can we have the little castle i downtown? i liked it
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- DiM
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i asked this before and i don't think i got an answer.
can we have the little castle i downtown? i liked it
can we have the little castle i downtown? i liked it
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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WidowMakers
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- DiM
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WidowMakers wrote:Sorry DiM. That is actually city hall. I will put something there and see how it looks. Plus I will take the glow off of the cross as wellDiM wrote:i asked this before and i don't think i got an answer.
can we have the little castle i downtown? i liked it
it will look good i'm sure.
btw. i have a suggestion for the shop here: http://www.conquerclub.com/forum/viewtopic.php?p=560135#560135
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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WidowMakers
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Here are the fixes
*The city hall has been added (a cleaned up the original graphic from the current map)
*Glow from the cross has been deleted (I like this way better)
XML
http://www.fileden.com/files/2007/6/15/ ... real_5.xml

*The city hall has been added (a cleaned up the original graphic from the current map)
*Glow from the cross has been deleted (I like this way better)
XML
http://www.fileden.com/files/2007/6/15/ ... real_5.xml


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WidowMakers
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Re: Montréal
Because this is a revamp, I cannot change any of the names on the map. It is to be kept the same as the current playable map only cleaned up graphically.Gilles#1 wrote:First this map it's very nice, the only correction is for the name of south shore . The correct name it's Longueuil same as Laval.

- DiM
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could you remove the yellow glow from downtown?
just make it yellow text with no glow.
PS: thanks for the castle/city hall.
just make it yellow text with no glow.
PS: thanks for the castle/city hall.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- reverend_kyle
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- Optimus Prime
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WidowMakers
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does anyone else see this as an issue. if so I will try to fix it.d.gishman wrote:the small version of the map's text is a little blurry
DiM wrote:could you remove the yellow glow from downtown?
just make it yellow text with no glow.
Sorry DiM. Unless lots of others dislike the glow, I will keep it. It helps make the downtown stand out more.

- The Fuzzy Pengui
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all of the country colors are fairly light, this could be causing part of it.
how about trying it with the text black, instead of white (and maybe a white shadow behind the text to make it stand out)
not sure if this is even a good thought, but the first thing that came to mind.
how about trying it with the text black, instead of white (and maybe a white shadow behind the text to make it stand out)
not sure if this is even a good thought, but the first thing that came to mind.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
yes it is. maybe too much shadow?the small version of the map's text is a little blurry
my new site - http://www.spritestitch.com/ - A video game craft weblog...
- tallfella27
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WidowMakers wrote:does anyone else see this as an issue. if so I will try to fix it.d.gishman wrote:the small version of the map's text is a little blurry
WM...yes I find the tert names blurry...i think it has to do with the black behind them in conjunction with the font used.
maybe if you expanded them on the horizontal scaler and made the white more brilliant.
Also is there any chance you would consider reducing the size of the Lac St Louis to the same size as the river and other Lac on the map. I find my eye keeps being drawn to that name, and overrides the tert names.
I must say though, the colours are excellent.
Can anyone tell what that gray area is with all the white lines and buildings, a university or such like?
This is really looking very improved.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
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WidowMakers
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I used the same size text for both the large and small map. It gets rid of the blurriness
XML:
http://www.fileden.com/files/2007/6/15/ ... real_6.xml

XML:
http://www.fileden.com/files/2007/6/15/ ... real_6.xml


- AndyDufresne
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Well the map is looking quite well! The font on the small map still isn't working for me. I'm not sure of the particular reason...but my eyes don't seem to like it!
Regarding the legend, could you make the text there a little easier to read? It might be the gray lettering and the black outline that isn't working so well there, but if you could make it a little clearer that would be superb!
And I'd maybe consider making the bridges a hair bit bigger, just so they can stand out a little more (at least the small version would benefit from this).
--Andy
Regarding the legend, could you make the text there a little easier to read? It might be the gray lettering and the black outline that isn't working so well there, but if you could make it a little clearer that would be superb!
And I'd maybe consider making the bridges a hair bit bigger, just so they can stand out a little more (at least the small version would benefit from this).
--Andy
- AndyDufresne
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- Final Forge
---The Montreal REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.
Post questions and concerns if any.
--Andy
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WidowMakers
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- AndyDufresne
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Hmm... I'm suprised this new text is more supported than the old. The previous versions text provided a nice contrast that made the text easy to read, it really stood out from the map. This new font and it's effects are very bad for my eyes as the text almost seems to bleed onto the map, rather than stand out from it.

