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Re: 9 and 10 player games

Posted: Mon Jul 07, 2008 4:15 pm
by Natewolfman
im still in full support of 9-10 player games... in fact i would LOVE it if some maps were made specifically for 9-10-11-12 player games and no less.

Re: 9 and 10 player games

Posted: Tue Jul 22, 2008 1:33 pm
by tvar
I like the idea of 9-10 player games. I was going to suggest it myself, but I managed to find this post browsing through the forum. Try searching for 9 player game, you get tons of unrelated stuff! (I think it ignores the "9") :)

I specifically like the possibility of having 3v3v3 games, but 5v5 games could be cool too. I probably wouldn't play such big games as a single, but others might like it.

More than 8 players

Posted: Mon Sep 08, 2008 6:17 am
by samuelc812
Concise description:
  • 9 and 10 player games

Specifics:
  • I think it would be good to be able to have larger games with 9 and 10 players
  • I do realise that perhaps some of the maps have been made for 8 players and no more
  • However there are some maps where it would be a lot of fun having more than 8 players like the World 2.1 map

This will improve the following aspects of the site:
  • Providing an environment for more people to play in a single game
  • It would be a lot of fun

[player]samuelc812[/player]

Re: 9 and 10 player games

Posted: Mon Sep 08, 2008 9:16 am
by lancehoch
Merged new thread with old thread from July.

Re: 9 and 10 player games

Posted: Mon Sep 08, 2008 12:16 pm
by OliverFA
I like this idea! The more players, the more parties involved, more unpredictibility, less luck and more strategy.

I know that the pace would slow down, but it is a price that would be worth to pay in exchange for having a more interesting game.

World 2.1 has plenty of room for 10 players, but any 30 or more territories map could work. Less than 30 would be too few in my opinion.

Re: 9 and 10 player games

Posted: Mon Sep 08, 2008 11:10 pm
by samuelc812
there is also the possibility of Quintuples ;)

Re: 9 and 10 player games

Posted: Sat Jan 24, 2009 7:47 am
by bigreuben
After going 4 pages of searching, I found that some one else already wanted the 3vs.3vs.3 option, that I'm all for it, and I thought that maybe when you selecting number of players in "start game" option, when you click on triples then an 9th player option will appear...

about the color blinds, the best idea was to change pink to magenta and add purple, sorry or not having an idea of my own...

the thing that it will be too much people for some maps... well, I think there should be restriction on players per territories, like number of regions divided by 6/7= number of players allowed. Now I know that all the farmers will say no to this (no more 8 player assassin doodle), but those game have no strategy what so ever, and you don't see good players play there just farmers...
If this rule will be implied then I'm all for 9 and 10 players option all together, if not I think it should be only allowed as an option for team games, where maybe a little less luck decide and more strategy (5 doubles on doodle still be luck based game).

One last thought on the subject... it's either make new guys buy premium or go away pretty fast, if you have only four slots open and even one or two of them are games that it takes a week between your turn, you won't stay a freemium for long... If you like the game you'll bye a premium, if you just look how to pass your free time you'll go away...

P.S sorry for the 3 months bump, but I think I actually add something to the discussion 8-[

Re: 9 and 10 player games

Posted: Sat Jan 24, 2009 7:56 am
by Joodoo
bigreuben wrote:After going 4 pages of searching, I found that some one else already wanted the 3vs.3vs.3 option, that I'm all for it, and I thought that maybe when you selecting number of players in "start game" option, when you click on triples then an 9th player option will appear...

about the color blinds, the best idea was to change pink to magenta and add purple, sorry or not having an idea of my own...

the thing that it will be too much people for some maps... well, I think there should be restriction on players per territories, like number of regions divided by 6/7= number of players allowed. Now I know that all the farmers will say no to this (no more 8 player assassin doodle), but those game have no strategy what so ever, and you don't see good players play there just farmers...
If this rule will be implied then I'm all for 9 and 10 players option all together, if not I think it should be only allowed as an option for team games, where maybe a little less luck decide and more strategy (5 doubles on doodle still be luck based game).

