New "Intensity Cubes"

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jaimito101
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Re: New "Intensity Cubes"

Post by jaimito101 »

@ FarangDemon

hmm, yeah see where your going. and quite frankly i think youre right, and actually i think the blue prints for cracking the system now lie right here in the open....

Dako mate, can you implemet such a feauture in you upcoming BOB update?

EDIT: but is there really a reasonable possibility for a program to intercept the exact sequence of all the numbers from random.org comming to conquerclub?
sherkaner
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Re: New "Intensity Cubes"

Post by sherkaner »

jaimito101 wrote:@ FarangDemon

hmm, yeah see where your going. and quite frankly i think youre right, and actually i think the blue prints for cracking the system now lie right here in the open....

Dako mate, can you implemet such a feauture in you upcoming BOB update?

EDIT: but is there really a reasonable possibility for a program to intercept the exact sequence of all the numbers from random.org comming to conquerclub?


The system is not totally open (there is something that will make this go wrong quite often, but I guess I won't put that here yet).

But the reuse of a dice-file of 50k dice makes it easy to get the whole sequence, just do a 10k v 10k auto-attack (there was some problem with over 10k if I remember correctly).
Then there will be at least 25k dice thrown, but it's quite likely there will be around 45k thrown, and probably in sequence. That gives you most of the dice file at once.

I guess reordering the sequence when you're gonna use it for a second time would kill most of the possibilities. I guess the method of swapping each number with an other (pseudo)random number will suffice, and isn't too expensive to perform (maybe takes a second, but we only need it once an hour). This effectively gives you a permutation of a random sequence, and you didn't use the value of the numbers so it will be random again. The only piece of information you have and could misuse then is the amount of sixes etc. in the current file.

(And btw, Dako doesn't maintain/update BOB, that's what I do)
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Re: New "Intensity Cubes"

Post by sherkaner »

Ow, and to show not everybody can do random correctly: http://www.robweir.com/blog/2010/02/mic ... allot.html
Fisher-Yates is the swapping I mentioned btw, so that's guaranteed to do the job.
danfrank
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Re: New "Intensity Cubes"

Post by danfrank »

Interesting comments ... I have to say this thread along with previous statements by mods and admins has tarnished the integrity of CC and the product it offers. To suggest that the rolling of die is based on luck is hard to believe . Who`s to say that plug ins such as bob that utilize game info do not exist for dice file and configuration. I also find it hard to believe that every time you roll the dice each your accessing a file. There are also things in my game screen that lead me to believe other programs are being utilized.. Such as Sword and colonel ranks blending over next to the player name.. What causes this?
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natty dread
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Re: New "Intensity Cubes"

Post by natty dread »

danfrank wrote:Interesting comments ... I have to say this thread along with previous statements by mods and admins has tarnished the integrity of CC and the product it offers. To suggest that the rolling of die is based on luck is hard to believe . Who`s to say that plug ins such as bob that utilize game info do not exist for dice file and configuration. I also find it hard to believe that every time you roll the dice each your accessing a file. There are also things in my game screen that lead me to believe other programs are being utilized.. Such as Sword and colonel ranks blending over next to the player name.. What causes this?


Ugh... "rank icons blend together, I am losing the game, therefore, they must be haxoring the dices!!!"

talk about twisted logic...
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danfrank
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Re: New "Intensity Cubes"

Post by danfrank »

natty_dread wrote:
danfrank wrote:Interesting comments ... I have to say this thread along with previous statements by mods and admins has tarnished the integrity of CC and the product it offers. To suggest that the rolling of die is based on luck is hard to believe . Who`s to say that plug ins such as bob that utilize game info do not exist for dice file and configuration. I also find it hard to believe that every time you roll the dice each your accessing a file. There are also things in my game screen that lead me to believe other programs are being utilized.. Such as Sword and colonel ranks blending over next to the player name.. What causes this?


Ugh... "rank icons blend together, I am losing the game, therefore, they must be haxoring the dices!!!"

talk about twisted logic...



