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Posted: Wed Jun 27, 2007 9:38 pm
by AK_iceman
Confirmation Script by Ishiro
Lets you confirm "End Attacks", "End Fortification", etc...
http://www.conquerclub.com/forum/viewtopic.php?t=7051
New location for the dice image and attack button
Posted: Sat Aug 25, 2007 11:09 pm
by sully800
Concise Idea: Move the attack button so its not below the map, thereby eliminating the need to scroll on larger maps.
I don't know why it took me so long to think of this suggestion, because I consider it an enormous problem and inconvenience. I also think this is a rather simple, and very effective solution!
As I see it, the two most important features to be displayed on the game screen are the map itself and the buttons for attacking. After that, I'd say the dice are the most important. The problem is that the dice and the attack button get shunted to the bottom of the screen, so on large maps you hit attack, the screen refreshes to the top of the page and then you have to scroll down to hit attack again. It's inconvenient but its also the #1 reason that our map sizes are limited.
I think the info such as the game number, round, time remaining and player list takes up a lot more space than it needs to. That information could be condensed or moved around so that the attack button is on the right hand side of the map, and the dice directly below it. There is already plenty of open space there. The great benefit is that you could then play easily on maps that extend to the very bottom or even past the bottom of the screen.
My only fear is that the side of the screen would look a little cluttered and that the change would alarm people, since people generally resist change. It wouldn't look like the traditional CC set up but I think it would be a big improvement.
Priority: 5
Re: New location for the dice image and attack button
Posted: Sat Aug 25, 2007 11:16 pm
by john1099
sully800 wrote:Concise Idea: Move the attack button so its not below the map, thereby eliminating the need to scroll on larger maps.
I don't know why it took me so long to think of this suggestion, because I consider it an enormous problem and inconvenience. I also think this is a rather simple, and very effective solution!
As I see it, the two most important features to be displayed on the game screen are the map itself and the buttons for attacking. After that, I'd say the dice are the most important. The problem is that the dice and the attack button get shunted to the bottom of the screen, so on large maps you hit attack, the screen refreshes to the top of the page and then you have to scroll down to hit attack again. It's inconvenient but its also the #1 reason that our map sizes are limited.
I think the info such as the game number, round, time remaining and player list takes up a lot more space than it needs to. That information could be condensed or moved around so that the attack button is on the right hand side of the map, and the dice directly below it. There is already plenty of open space there. The great benefit is that you could then play easily on maps that extend to the very bottom or even past the bottom of the screen.
My only fear is that the side of the screen would look a little cluttered and that the change would alarm people, since people generally resist change. It wouldn't look like the traditional CC set up but I think it would be a big improvement.
Priority: 5
I agree, on some maps, I even switch to the "small map" so that I don't have to scroll 234023948 times!
Posted: Sun Aug 26, 2007 12:14 am
by treefiddy
I completely agree with Sully on this one. There are some maps where it works out perfectly to click -> advance -> click -> advance -> etc, but if you happen to hit auto attack and it requires two dice lines, I have to scroll. Some maps I have to scroll no matter what. Moving the button and dice would definitely be an improvement in my eyes.
Posted: Sun Aug 26, 2007 12:18 am
by misterman10
I've really never had this problem whether it be that I don't play using big maps or my screen is big, but I still like this idea a lot.
Posted: Sun Aug 26, 2007 12:25 am
by mach
I don't consider the dice very important at all. You can't change them and knowing them doesn't change anything (except for people that believe previous rolls affect future rolls).
Posted: Sun Aug 26, 2007 3:15 am
by mumbles
mach wrote:I don't consider the dice very important at all. You can't change them and knowing them doesn't change anything (except for people that believe previous rolls affect future rolls).
I also don't need the dice moved but would like the attack , movement and deploy buttons and the map on the same screen
M
Posted: Sun Aug 26, 2007 7:26 am
by Ronaldinho
Get a 40" monitor.
Posted: Sun Aug 26, 2007 7:31 am
by gimil
how about something like this?
the qualities a bit poor but you get the idea

Posted: Sun Aug 26, 2007 8:20 am
by cena-rules
Posted: Sun Aug 26, 2007 8:34 am
by lalaland
the only problem with gimil's version (for me, anyway) is that the end attack button is very close to auto attack. I believe they were originally next to each other earlier on in the site, but were moved because people kept accidentally hitting end attacks.
other than that, i think that it looks pretty good.

