
DirtyDishSoap wrote:Well, that satisfies my question.

Vote Pixar.
And I was going to vote you lol. Someone might have already posted this (Tried to read up to this point) but is it true we can assume Loose Cannon (Barkeep) and Swang (Barber) can be put on the town side just because of their 1/2 role that we know?
I dont think theres anything about anyones public roles that makes anyone more or less likely to be wolf. My reading of the setup is that law randomly assigned the public roles then randomly assigns the secret roles. So two separate “drawings” or dice rolls that are independent of each other

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 10:44 am
by Ewebasher
The first post states: 'Both were handed at random and any hidden role is compatible with the public role.'

I must confess I was of the same opinion as you Pixar in that given it stated compatibility with public role meant there were some roles more suited to town/wolf but maybe it just means all public roles are compatible with all hidden roles...

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 10:47 am
by DirtyDishSoap
Extreme Ways wrote:if we really want to Vot could check dirtydishsuck
Spoiler
[img]https://i.guim.co.uk/img/media/8a840f693b91fe67d42555b24c6334e9298f4680/251_1497_2178_1306/master/2178.jpg?width=1200&height=900&quality=85&auto=format&fit=crop&s=9ff658ed0e9b905fa583c592cc2342f5[/img] Extreme Ways? More like, Extremely Gay! Amirite?!
On another note - I don't think having Vot use his one shot ability, day 1, just for a protentional two voter. Think it's best to leave it up to interpretation if the Sheriff in question just ends up playing like a dork/scummy.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 10:51 am
by DirtyDishSoap
EBWOP (Edit By Way Of Post for those new) - I don't think having Vot use his ability day 1 is a great idea.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 11:01 am
by SoN!c
swang918 wrote:
*Pixar* wrote:
DirtyDishSoap wrote:Well, that satisfies my question.

Vote Pixar.
And I was going to vote you lol. Someone might have already posted this (Tried to read up to this point) but is it true we can assume Loose Cannon (Barkeep) and Swang (Barber) can be put on the town side just because of their 1/2 role that we know?
I dont think theres anything about anyones public roles that makes anyone more or less likely to be wolf. My reading of the setup is that law randomly assigned the public roles then randomly assigns the secret roles. So two separate “drawings” or dice rolls that are independent of each other
I got it the same way, because otherwise you would already know who a bunch of townies are.. Swang's discription has written "town vig" all over the place so if that is the case he would be target n°1 for the wolves tonight..And the idea of an "exposed town vig" from the start is just so conflicting ..After all a Vigilante operates in the shadow and shares the "shot" kill flavor with the Mafia to disguise the town kill. Yes, getting your throat slit by werewolf fang's or a razor looks the same but not if everybody knows there is a vig with a razor.

On another note, The Confessor should use his power today or the werewolves will make him n°1 target for sure.

I'll be in the bar and if Loose asks "what's your poison?" i'll answer "A Rum Runner, DARK 'N BLOODY"

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 11:42 am
by Devante
So I follow this; We could use the confessor to make sure the farmer picked for sheriff is not a werewolf. But if we use the confessor then the werewolves would know if one of them got picked and then can just kill the confessor on the first night, making the confessor role obsolete. I'm of course assuming the confessor can publicly state what he learned about the parishioner. Otherwise that changes things if he can't

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 11:55 am
by SoN!c
Devante wrote:So I follow this; We could use the confessor to make sure the farmer picked for sheriff is not a werewolf. But if we use the confessor then the werewolves would know if one of them got picked and then can just kill the confessor on the first night, making the confessor role obsolete. I'm of course assuming the confessor can publicly state what he learned about the parishioner. Otherwise that changes things if he can't
If i get it right he can use his ability only one time (during the entire game). He gets the result immediate via pm and can post immediatly in the thread (same day). The only thing we dont know is if the confessor is werewolf or not so he can lie about the result (but thats only a 4/18 chance i reckon).

