Oasis [Quenched]

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zimmah
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Re: Oasis -- Can you defeat the XML monster? -- [Final Forge]

Post by zimmah »

i would love to finish the map properly, but what needs to be fixed then?
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Re: Oasis -- Can you defeat the XML monster? -- [Final Forge]

Post by wcaclimbing »

zimmah wrote:i would love to finish the map properly, but what needs to be fixed then?

Talk to yeti about it, I think he is planning on doing it.
If you can provide really good perfectly centered coordinates (most of the ones on the current image aren't good enough to satisfy me. Almost all of them need to be moved to be perfect.) Then that is all that is needed.
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Re: Oasis -- Can you defeat the XML monster? -- [Final Forge]

Post by wcaclimbing »

Ok, I think this is going back to Zimmah again.
I'm never going to have other people do XML for me again ... :roll:
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skanska
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Re: Oasis -- Can you defeat the XML monster? -- [Final Forge]

Post by skanska »

arg... I wants to play already........ *dies from impatience*
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Re: Oasis -- Can you defeat the XML monster? -- [Final Forge]

Post by TaCktiX »

I'm a consistent XML person. Conquer 4's Small coordinates were done by me in fairly short order, just ask Gimil.
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Re: Oasis -- Can you defeat the XML monster? -- [Final Forge]

Post by yeti_c »

TaCktiX wrote:I'm a consistent XML person. Conquer 4's Small coordinates were done by me in fairly short order, just ask Gimil.


Gimil's lazy - I told him exactly how to do that with the utmost of ease!!

C4's are uber easy too - as it's a grid - you only need 6 Y values and 7 X values (or vice versa!)

C.
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Re: Oasis -- Can you defeat the XML monster? -- [Final Forge]

Post by zimmah »

well it's not easy to center all those coordinates perfectly, and i'm pretty busy lately, i'm sorry it took this long though. though the XML itself was done pretty quickly.

anyways, will post an update in a minute.
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Re: Oasis -- XML update! Page 48 -- [Final Forge]

Post by zimmah »

wcaclimbing wrote:
lanyards wrote:Here are the XML tests, I'll still fix those crap coords for you if you wants. :P Any requests?

Are 4 digits needed?

--lanyards


Deserts 13 and 70 are the only ones that REALLY need to be moved, but if you've got the time, It would be awesome if you could center the rest of them, also. Cause most of them could be in a better position....

Don't need 4 digits. Just 2 and 3


i moved 13 and 70 now, here is a picture of the current positions:

Image

Image




if you would like any other changes please make a list for me so i can easily adjust it to your wishes. without army circles i find it hard to know where exactly is the best place for the numbers to appair (though army circles would ruin the map so i don't say you should make army circles, just i find it hard to know where to place the numbers exactly, so that's why i ask for a list of things you want to be changed)

so if anyone has some suggestions, please write them down so i can work on them.

sorry btw for the low quality of the pictures, but the GIF format makes it look that ugly, it's about the positions anyways, the real map will look much better off course :mrgreen:
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Re: Oasis -- Can you defeat the XML monster? -- [Final Forge]

Post by wcaclimbing »

Its looking good, just a few small changes:
list:
    Wisdom and Bravery: just a few pixels to the left, so they are more centered on the territory
    Desert 38: one or two pixels to the left, so it isn't touching Clymb's name.
    Desert 66 and 67: down and to the right so they are more centered in their territories.

Everything else is excellent. There are a few that I could be picky about on the 888s, but judging by how rare it will be to see those big numbers, the changes won't be needed. Only the ones listed above need to be fixed. Just one quick update and it'll be done =D>
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Re: Oasis -- Just one XML update and we're done -- [Final Forge]

Post by benny profane »

You might want to bring Wisdom and Strength down one pixel.
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Re: Oasis -- Just one XML update and we're done -- [Final Forge]

Post by zimmah »

wcaclimbing wrote:Its looking good, just a few small changes:
list:
    Wisdom and Bravery: just a few pixels to the left, so they are more centered on the territory
    Desert 38: one or two pixels to the left, so it isn't touching Clymb's name.
    Desert 66 and 67: down and to the right so they are more centered in their territories.



army position changes:

  • centered several oasis
  • slightly moved desert 66 and grand oasis 2 to fit nicer
  • centered desert 67
  • moved 38

any more suggestions?

images:

small 888

Image

small 88

Image

large images aren't needed since they are somewhere else in this topic and the large map is not changed.

xml file link (this normally doesn't expire):

http://www.freewebs.com/zimri1987/Oasis ... 092008.xml
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Re: Oasis -- XML DONE! please comment -- [Final Forge]

Post by wcaclimbing »

Excellent!