Posted: Sun Aug 26, 2007 8:44 am
by ParadiceCity9
well, i like the idea. but i think were all used to good ole' CC set up with the attacks under the map....but i guess it would just need some getting used to like when we all started on CC.
Posted: Sun Aug 26, 2007 8:45 am
by gimil
lalaland wrote:the only problem with gimil's version (for me, anyway) is that the end attack button is very close to auto attack. I believe they were originally next to each other earlier on in the site, but were moved because people kept accidentally hitting end attacks.
other than that, i think that it looks pretty good.

this is jsut for you

Posted: Sun Aug 26, 2007 8:48 am
by lalaland
gimil wrote:lalaland wrote:the only problem with gimil's version (for me, anyway) is that the end attack button is very close to auto attack. I believe they were originally next to each other earlier on in the site, but were moved because people kept accidentally hitting end attacks.
other than that, i think that it looks pretty good.

this is jsut for you

thanks
but what if the End Attacks button was moved over to the left, below the lower right hand corner of the map? then it would be even more out of the way.
Posted: Sun Aug 26, 2007 8:51 am
by gimil
but then it wont look neat and pritty

Posted: Sun Aug 26, 2007 8:52 am
by Kaplowitz
Put the "End Attack" near where it says "Nudge". Then no one will hit it by accident.
Also, this is small map. HOw would this work for World 2.1??
Posted: Sun Aug 26, 2007 8:54 am
by gimil
Kaplowitz wrote:Put the "End Attack" near where it says "Nudge". Then no one will hit it by accident.
Also, this is small map. HOw would this work for World 2.1??
it would probably still be off the screen but thats just 2.1 for ya

Posted: Sun Aug 26, 2007 8:54 am
by Kaplowitz
wow, you guys are fast posters!
Posted: Sun Aug 26, 2007 8:58 am
by gimil
Its just one of those days

Posted: Sun Aug 26, 2007 8:30 pm
by sully800
gimil wrote:how about something like this?
the qualities a bit poor but you get the idea

I love it!
But to sort out the auto attack and end attack buttons, maybe those could be moved just below the dice. And I understand the thought that the dice aren't important since you can't change them, but I still like to see the results of an attack and I'm sure many others do as well.
As for World 2.1, that map is the perfect case for this suggestion. Not only is it the tallest map we currently have, but the bottom of the map is also not very important. If you had to scroll and see the bonuses it would only be once or twice per turn so it wouldn't really matter if that was off the bottom of your screen. If this were to be implemented I could see many more maps moving the bonus text to the bottom because it would be a great location for the less important info.
Posted: Sun Aug 26, 2007 10:28 pm
by Keredrex
gimil wrote:how about something like this?
the qualities a bit poor but you get the idea

awesome .. but if you put the Teams running across the top of the map somehow you wouldn't even need to scroll to see who goes first
or for that matter put the game info up there and have the "Buttons" on the top right
Posted: Mon Aug 27, 2007 12:43 pm
by Awesome
I prefer the way it is currently.
Posted: Mon Aug 27, 2007 1:31 pm
by 3seven1
gimil wrote:lalaland wrote:the only problem with gimil's version (for me, anyway) is that the end attack button is very close to auto attack. I believe they were originally next to each other earlier on in the site, but were moved because people kept accidentally hitting end attacks.
other than that, i think that it looks pretty good.

this is jsut for you

I'd suggest having the End Attacks button right aligned, also the end fortification button. That would help a little bit. Looks good though.
Either way there going to be some additonal scrolling I think. Right now it's up and down. With this change i think it would be left to right. Not everybody can affort large monitors.
Posted: Mon Aug 27, 2007 1:41 pm
by The1exile
gimil wrote:how about something like this?
the qualities a bit poor but you get the idea

ONG HAX
How does Peru have 5 armies.

Posted: Mon Aug 27, 2007 1:47 pm
by treefiddy
lol, he took two pictures, one before his turn, one after.

That's why he has attack options when it's not even his turn.