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Re: Razors 10 year Anniversary PART 1
Posted: Thu Feb 27, 2020 11:55 am
by benga
DJPatrick wrote:Nah, Benga...how long is a piece of string...Raz is close to the mark...I like that he subtracted points for eliminated cos so often pps just go all out on the off chance of a win and don't watch their back...maybe there should have been extra weight for those who didn't play in games with Raz as they obviously had harder opponents but let it ride Mate..."No correspondence entered into"...we're all on a ride with a lunatic so sit back and enjoy Turbulence...

I am ok with deduction but I am saying not all with 0 points should be treated equally. Love the crazy ride even with Raz...
Re: Razors 10 year Anniversary PART 1
Posted: Sat Feb 29, 2020 1:17 am
by Razorvich
alfombra deadbeated all his games and has been AWOL for over a week, with no active games apart from the 60+ that he has already deadbeated in.
So I am not going to waste time in creating a game with him included, he is cut from the tourney,
that makes it an even 12. Games have been created.
Re: Razors 10 year Anniversary PART 1
Posted: Fri Mar 13, 2020 6:43 pm
by Razorvich
1 D3A7H
2 Donelladan
3 gimli1990
4 JJ41375
5 Razorvich
6 serram
7 tangodango
8 TeeGee
9 urbanjedi

Re: Razors 10 year Anniversary PART 1
Posted: Fri Mar 13, 2020 6:45 pm
by Razorvich
1
alfombra2 D3A7H
3 Donelladan
4 gimli1990
5 JJ41375
6 Razorvich
7 serram
8 tangodango
9 TeeGee
10 urbanjedi

Re: Razors 10 year Anniversary PART 1
Posted: Tue Mar 24, 2020 5:11 am
by Razorvich
updates coming this weekend on my days off
Re: Razors 10 year Anniversary PART 1
Posted: Sat Mar 28, 2020 7:23 pm
by Razorvich
Final 24
1 - [player]BENCLUB[/player] - 5
2 - [player]Evil Semp[/player] - 3
3 - [player]uyumaykimaw[/player] - 3
4 - [player]yellowjesus[/player] - 3
5 - [player]actorday[/player] - 2
6 - [player]concrete[/player] - 2
7 - [player]dakky21[/player] - 2
8 - [player]DBandit70[/player] - 2
9 - [player]esbiete[/player] - 2
10 - [player]jfm10[/player] - 2
11 - [player]Lord Arioch[/player] - 2
12 - [player]NvrTellMeTheOdds[/player] - 2
13 - [player]benga[/player] - 1
14 - [player]D3A7H[/player] - 1
15 - [player]DJPatrick[/player] - 1
16 - [player]dollarsnosense[/player] - 1
17 - [player]Donelladan[/player] - 1
18 - [player]Dukasaur[/player] - 1
19 - [player]iAmCaffeine[/player] - 1
20 - [player]Maxleod[/player] - 1
21 - [player]murphy16[/player] - 1
22 - [player]Ragian[/player] - 1
23 - [player]shoop76[/player] - 1
24 - [player]Unai[/player] - 1
Re: Razors 10 year Anniversary PART 1
Posted: Sun Mar 29, 2020 12:58 pm
by NvrTellMeTheOdds
why in the flying eff are we using fog in assassin games? the first round made sense, it was sunny because it's assassin. you're taking a strategic game and making it pure luck based on who actually randomly locates their target. sure, i played in a foggy jamaica assassin luckbased tourney because it was what it was. this tournament started with the potential of being strategic.
Re: Razors 10 year Anniversary PART 1
Posted: Sun Mar 29, 2020 5:33 pm
by Razorvich
Good players on this map count territories and troop drops to know exactly where their target is
NvrTellMeTheOdds wrote:why in the flying eff are we using fog in assassin games? the first round made sense, it was sunny because it's assassin. you're taking a strategic game and making it pure luck based on who actually randomly locates their target. sure, i played in a foggy jamaica assassin luckbased tourney because it was what it was. this tournament started with the potential of being strategic.
Re: Razors 10 year Anniversary PART 1
Posted: Mon Mar 30, 2020 11:01 am
by NvrTellMeTheOdds
exactly? even if some data could be gleaned in War, the Epic map has even more uniformity of starting positions, and it's ludicrous to suggest you're doing anything more than guessing blindly even knowing deploys and terr counts on either map.
Razorvich wrote:Good players on this map count territories and troop drops to know exactly where their target is
NvrTellMeTheOdds wrote:why in the flying eff are we using fog in assassin games? the first round made sense, it was sunny because it's assassin. you're taking a strategic game and making it pure luck based on who actually randomly locates their target. sure, i played in a foggy jamaica assassin luckbased tourney because it was what it was. this tournament started with the potential of being strategic.
Re: Razors 10 year Anniversary PART 1
Posted: Thu Apr 02, 2020 1:35 pm
by Hamalech
I love blindly assassination!