How is it twisted logic.. Rank icons blending together tell me that something is not right, whatever it may be there is still something wrong. also the whole truth about dice is not being told, To suggest that when i click on assault , that it is accessing random.org EVERYTIME is not the truth..
ljex
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Re: New "Intensity Cubes"

Post by ljex »

danfrank wrote:
natty_dread wrote:
danfrank wrote:Interesting comments ... I have to say this thread along with previous statements by mods and admins has tarnished the integrity of CC and the product it offers. To suggest that the rolling of die is based on luck is hard to believe . Who`s to say that plug ins such as bob that utilize game info do not exist for dice file and configuration. I also find it hard to believe that every time you roll the dice each your accessing a file. There are also things in my game screen that lead me to believe other programs are being utilized.. Such as Sword and colonel ranks blending over next to the player name.. What causes this?


Ugh... "rank icons blend together, I am losing the game, therefore, they must be haxoring the dices!!!"

talk about twisted logic...



How is it twisted logic.. Rank icons blending together tell me that something is not right, whatever it may be there is still something wrong. also the whole truth about dice is not being told, To suggest that when i click on assault , that it is accessing random.org EVERYTIME is not the truth..


No it isn't and no one has ever said that is, we get a file of random numbers from random.org then use them as needed...
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the.killing.44
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Re: New "Intensity Cubes"

Post by the.killing.44 »

ljex wrote:
danfrank wrote:
natty_dread wrote:
danfrank wrote:Interesting comments ... I have to say this thread along with previous statements by mods and admins has tarnished the integrity of CC and the product it offers. To suggest that the rolling of die is based on luck is hard to believe . Who`s to say that plug ins such as bob that utilize game info do not exist for dice file and configuration. I also find it hard to believe that every time you roll the dice each your accessing a file. There are also things in my game screen that lead me to believe other programs are being utilized.. Such as Sword and colonel ranks blending over next to the player name.. What causes this?


Ugh... "rank icons blend together, I am losing the game, therefore, they must be haxoring the dices!!!"

talk about twisted logic...



How is it twisted logic.. Rank icons blending together tell me that something is not right, whatever it may be there is still something wrong. also the whole truth about dice is not being told, To suggest that when i click on assault , that it is accessing random.org EVERYTIME is not the truth..


No it isn't and no one has ever said that is, we get a file of random numbers from random.org then use them as needed...

What ijex said.
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mibi
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Re: New "Intensity Cubes"

Post by mibi »

can anyone besides lackattack confirm this random.org business? For all we know its just some simple random number generator.
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Re: New "Intensity Cubes"

Post by danfrank »

ljex wrote:
danfrank wrote:
natty_dread wrote:
danfrank wrote:Interesting comments ... I have to say this thread along with previous statements by mods and admins has tarnished the integrity of CC and the product it offers. To suggest that the rolling of die is based on luck is hard to believe . Who`s to say that plug ins such as bob that utilize game info do not exist for dice file and configuration. I also find it hard to believe that every time you roll the dice each your accessing a file. There are also things in my game screen that lead me to believe other programs are being utilized.. Such as Sword and colonel ranks blending over next to the player name.. What causes this?


Ugh... "rank icons blend together, I am losing the game, therefore, they must be haxoring the dices!!!"

talk about twisted logic...



How is it twisted logic.. Rank icons blending together tell me that something is not right, whatever it may be there is still something wrong. also the whole truth about dice is not being told, To suggest that when i click on assault , that it is accessing random.org EVERYTIME is not the truth..


No it isn't and no one has ever said that is, we get a file of random numbers from random.org then use them as needed...




I beg to differ , the statement no one has ever said coming from your fingers does not have the convincing ring it needs . OK , So CC gets a random file of numbers from Random.org , my original point is still valid, everytime you roll your accessing this file or is it ( now this may differ between speed and casual games ) that every game set up gets an X amount of numbers allocated to it from this file , which would explain the LOADING process experienced during game play.
ljex
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Re: New "Intensity Cubes"

Post by ljex »

danfrank wrote:
ljex wrote:
danfrank wrote:
natty_dread wrote:
danfrank wrote:Interesting comments ... I have to say this thread along with previous statements by mods and admins has tarnished the integrity of CC and the product it offers. To suggest that the rolling of die is based on luck is hard to believe . Who`s to say that plug ins such as bob that utilize game info do not exist for dice file and configuration. I also find it hard to believe that every time you roll the dice each your accessing a file. There are also things in my game screen that lead me to believe other programs are being utilized.. Such as Sword and colonel ranks blending over next to the player name.. What causes this?


