Adjacent Attacks Swiss Style [Needs Rescued]
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Disculpa la molestia, pero pudieras decirme donde puedo ver los scores updated?
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
authoman wrote:Disculpa la molestia, pero pudieras decirme donde puedo ver los scores updated?
En la primera página, post 3 puedes ver los resultados. Y en post 4 la clasificación actual. Si no ves ningún cambio, haz un refresco de la página, porque es que aun tienes la imagen anterior en caché.
How to see the scores: In the first page, post 3, you can see the results. In the post 4 you can see the current classification. If you don't see any change, you have to force reloading the page, becasue your web browser is caching the previous image.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Scores updated. In the scores parts (the green table with the point summary) I have added an arrow. Green goes to the next round, red does not pass and yellow still undecided.
I have also added a number that represents, for the upper half the "advantage" points over the 17th player. And for the bottom half the "disavantage" against the 16th player.
I have also added a number that represents, for the upper half the "advantage" points over the 17th player. And for the bottom half the "disavantage" against the 16th player.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
LOL! Can i get a medal? i´m going in first position!! he he is my second tournament i´m so happy i culd cry!!!
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
authoman wrote:LOL! Can i get a medal? i´m going in first position!! he he is my second tournament i´m so happy i culd cry!!!
Sure! You just need to stay there until the end of the tournament
But now that you mention it, Maybe I'll ask a couple of special medals. After all, you have to play a lot more games than in most tournaments, and that should be rewarded somehow.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
i know there is probably nothing you can do about it, but i still feel bad about game 9154066. gone from a great head-start and possible chance to end the game quickly, to a fight for survival, because my bonus was broken at a critical moment, and it took 2 turns to reclaim it.
not really sure what i'm trying at with this message, and i know the battle aint over till the fat lady sings, but i thought i'd at least mention it here.
not really sure what i'm trying at with this message, and i know the battle aint over till the fat lady sings, but i thought i'd at least mention it here.
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Catarah wrote:i know there is probably nothing you can do about it, but i still feel bad about game 9154066. gone from a great head-start and possible chance to end the game quickly, to a fight for survival, because my bonus was broken at a critical moment, and it took 2 turns to reclaim it.
not really sure what i'm trying at with this message, and i know the battle aint over till the fat lady sings, but i thought i'd at least mention it here.
I know
I try to compensate the issues we have with the instructions to fix it (when possible) and the point adjustment. Sometimes it works better than others. If after one of my rules anyone feels like he has a different opinion, he is free to tell me. The goal is to solve the issues in the best way possible.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Hi all,
I am happy to anounce that I have applied for (and obtained) a general medal for the winner of 1st round.
That is, the player with most points at the end of round 1, will get a General Achievement medal.
I am happy to anounce that I have applied for (and obtained) a general medal for the winner of 1st round.
That is, the player with most points at the end of round 1, will get a General Achievement medal.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Scores updated. 3 games in the second round are finished. Remember that when 6 games are finished, the 2 remaining games will be considered finished as soon as they reach turn 50 (or immediately if they are after turn 50).
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Scores updated. 75% of the games are finished now. So the 2 remaining games will be considered finished in tournament terms after they reach turn 50.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- kabuki.mono
- Posts: 109
- Joined: Sat Sep 11, 2010 12:10 am
- Location: Under a rock with a 6gb connection.
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
Waiting for game 9154490 to reach turn 50
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
OliverFA wrote:Waiting for game 9154490 to reach turn 50
Done!
Re: Adjacent Attacks Swiss Style [Round 1 - Set 02]
authoman wrote:OliverFA wrote:Waiting for game 9154490 to reach turn 50
Done!
Creating games and sending invitations. I am not sure if I will be able to do all of them now, but at least will do part of them.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 03 (creating
At last! Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 03]
New update half way through set 3
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Scores updated
I have updated scores. Because the results table is too big, I have decided to share the document online instead. I use Skydive for sharing the document. You don't need an account, just follow the link in the third post of the first page.
The score table I am still pasting the image here.
The score table I am still pasting the image here.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
Set 3 is finished. Moving to set 4. Creating the game now. Once games are created and invitations sent will update the score tables.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
Scores updated both in this thread and in the online document.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
- imstillurdaddy
- Posts: 123
- Joined: Sun Jan 30, 2011 8:20 am
- Gender: Male
- Location: Charleston SC
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
count me in
all games: random, flat rate, chained
imstillurdaddy
all games: random, flat rate, chained
imstillurdaddy
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
No changes in score
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]
No changes in score
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
My Maps:
Research and Conquer - Civilization meets Conquer Club
Best score: 2,346 - Best position: #618 - Best percentile: 4.87%