One last thought on the subject... it's either make new guys buy premium or go away pretty fast, if you have only four slots open and even one or two of them are games that it takes a week between your turn, you won't stay a freemium for long... If you like the game you'll bye a premium, if you just look how to pass your free time you'll go away...

P.S sorry for the 3 months bump, but I think I actually add something to the discussion 8-[


making the game freestyle always solves the problem, and as stated before by other users, this option should only be allowed in large maps like world 2.1 and world war 2 europe

Re: 9 and 10 player games

Posted: Tue Jan 27, 2009 9:44 pm
by Juan_Bottom
How did I miss this thread?
I absolutly support the idea of three triples teams. C'mon, you only need one more player.

bigreuben wrote:it's either make new guys buy premium or go away pretty fast, if you have only four slots open and even one or two of them are games that it takes a week between your turn, you won't stay a freemium for long...

I agree with this. You'd get bored in a hurry.

Re: 9 and 10 player games

Posted: Mon Feb 23, 2009 10:42 am
by Joodoo
UPDATE :D
Since it would be pointless to have game with a large amount of players in a small map (even for battle royales...I think), I'm suggesting that if this was to be implemented, restrictions should be placed when you start a game. The restriction will depend on the number of territories on that map...
After finding out that the classic map has 42 territories in total and in a 8 player game, each player would start with 5 territories and there are 2 neutrals left, I have decided to base my ideas on the classic map. The formula for the restriction should be x*5+2, with x being the number of players in that game.
In this case, a map needs at least 47 (9*5+2=47)territories in order to be played by 9 players. A map needs at least 52(10*5+2 territories in order to be played by 10 players. However, restrictions will be lifted for some "special" maps where players start with a home territory (ex.New World and City Mogul).

Re: 9 and 10 player games

Posted: Mon Feb 23, 2009 11:18 am
by lancehoch
Joodoo wrote:UPDATE :D
Since it would be pointless to have game with a large amount of players in a small map (even for battle royales...I think), I'm suggesting that if this was to be implemented, restrictions should be placed when you start a game. The restriction will depend on the number of territories on that map...
After finding out that the classic map has 42 territories in total and in a 8 player game, each player would start with 5 territories and there are 2 neutrals left, I have decided to base my ideas on the classic map. The formula for the restriction should be x*5+2, with x being the number of players in that game.
In this case, a map needs at least 47 (9*5+2=47)territories in order to be played by 9 players. A map needs at least 52(10*5+2 territories in order to be played by 10 players. However, restrictions will be lifted for some "special" maps where players start with a home territory (ex.New World and City Mogul).

So, would you limit Luxembourg and Doodle Earth to only 3 players since they both have 18 territories?

Re: 9 and 10 player games

Posted: Mon Feb 23, 2009 1:10 pm
by FireStar
I am not gonna read the whole post to see if this has been said...

I think if there was to be a change in the number of players possible, it should be boosted to 12, not 9 or 10.... This way there could be quad games with 3 teams, or triples games with 4 teams.
In the case of singles games, it would be a bad idea to raise the number of players, as seq. esc. games would be impossible to win by skill, it would purely be luck of who starts the game.

Re: 9 and 10 player games

Posted: Mon Feb 23, 2009 1:15 pm
by happy2seeyou
We had a hard time just trying to add player 7 and 8's colors... I can't even imagine the complaints that would come around with 10 player colors in a game. What happens if we were to have 9-10 player games, a few weeks later someone will suggest 11-12 player games... It will never end.

vote: no

Re: 9 and 10 player games

Posted: Mon Feb 23, 2009 1:18 pm
by lancehoch
happy2seeyou wrote:We had a hard time just trying to add player 7 and 8's colors... I can't even imagine the complaints that would come around with 10 player colors in a game. What happens if we were to have 9-10 player games, a few weeks later someone will suggest 11-12 player games... It will never end.

vote: no

I think 10 would be the limit since there are no team possibilities with 11 players. The colors do seem to be a limiting factor. There is not enough of a difference between any of the color representations (I think I posted a bunch of colors earlier in this thread).