It increments the risk and the lucky touch.
NvrTellMeTheOdds wrote:exactly? even if some data could be gleaned in War, the Epic map has even more uniformity of starting positions, and it's ludicrous to suggest you're doing anything more than guessing blindly even knowing deploys and terr counts on either map.
Razorvich wrote:Good players on this map count territories and troop drops to know exactly where their target is
NvrTellMeTheOdds wrote:why in the flying eff are we using fog in assassin games? the first round made sense, it was sunny because it's assassin. you're taking a strategic game and making it pure luck based on who actually randomly locates their target. sure, i played in a foggy jamaica assassin luckbased tourney because it was what it was. this tournament started with the potential of being strategic.
Re: Razors 10 year Anniversary PART 1
Posted: Sun Apr 05, 2020 6:55 am
by DJPatrick
Hi...First Strike I think for the good guys...One up and counting...To Nvr\Tell Me...yeah , MaTE it's like sitting on a BlackJack table at the Casino and counting cards over three decks...you can be unlucky and yu can be lucky if you opponent kciks in your door when you have a largish cash in hand...but agree with Raz...Fog makes Feudal Fantastic...somewhat more luck involved on a Feudal Epic Map but have you just need patience...over 4K games on Feudal and never gets old, just better...
Re: Razors 10 year Anniversary PART 1
Posted: Tue Apr 14, 2020 6:30 am
by DJPatrick
Hey Tony barber, Quizz Master... didn't get close on this one...2 out of 6 x 4 handers and 1 out of 3 x 8 handers...just like to point out that I finished streets ahead of both you AND MaxLeod...get some time up on Feudal before you can fight amongst your sevles on who owns the map...haha
Re: Razors 10 year Anniversary PART 1
Posted: Tue Apr 14, 2020 7:29 am
by iAmCaffeine
NvrTellMeTheOdds wrote:exactly? even if some data could be gleaned in War, the Epic map has even more uniformity of starting positions, and it's ludicrous to suggest you're doing anything more than guessing blindly even knowing deploys and terr counts on either map.
Razorvich wrote:Good players on this map count territories and troop drops to know exactly where their target is
NvrTellMeTheOdds wrote:why in the flying eff are we using fog in assassin games? the first round made sense, it was sunny because it's assassin. you're taking a strategic game and making it pure luck based on who actually randomly locates their target. sure, i played in a foggy jamaica assassin luckbased tourney because it was what it was. this tournament started with the potential of being strategic.
no you just fucking suck like i already told you lol.
Re: Razors 10 year Anniversary PART 1
Posted: Fri May 08, 2020 11:40 pm
by Razorvich
Finals have finished. We have a clear winner and runner up
CONGRATZ TO [player]murphy16[/player] WINNER !!
CONGRATZ TO [player]Ragian[/player] SECOND PLACE !!
4 way tie for 3rd, so there will be a playoff game to determine the last 3 positions.DJPatrick
iAmCaffeine
jfm10
Unai
Game 19953973Winner claims 3rd place, then it will go down by troop count for the 4th and 5th position.[spoiler=Standings]

[/spoiler]
Re: Razors 10 year Anniversary PART 1
Posted: Sat May 09, 2020 10:19 am
by murphy16
Wow this is a surprise! Thank you for the tournament Razor, always a pleasure bud!
Re: Razors 10 year Anniversary PART 1
Posted: Sat Jun 20, 2020 6:56 pm
by Darin44
PM sent to organizer.
Re: Razors 10 year Anniversary PART 1 (Winner: murphy16)
Posted: Wed Jun 24, 2020 4:55 am
by Razorvich
Thank you to all that participated.. see you all next time