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Re: Cyprus V3.1
Posted: Mon Jul 26, 2010 7:37 pm
by Evil DIMwit
Perhaps bring the other cities down to 3 or 2 as well, since as it is they make it difficult for anyone to gain a bonus and the first person to dig into the neutrals is at a disadvantage holding their new bonus.
Re: Cyprus V3.2
Posted: Mon Jul 26, 2010 8:14 pm
by thenobodies80
Industrial Helix wrote:Perhaps neutral 2 like the British bonuses? If not, then I'd favor 3.
Evil DIMwit wrote:Perhaps bring the other cities down to 3 or 2 as well, since as it is they make it difficult for anyone to gain a bonus and the first person to dig into the neutrals is at a disadvantage holding their new bonus.
it's good for me, here V3.2
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%203.2.png[/bigimg]
Re: Cyprus V3.2
Posted: Mon Jul 26, 2010 8:17 pm
by Industrial Helix
Looks good to me, I say sticky this and move on.
Re: Cyprus V3.2
Posted: Mon Jul 26, 2010 8:29 pm
by Evil DIMwit
Industrial Helix wrote:Looks good to me, I say sticky this and move on.
Yeah, looks pretty solid.
Re: Cyprus V3.2
Posted: Sun Aug 01, 2010 3:48 pm
by dolomite13
One quick question ... why is the District Bonus for Famagusta only +2 shouldn't it be +4 or +5 at that many territories?
=D=
Re: Cyprus V3.2
Posted: Sun Aug 01, 2010 5:25 pm
by natty dread
I think +2 is good for it, it is very isolated and only has 3 borders - and one of the borders only borders a killer neutral.
Coupled with the fact that it's easy to combine with Kyrenia to get +4 with 3 borders...
Re: Cyprus V3.2
Posted: Mon Aug 02, 2010 2:53 am
by thenobodies80
Famagusta gives a total of 3 troops if held (+2 district bonus & +1 turkish cities bonus)
Re: Cyprus V3.2
Posted: Mon Aug 02, 2010 8:24 am
by isaiah40
There has been a great improvement since I last poked my head in here. Looking great, so let's get this kicked on over to graphics

Re: Cyprus V3.2
Posted: Mon Aug 02, 2010 7:36 pm
by cairnswk
HI guys, this is looking swell...sorry i haven't been into look, but RL has been hectic.
I have been asked to comment from the Surveyors, so here goes...and simply tell me if this has already been covered...
Do you think the map would benefit from a sea-city route (like the British on the southern side) on the northern side; say from Yalousa to Laphitos...even though the northern regions are non-neutral?
Other things i have are graphic, so i'll wait 'til then.

Re: Cyprus V3.2
Posted: Tue Aug 03, 2010 5:12 am
by thenobodies80
cairnswk wrote:Do you think the map would benefit from a sea-city route (like the British on the southern side) on the northern side; say from Yalousa to Laphitos...even though the northern regions are non-neutral?

i thought about this possibility (and honestly i don't dislike it), it should open a bit more the game on the turkish side. But for now, since the gameplay looks solid, i prefer to leave it as it is now and keep this possibility as a possibile improvement for the Beta stage if people will find hard move around on that side.
cairnswk wrote:Other things i have are graphic, so i'll wait 'til then.
I'm already working on graphics (an update will be posted as soon as the map will receive the gameplay stamp)...please post your thoughts if you want

Re: Cyprus V3.2
Posted: Tue Aug 03, 2010 7:19 pm
by lostatlimbo
Seems like a nice little map. I like this size of map for 1v1 play.
I think the mountains could use a little TLC - right now they don't fit in graphically.
Might try some different fonts for the the territory names. Something closer to the title font.
$.02
Re: Cyprus V3.2
Posted: Thu Aug 05, 2010 11:58 am
by Evil DIMwit
Time to move this on.