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 11:59 am
by Devante
Talk about stressful. Didn't even think about him being able to lie. Thought this was an honest and truthful game amongst compadres. Well in that case, this lord is heading his ass to the bar and getting royally shit faced, as my position dictates I should

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 12:32 pm
by SoN!c
Devante wrote:Talk about stressful. Didn't even think about him being able to lie. Thought this was an honest and truthful game amongst compadres. Well in that case, this lord is heading his ass to the bar and getting royally shit faced, as my position dictates I should
True, but suppose the confessor is wolf and would lie "town DDS" is scum. Town would lynch DDS and find out he was town, so the confessor gets lynched / vigged right back.. town wins the battle because 1 townie for 1 wolf is a great exchange.

The real problem would be if both are wolves and wolf Vot saying wolf DDS is town.. but these odds are so slim that it would be game designed by Traf that way (having Vot the "trusted confessor" in here as werewolf). That would be a howling twist and a great wicked game..Anyways IF vot is wolf its still 4/18 odds DDS is wolf too..i'll take those odds anyday but boy, I wish we had a "high confesser" in here confessing the confessor..

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 12:38 pm
by Devante
Traf states roles were handed at random at the start of the post so I would imagine that makes the odds a little better for us, rather than game designed like you said which would favour the slim odds being more likely in play. High confessor i'm guessing is from the actual game and doesn't apply here. Thanks for the info Sonic helps all us newbs I'm sure. Couple more questions from you playing the actual game; would the werewolves know who each other are? Would any of the townies or these secret roles know who each other are?

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 12:49 pm
by SoN!c
Devante wrote:Traf states roles were handed at random at the start of the post so I would imagine that makes the odds a little better for us, rather than game designed like you said which would favour the slim odds being more likely in play. High confessor i'm guessing is from the actual game and doesn't apply here. Thanks for the info Sonic helps all us newbs I'm sure. Couple more questions from you playing the actual game; would the werewolves know who each other are? Would any of the townies or these secret roles know who each other are?
Never played the actual board game but the rulebook is pretty clear about it on what happens on the first night: "The Werewolves wake up, recognize one another and choose a victim”.

So if it follows the actual board game the wolves don't know the other wolves on D1. They will on N1. And town should exploit that.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 1:23 pm
by SoN!c
Also a werewolf can only turn werewolf during the night (full moon) so it would be believable they don"t know each other now (during the day) as any story 'bout werewolfs learn a werewolf doesn't even know he is (during the day while being "human").

That leaves 2 options:

1) the wolves know they are werewolf but don't know the other wolves until the night falls..
2) even the wolves don"t know they are werewolf until the night..

The only thing we know for sure its gonna be full moon tonight

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 2:04 pm
by DirtyDishSoap
Why are we talking about this as if we're all honkey dory about this slap sticked plan? Again, Vots ability is Once Per Game.

I get that we should be careful on who we elect as Sheriff due to the double vote, but christ, not at the expense of a one shot ability. If anything, I imagine some people with hidden roles likely have a doc, cop, body guard, etc. Let those people, whoever they are, use them, don't force Vot to use his one shot on something this silly.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 2:06 pm
by Devante
Didn't someone post earlier though that the power could be restored by one of the roles, if that's the case why wouldn't we use it

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 2:09 pm
by DirtyDishSoap
The Hovel - The Bonesetter - Extreme Ways
The talented Bonesetter can give back your youth as well as all of its benefits.
At any point during the day, the Bonesetter can make a player regain the unique power for a building that they’ve already used. This should be publicly stated in green in the forum.
The Bonesetter can only use his power once per game.
I'm not entirely sure about the context of this power. Even then, I refuse to tickle the idea that we not use one, but two one shot abilities just to clear a guy to double vote.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 2:18 pm
by SoN!c
DirtyDishSoap wrote:
The Hovel - The Bonesetter - Extreme Ways
The talented Bonesetter can give back your youth as well as all of its benefits.
At any point during the day, the Bonesetter can make a player regain the unique power for a building that they’ve already used. This should be publicly stated in green in the forum.
The Bonesetter can only use his power once per game.
I'm not entirely sure about the context of this power. Even then, I refuse to tickle the idea that we not use one, but two one shot abilities just to clear a guy to double vote.
I get it but on the other hand you are trying so hard to avoid to have to go to confession? And vot could best check farmers or vagabonds today right? So why not you if your going to be Sheriff?