Re: 9 and 10 player games

Posted: Mon Feb 23, 2009 1:23 pm
by happy2seeyou
lancehoch wrote:
happy2seeyou wrote:We had a hard time just trying to add player 7 and 8's colors... I can't even imagine the complaints that would come around with 10 player colors in a game. What happens if we were to have 9-10 player games, a few weeks later someone will suggest 11-12 player games... It will never end.

vote: no

I think 10 would be the limit since there are no team possibilities with 11 players. The colors do seem to be a limiting factor. There is not enough of a difference between any of the color representations (I think I posted a bunch of colors earlier in this thread).


I was on the committee for the 7 & 8 player colors. I don't see where we would get two more codes without 100 complaints that the colors are too hard to tell apart

Re: 9 and 10 player games

Posted: Mon Feb 23, 2009 1:37 pm
by FireStar
lancehoch wrote:
happy2seeyou wrote:We had a hard time just trying to add player 7 and 8's colors... I can't even imagine the complaints that would come around with 10 player colors in a game. What happens if we were to have 9-10 player games, a few weeks later someone will suggest 11-12 player games... It will never end.

vote: no

I think 10 would be the limit since there are no team possibilities with 11 players. The colors do seem to be a limiting factor. There is not enough of a difference between any of the color representations (I think I posted a bunch of colors earlier in this thread).


aside from the colors, which would be hard to come up with, maybe it could be set up so that these larger games could only be team games...

Re: 9 and 10 player games

Posted: Tue Feb 24, 2009 2:20 am
by Joodoo
lancehoch wrote:
Joodoo wrote:UPDATE :D
Since it would be pointless to have game with a large amount of players in a small map (even for battle royales...I think), I'm suggesting that if this was to be implemented, restrictions should be placed when you start a game. The restriction will depend on the number of territories on that map...
After finding out that the classic map has 42 territories in total and in a 8 player game, each player would start with 5 territories and there are 2 neutrals left, I have decided to base my ideas on the classic map. The formula for the restriction should be x*5+2, with x being the number of players in that game.
In this case, a map needs at least 47 (9*5+2=47)territories in order to be played by 9 players. A map needs at least 52(10*5+2 territories in order to be played by 10 players. However, restrictions will be lifted for some "special" maps where players start with a home territory (ex.New World and City Mogul).

So, would you limit Luxembourg and Doodle Earth to only 3 players since they both have 18 territories?


no, the formula only applies to these cases, if maps with little territories such as Doodle Earth or Luxembourg are to be included, then the game will depend even more on luck, they'll also be much more complaints from joining/starting 9/10 player games on Doodle (and other small maps) because it'll be much more dependent on who goes first...

Re: 9 and 10 player games

Posted: Tue Feb 24, 2009 10:10 am
by lancehoch
Joodoo wrote:
lancehoch wrote:no, the formula only applies to these cases, if maps with little territories such as Doodle Earth or Luxembourg are to be included, then the game will depend even more on luck, they'll also be much more complaints from joining/starting 9/10 player games on Doodle (and other small maps) because it'll be much more dependent on who goes first...

This post actually confused me more.

Re: 9 and 10 player games

Posted: Tue Feb 24, 2009 6:04 pm
by Barry Zuckerkorn
colors shouldn't be a factor as we could always branch into a multiple color system for the 9th and 10th players. What about a white circle background with red numbers in the middle, or yellow background with blue numbers, ect...it would slightly change the uniformity of the current game play -- but there are thousands of different ways to create unique color codes for extra players.

Re: 9 and 10 player games

Posted: Tue Feb 24, 2009 6:10 pm
by GrimReaper.
i say do it

Re: 9 and 10 player games

Posted: Tue Feb 24, 2009 6:20 pm
by lancehoch
Barry Zuckerkorn wrote:colors shouldn't be a factor as we could always branch into a multiple color system for the 9th and 10th players. What about a white circle background with red numbers in the middle, or yellow background with blue numbers, ect...it would slightly change the uniformity of the current game play -- but there are thousands of different ways to create unique color codes for extra players.

The thing about this is, the army circles are made by the mapmaker to fit with the colors of the map. Changing these would be a huge pain. The colors are a limiting factor.