Ugh... "rank icons blend together, I am losing the game, therefore, they must be haxoring the dices!!!"

talk about twisted logic...



How is it twisted logic.. Rank icons blending together tell me that something is not right, whatever it may be there is still something wrong. also the whole truth about dice is not being told, To suggest that when i click on assault , that it is accessing random.org EVERYTIME is not the truth..


No it isn't and no one has ever said that is, we get a file of random numbers from random.org then use them as needed...




I beg to differ , the statement no one has ever said coming from your fingers does not have the convincing ring it needs . OK , So CC gets a random file of numbers from Random.org , my original point is still valid, everytime you roll your accessing this file or is it ( now this may differ between speed and casual games ) that every game set up gets an X amount of numbers allocated to it from this file , which would explain the LOADING process experienced during game play.


games dont get dice allocated to them every-time you click assault it takes dice from the file and uses them to see if you have won or lost the attack.
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natty dread
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Re: New "Intensity Cubes"

Post by natty dread »

Some people just need excuses for losing.

I'm proud to lose without excuses.
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Re: New "Intensity Cubes"

Post by Dako »

I am proud not to lose.
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Re: New "Intensity Cubes"

Post by Bruceswar »

Dako wrote:I am proud not to lose.



You will only be proud to lose when it is to me in the tournament and the upcoming clan match. Aside from that... all these claims are baseless, and lack should not be spending too much time dealing with them. BTW where is the new guy in all this?
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karelpietertje
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Re: New "Intensity Cubes"

Post by karelpietertje »

Bruceswar wrote:
Dako wrote:I am proud not to lose.



You will only be proud to lose when it is to me in the tournament and the upcoming clan match. Aside from that... all these claims are baseless, and lack should not be spending too much time dealing with them. BTW where is the new guy in all this?

I think he's doing work backstage ;)
I do notice little improvements now and then, and more often since he's here. But it might also be just imagination :P
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Kid Moe
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Re: New "Intensity Cubes"

Post by Kid Moe »

So in other words the dice are not random???? Which explains how I lose 49 vs 12
ljex
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Re: New "Intensity Cubes"

Post by ljex »

Kid Moe wrote:So in other words the dice are not random???? Which explains how I lose 49 vs 12


:roll: where did anyone say the dice weren't random?
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Re: New "Intensity Cubes"

Post by Dako »

Kid Moe wrote:So in other words the dice are not random???? Which explains how I lose 49 vs 12

Dice are random. The order of the random dice is not random.
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Kid Moe
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Re: New "Intensity Cubes"

Post by Kid Moe »

Dako wrote:
Kid Moe wrote:So in other words the dice are not random???? Which explains how I lose 49 vs 12

Dice are random. The order of the random dice is not random.



So then that would make them not random then no?
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natty dread
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Re: New "Intensity Cubes"

Post by natty dread »

No.
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Dako
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Re: New "Intensity Cubes"

Post by Dako »

Well, in terms of all seeing god-like user - they are not random. But they are more random than computer generated numbers. And for the end-user (like me or you) they are totally random.
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natty dread
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Re: New "Intensity Cubes"

Post by natty dread »

Dako wrote:Well, in terms of all seeing god-like user - they are not random.


One could argue that for an omniscient being, nothing is random...
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Re: New "Intensity Cubes"

Post by lackattack »

I have changed the way the dice work once again, it should now be theoretically impossible to cheat:

This is how the intensity cubes now work:
  • We have a series of 50,000 true random numbers from random.org
  • Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function
  • Each time the game engine generates a random intensity cube, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially)
  • The series of 50,000 true random numbers from random.org is replaced every hour
jaimito101
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Re: New "Intensity Cubes"

Post by jaimito101 »

tata. thats all folks.
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natty dread
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Re: New "Intensity Cubes"

Post by natty dread »

Wow, now the dice are so random that the randomness of the dice is like as random as randomness can be.

Good job lack. =D>
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