Japan - 日本 - Quenched
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!
My first reaction: AAAAAAAAAAHHHHHHHH!!!!!!!!!!! The horror! The horror...
My second reaction: It's the circle, the circle of life...
My second reaction: It's the circle, the circle of life...
- Industrial Helix
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!
Lol.... This map has come along way. It really looks great though, well, the version before the latest. I can't wait to play it!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- JoshyBoy
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg48 Lucky 13...9
RedBaron0 wrote:That can get dropped off I guess.
Version 14.0
Large:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/bigjapan-version140.jpg[/bigimg]
Small:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/japan-version140.jpg[/bigimg]
I like this!
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Re: Japan - 1st revision pg2
RedBaron0 wrote:Small only - 601x600
I'll consider the class system in conjunction with the map if there is enough support. The class system includes 4 tiers, Samurai, Farmers, Artisans, and Merchants. It might be possible to assign some territories as one of these classes. Discuss it, but for now I'll continue to work on the basic map. I am unsure about the idea personally, I don't want to over complicate this.
... Further updates I'd like to connect via the sea more territories. Perhaps the small island territories on the east coast(Tsushima-Oki-Sado-Rishirito) connected to each other and a few connections along the west coast via natural points sticking out. (Sapporo-Iwate-Izu-Wakayama-Miyazaki?)
Have you ever played the Board-game Samurai, its a pretty good game
http://www.boardgamegeek.com/boardgame/3/samurai - has something similar to your idea of the classes... your few draft just reminded me of this game.
- thenobodies80
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!
This map is improved day by day....after all your good work,now it's time to focus on your xml.
The final forge opens its doors to you.

Nobodies
The final forge opens its doors to you.

Nobodies
- natty dread
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- Industrial Helix
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!
Congrats 
Last edited by Industrial Helix on Mon Jan 25, 2010 5:00 pm, edited 1 time in total.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- porkenbeans
- Posts: 2546
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Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!

Congrats, RB!
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming)
"amazzony is a beast" (Woodruff)
"amazzony is a beast" (Woodruff)
- barterer2002
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Re: Japan - 日本 (D, Gp) V9.4 (Upd 11-3)pg28 Graphics Stamp??
MrBenn wrote:MrBenn wrote:I think the map looks easier on the eye with your latest update, but it still feels like it's not quite got that je nais cest quoi.
I'm not fully convinced by the shadow effect on the land - I think I'd rather see a subtle dark outer glow around the whole thing... Either that, or you need to add a shadow onto your ocean paths too.
Part of me thinks that the map has got to the stage where it's beginning to stagnate; I'm in two minds about it - on the one hand, the map works, is legible and clear - on the other hand, I'm still not sure it captures the essence of Japan...
Well done, and welcome to the Forge

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
Re: Japan - 日本 (D, Gp) V14.0 (Upd 1-20)pg49 Smells like ink!
Congrats... I like your little joke... I really like the art direction, well done!
- elfish_lad
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
Fantastic! Wonderful work.
E.
E.
- RedBaron0
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
Link to large image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
XML: http://www.fileden.com/files/2009/9/16/ ... nfinal.xml
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/888bigjapantest-1.jpg[/bigimg]
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/88bigjapantest.jpg[/bigimg]
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/888japantest-1.jpg[/bigimg]
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/88japantest.jpg[/bigimg]
Submitted XML for tests to Forza_AZ, should be just a formality, when checked on Jota's Mapmaker Tool I got no errors. Tests above for large and 88's and 888's. I think I just have to make sure the coordinates are in the best possible places. There could be slight color blending with army colors blue/green/slate on a couple of territories based on their coordinates.
Also changed file type to png for the best clarity.
Link to small image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
XML: http://www.fileden.com/files/2009/9/16/ ... nfinal.xml
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/888bigjapantest-1.jpg[/bigimg]
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/88bigjapantest.jpg[/bigimg]
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/888japantest-1.jpg[/bigimg]
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/88japantest.jpg[/bigimg]
Submitted XML for tests to Forza_AZ, should be just a formality, when checked on Jota's Mapmaker Tool I got no errors. Tests above for large and 88's and 888's. I think I just have to make sure the coordinates are in the best possible places. There could be slight color blending with army colors blue/green/slate on a couple of territories based on their coordinates.
Also changed file type to png for the best clarity.