Re: 9 and 10 player games

Posted: Tue Feb 24, 2009 6:29 pm
by Barry Zuckerkorn
lancehoch wrote:
Barry Zuckerkorn wrote:colors shouldn't be a factor as we could always branch into a multiple color system for the 9th and 10th players. What about a white circle background with red numbers in the middle, or yellow background with blue numbers, ect...it would slightly change the uniformity of the current game play -- but there are thousands of different ways to create unique color codes for extra players.

The thing about this is, the army circles are made by the mapmaker to fit with the colors of the map. Changing these would be a huge pain. The colors are a limiting factor.


What about thicker numbers that have an outline. Say blue outlining white, red outlining green.
What about small lines of the same color that make a box around numbers. Say yellow inside a yellow box, blue inside a blue box.
These are just a few ideas -- but my point is that if we really wanted this to happen we could find a way to make it happen.

Re: 9 and 10 player games

Posted: Tue Feb 24, 2009 9:58 pm
by lancehoch
Barry Zuckerkorn wrote:What about thicker numbers that have an outline. Say blue outlining white, red outlining green.
What about small lines of the same color that make a box around numbers. Say yellow inside a yellow box, blue inside a blue box.
These are just a few ideas -- but my point is that if we really wanted this to happen we could find a way to make it happen.

I take it that you are not colorblind (I am not either), but any red/green combination will not work. It would need to be colors that are distinct enough that people would not have a hard time telling them apart.

Re: 9 and 10 player games

Posted: Fri Feb 27, 2009 3:47 pm
by OliverFA
Joodoo wrote:
lancehoch wrote:
Joodoo wrote:UPDATE :D
Since it would be pointless to have game with a large amount of players in a small map (even for battle royales...I think), I'm suggesting that if this was to be implemented, restrictions should be placed when you start a game. The restriction will depend on the number of territories on that map...
After finding out that the classic map has 42 territories in total and in a 8 player game, each player would start with 5 territories and there are 2 neutrals left, I have decided to base my ideas on the classic map. The formula for the restriction should be x*5+2, with x being the number of players in that game.
In this case, a map needs at least 47 (9*5+2=47)territories in order to be played by 9 players. A map needs at least 52(10*5+2 territories in order to be played by 10 players. However, restrictions will be lifted for some "special" maps where players start with a home territory (ex.New World and City Mogul).

So, would you limit Luxembourg and Doodle Earth to only 3 players since they both have 18 territories?


no, the formula only applies to these cases, if maps with little territories such as Doodle Earth or Luxembourg are to be included, then the game will depend even more on luck, they'll also be much more complaints from joining/starting 9/10 player games on Doodle (and other small maps) because it'll be much more dependent on who goes first...


IMHO, anything more than 6 players for Doodle Earth and Luxembourg are too much. After losing a couple of games without even having a chance to get a first turn I learned to stay away from that Russian roulette. So if you ask me yes, I would limit 18 territories maps to 6 players.

My proposed formula would be x*3.

Re: 9 and 10 player games

Posted: Fri Feb 27, 2009 3:49 pm
by OliverFA
Barry Zuckerkorn wrote:
lancehoch wrote:
Barry Zuckerkorn wrote:colors shouldn't be a factor as we could always branch into a multiple color system for the 9th and 10th players. What about a white circle background with red numbers in the middle, or yellow background with blue numbers, ect...it would slightly change the uniformity of the current game play -- but there are thousands of different ways to create unique color codes for extra players.

The thing about this is, the army circles are made by the mapmaker to fit with the colors of the map. Changing these would be a huge pain. The colors are a limiting factor.


What about thicker numbers that have an outline. Say blue outlining white, red outlining green.
What about small lines of the same color that make a box around numbers. Say yellow inside a yellow box, blue inside a blue box.
These are just a few ideas -- but my point is that if we really wanted this to happen we could find a way to make it happen.


I agree. If we wanted it to happen we could find some system to differentiate players. Maybe it would be based on colours, or maybe it would be based on a different idea.

Like i.e., we could prefix each player with a letter like in the colour blind option.