(By the way, feel free to add a sea connection in the North at any time, if you think it's appropriate).
Re: Cyprus V3.2
Posted: Thu Aug 05, 2010 1:45 pm
by natty dread
Congrats for the GP stamp nobodies!
Now that we're in GFX here's a few points - these are all just my opinion so if you disagree that's fine... hope you'll find something useful here though:
- the outline of the land looks blurry. I think a sharper + darker outline would fit the style of the map better.
- the mountains look pixelated and... well, they kinda stick out, I'd like to see them blend in with the map more.
- you could experiment with the territory font a bit... I'd like to see a similar font as you have in the title used for the territory names. You know, to give the map a bit of flavour.
- What's the weird stain between Peyia & Paphos? I'd guess it's an artifact from the grunge texture you're using. If you need a cleaner texture just let me know, I have tons of good textures

- idea for the british flags: how about making them look like small flag-pins pinned on the map?
That's all I have for now... good job & looking forward to playing this

Re: Cyprus V3.2
Posted: Thu Aug 05, 2010 2:04 pm
by ghirrindin
I noticed the district bonuses correspond to territory names within those bonuses. You may want to put those territory names in bold, like on Macedonia, so it's clear to the player which district gets which bonus.
Cyprus v4.0
Posted: Thu Aug 05, 2010 8:16 pm
by thenobodies80
Version 4.0
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%204.0.png[/bigimg]
I'm still working on some things, but in the meantime i'd like to hear some suggestions about the fonts...do you like them? Is text readeable?
Re: Cyprus v4.0
Posted: Fri Aug 06, 2010 6:11 am
by natty dread
Well some of the names are a bit hard to read... Rizokarpaso (?) Limassol and Chakistra to name a few.
I still think a font more like the title font would work for the territories.
Re: Cyprus v4.0
Posted: Fri Aug 06, 2010 6:38 am
by Industrial Helix
More spacing in the letters I think.
Re: Cyprus v4.0
Posted: Sat Aug 07, 2010 2:59 pm
by ender516
Typo in the British bases legend: should read "attack each other" not "attach each others".
Re: Cyprus v4.0
Posted: Mon Aug 09, 2010 2:03 pm
by thenobodies80
Now text is all with the same font used for the title. Typo fixed.
Now I'm doing some random test, i prefer the version 4.1 or 4.2 (second option), but i'd like to hear some other thoughts
Version 4.1
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%204.1.png[/bigimg]
Version 4.2
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%204.2.png[/bigimg]
Version 4.3
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%204.3.png[/bigimg]
Version 4.4
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%204.4.png[/bigimg]
Re: Cyprus v4.0 - Some test
Posted: Mon Aug 09, 2010 2:30 pm
by porkenbeans
Looking real good thenobodies80.
4.2, but I would like to see it with different combination of colors. Like dark and light blue. Or even better might be, match the border to the color of the title.

Also the rivers need to be lightened so as to blend with the ocean.
Re: Cyprus v4.0 - Some test
Posted: Mon Aug 09, 2010 3:24 pm
by thenobodies80
thanks porkenbeans, i'll try a frame with title colors.
Rivers? i think you mean the UN Buffer zone, essentially it's a neutral zone controlled by UN that divides the island in two parts.
Although rarely mentioned, we still have a "wall" in Europe -->
http://en.wikipedia.org/wiki/United_Nat ... _in_Cyprus
Re: Cyprus v4.0 - Some test
Posted: Mon Aug 09, 2010 3:43 pm
by porkenbeans
thenobodies80 wrote:thanks porkenbeans, i'll try a frame with title colors.
Rivers? i think you mean the UN Buffer zone, essentially it's a neutral zone controlled by UN that divides the island in two parts.
Although rarely mentioned, we still have a "wall" in Europe -->
http://en.wikipedia.org/wiki/United_Nat ... _in_Cyprus
Ah ha I see now. Maybe you could just change the color to red or black or...?
Re: Cyprus v4.0 - Some test
Posted: Mon Aug 09, 2010 4:32 pm
by natty dread
I like 4.4 the best. It sets the legends visually apart from the map and thus gives a bigger focus to the playing area. It has the most balanced composition.
Cyprus - which version?
Posted: Mon Aug 09, 2010 7:41 pm
by thenobodies80
I tested the colors used for the title, as suggested by porkenbeans. It looks much better so i replaced the previous images with those below
What version do you like the most?
Version 4.1
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%204.1.png[/bigimg]
Version 4.5
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%204.5.png[/bigimg]
Version 4.6
[bigimg]http://www.fileden.com/files/2009/3/21/2373685/Cyprus/Cypro%204.6.png[/bigimg]
Re: Cyprus - Which version?
Posted: Mon Aug 09, 2010 7:49 pm
by natty dread
I still like 4.6 best, for the reasons stated earlier ... but maybe that's just me