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 2:27 pm
by Extreme Ways
DirtyDishSoap wrote:
The Hovel - The Bonesetter - Extreme Ways
The talented Bonesetter can give back your youth as well as all of its benefits.
At any point during the day, the Bonesetter can make a player regain the unique power for a building that they’ve already used. This should be publicly stated in green in the forum.
The Bonesetter can only use his power once per game.
I'm not entirely sure about the context of this power. Even then, I refuse to tickle the idea that we not use one, but two one shot abilities just to clear a guy to double vote.
New inhabitants can be assigned, so once Vot/I use my power we are less likely to be killed overnight. For that reason alone I want to use mine.

But we dont know whether we can trust Vot so for me it makes sense to give my power so someone I trust more than start of d1. Also I kinda agree that a cleared strong player sheriff is a likely kill target for scum, so theres good points there.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 2:33 pm
by DirtyDishSoap
SoN!c wrote:
DirtyDishSoap wrote:
The Hovel - The Bonesetter - Extreme Ways
The talented Bonesetter can give back your youth as well as all of its benefits.
At any point during the day, the Bonesetter can make a player regain the unique power for a building that they’ve already used. This should be publicly stated in green in the forum.
The Bonesetter can only use his power once per game.
I'm not entirely sure about the context of this power. Even then, I refuse to tickle the idea that we not use one, but two one shot abilities just to clear a guy to double vote.
I get it but on the other hand you are trying so hard to avoid to have to go to confession? And vot could best check farmers or vagabonds today right? So why not you if your going to be Sheriff?
I'd be cleared either way. I think it's an incredibly bad waste of resources when it could be used for some other type of future event when it presents itself.

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 3:21 pm
by SoN!c
Extreme Ways wrote:
DirtyDishSoap wrote:
The Hovel - The Bonesetter - Extreme Ways
The talented Bonesetter can give back your youth as well as all of its benefits.
At any point during the day, the Bonesetter can make a player regain the unique power for a building that they’ve already used. This should be publicly stated in green in the forum.
The Bonesetter can only use his power once per game.
I'm not entirely sure about the context of this power. Even then, I refuse to tickle the idea that we not use one, but two one shot abilities just to clear a guy to double vote.
New inhabitants can be assigned, so once Vot/I use my power we are less likely to be killed overnight. For that reason alone I want to use mine.

But we dont know whether we can trust Vot so for me it makes sense to give my power so someone I trust more than start of d1. Also I kinda agree that a cleared strong player sheriff is a likely kill target for scum, so theres good points there.
Sure but if you or Vot turn wolfmeat overnight so goes your power..(Assuming your both town). Only D1 its guaranteed (without possible unknown events). And if the wolves get to know each other tonight we have 4 scummies working together and steering us the wrong way starting tomorrow..

Re: The Werewolves of Miller's Hollow Day 1

Posted: Thu Jan 04, 2024 3:59 pm
by Loose Canon
I need to vote before 48 hours are up so I will do so

Vote; Extreme Ways

My reasoning being Extremes suggestion that Votanic use his power.
I'm wondering if this might be a cunning way to get Votanic to use his power, and in all probability use it on a player that is not Extreme Ways?
Its the only tangible theory I have under this time limit.

One other thing I want to point out is that although I am town at the moment, it isn't necessarily the case that I or any other player that starts town will remain town. There is an accursed werewolf character who if in play might be able to change a player into a werewolf. Also in one night werewolf players roles change and this makes me suspect that there is such a character. It might even be that Extreme is playing an extremely clever game as the accursed werewolf who intends to convert any player that Votanic checks out as town into werewolf.