- Industrial Helix
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
Could you run a test with just random numbers?
I did it on my map and it seems a bit strange without the balance of 888's and no army circles. Since you don't have army circles I'm curious to see how it works out on your map.
Graphics nitpick: Okayama overlaps that mountain, cut the mountain tip or scoot the name down a tad?
I did it on my map and it seems a bit strange without the balance of 888's and no army circles. Since you don't have army circles I'm curious to see how it works out on your map.
Graphics nitpick: Okayama overlaps that mountain, cut the mountain tip or scoot the name down a tad?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- RedBaron0
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
Fixed the mountains under "Okayama"
Random it is:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/randombigjapantest.jpg[/bigimg]
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/randomjapantest.jpg[/bigimg]
Point out any coordinates you'd like see moved a little bit... my own observations:
Large:
Kagoshima
Ishikawa
Oki-shoto
Small:
Kagoshima
Chiba
Kunashiri
Those are the major moves, anything else might require a nudge one or two pixels one way or the other, unless I missed something.
Random it is:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/randombigjapantest.jpg[/bigimg]
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/randomjapantest.jpg[/bigimg]
Point out any coordinates you'd like see moved a little bit... my own observations:
Large:
Kagoshima
Ishikawa
Oki-shoto
Small:
Kagoshima
Chiba
Kunashiri
Those are the major moves, anything else might require a nudge one or two pixels one way or the other, unless I missed something.


Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
you really need to check coordinates with 888
then you will see the hiroshima okayama or aso oita problem
remember people (like myself) use colour code with armies numbers
so 3 digits happen very often
edit:
sorry my bad
I didn't saw the upper images
then you will see the hiroshima okayama or aso oita problem
remember people (like myself) use colour code with armies numbers
so 3 digits happen very often
edit:
sorry my bad
I didn't saw the upper images
Last edited by pamoa on Wed Jan 27, 2010 8:37 am, edited 1 time in total.
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
I think Tokyo name should be raised and the armies up on to the land a bit or the armies above the name.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
- Industrial Helix
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
To add to your list of nudges... Aomori could afford to go up a pixel.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
- RedBaron0
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
jefjef wrote:I think Tokyo name should be raised and the armies up on to the land a bit or the armies above the name.
That shouldn't be too hard on the big map, the small map will be difficult, I'll see what I can do though.


Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
Industrial Helix wrote:To add to your list of nudges... Aomori could afford to go up a pixel.
Actually I was thinking that if you move the name left a bit you could bring the number down beside the name. As it is now the numbers seem separate and floating away from the name.
Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
RedBaron0 wrote:Link to large image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
XML: http://www.fileden.com/files/2009/9/16/ ... nfinal.xml
Submitted XML for tests to Forza_AZ, should be just a formality, when checked on Jota's Mapmaker Tool I got no errors.
Use this checker: http://www.conquerclub.com/mapmaker/

PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
- natty dread
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
The army number on Aomori seems a bit cramped (especially in small version). Could you try moving the territory name down and put the number just above it?

- RedBaron0
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML begins
That's the one I've been using. Forza checked me, my code is good. I've got all the coordinates in what I think is now the best possible positions. Just working on placing the names around them. Should have something for you shortly.


- RedBaron0
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Re: Japan - 日本 (D, Gp, Gr) V14.0 XML checked ready to go
Large 888:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/888bigjapantest-2.jpg[/bigimg]
Large 88:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/88bigjapantest-1.jpg[/bigimg]
Large Random:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/randombigjapantest-1.jpg[/bigimg]
Small 888:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/888japantest-2.jpg[/bigimg]
Small 88:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/88japantest-1.jpg[/bigimg]
Small Random:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/randomjapantest-1.jpg[/bigimg]
Link to large image: http://i213.photobucket.com/albums/cc121/RedBaron0/bigjapanfinal.png
Link to small image: http://i213.photobucket.com/albums/cc121/RedBaron0/japanfinal.png
XML: http://h1.ripway.com/RedBaron/Japanfinal.xml
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/888bigjapantest-2.jpg[/bigimg]
Large 88:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/88bigjapantest-1.jpg[/bigimg]
Large Random:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/randombigjapantest-1.jpg[/bigimg]
Small 888:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/888japantest-2.jpg[/bigimg]
Small 88:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/88japantest-1.jpg[/bigimg]
Small Random:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/randomjapantest-1.jpg[/bigimg]
Link to large image: http://i213.photobucket.com/albums/cc121/RedBaron0/bigjapanfinal.png
Link to small image: http://i213.photobucket.com/albums/cc121/RedBaron0/japanfinal.png
XML: http://h1.ripway.com/RedBaron/Japanfinal.xml