I think it is all good now. I'll see about posting it in the XML check thread.
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Re: Oasis -- XML DONE! please comment -- [Final Forge]

Post by wcaclimbing »

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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by wcaclimbing »

darn.... there are A LOT of "territory X should border Y, but it doesnt" kind of errors in this.
I'll do the fixes myself. Expect to see the update in the next day or two.
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by zimmah »

wcaclimbing wrote:darn.... there are A LOT of "territory X should border Y, but it doesnt" kind of errors in this.
I'll do the fixes myself. Expect to see the update in the next day or two.


that's pretty much impossible, i checked all the borders, 3 times (XML check, MAP check and manual) it shouldn't have errors :shock:

Summary: 0 errors and 0 warnings detected in OasisVersion30092008.xml (13 continents, 147 territories)
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by wcaclimbing »

zimmah wrote:
wcaclimbing wrote:darn.... there are A LOT of "territory X should border Y, but it doesnt" kind of errors in this.
I'll do the fixes myself. Expect to see the update in the next day or two.


that's pretty much impossible, i checked all the borders, 3 times (XML check, MAP check and manual) it shouldn't have errors :shock:

Summary: 0 errors and 0 warnings detected in OasisVersion30092008.xml (13 continents, 147 territories)


I sent my response through PM to you and forza.
This is very strange...
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by zimmah »

wcaclimbing wrote:
zimmah wrote:
wcaclimbing wrote:darn.... there are A LOT of "territory X should border Y, but it doesnt" kind of errors in this.
I'll do the fixes myself. Expect to see the update in the next day or two.


that's pretty much impossible, i checked all the borders, 3 times (XML check, MAP check and manual) it shouldn't have errors :shock:

Summary: 0 errors and 0 warnings detected in OasisVersion30092008.xml (13 continents, 147 territories)


I sent my response through PM to you and forza.
This is very strange...


there is indeed a problem (look at the reply in PM.

i'm working on it to fix it, i'm 99% sure the problem lies in the renaming of territories. now i should only try to figure out which ones exactly.

after looking at the map updates (version 7 and current version) i noticed you didn't rename all territories consistently while in the XML i did. so now some territory names are mixed up. that's causing the 'problem'

if you look closely at your map you renamed territory 82 to 81 and so on (to fix the missing territory number) however you renamed desert 67 with desert 56! (where in the xml desert 67 is changed to 66, so now desert 66 in the xml 'thinks' it is desert 56) and some other territories have the same problem.
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by yeti_c »

zimmah wrote:
wcaclimbing wrote:
zimmah wrote:
wcaclimbing wrote:darn.... there are A LOT of "territory X should border Y, but it doesnt" kind of errors in this.
I'll do the fixes myself. Expect to see the update in the next day or two.


that's pretty much impossible, i checked all the borders, 3 times (XML check, MAP check and manual) it shouldn't have errors :shock:

Summary: 0 errors and 0 warnings detected in OasisVersion30092008.xml (13 continents, 147 territories)


I sent my response through PM to you and forza.
This is very strange...


there is indeed a problem (look at the reply in PM.

i'm working on it to fix it, i'm 99% sure the problem lies in the renaming of territories. now i should only try to figure out which ones exactly.

after looking at the map updates (version 7 and current version) i noticed you didn't rename all territories consistently while in the XML i did. so now some territory names are mixed up. that's causing the 'problem'

if you look closely at your map you renamed territory 82 to 81 and so on (to fix the missing territory number) however you renamed desert 67 with desert 56! (where in the xml desert 67 is changed to 66, so now desert 66 in the xml 'thinks' it is desert 56) and some other territories have the same problem.


You should try putting the map & XML through the new map inspector (BETA)...

www.conquerclub.com/mapmapker/index2.php

It'll probably help you!

C.
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by zimmah »

fixes:

Code: Select all

Desert#     66 65 64 63 62 61 60 59 58 57 56
changed to: 56 66 65 64 63 62 61 60 59 58 57
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by zimmah »

yeti_c wrote:
zimmah wrote:
wcaclimbing wrote:
zimmah wrote:
wcaclimbing wrote:darn.... there are A LOT of "territory X should border Y, but it doesnt" kind of errors in this.
I'll do the fixes myself. Expect to see the update in the next day or two.


that's pretty much impossible, i checked all the borders, 3 times (XML check, MAP check and manual) it shouldn't have errors :shock:

Summary: 0 errors and 0 warnings detected in OasisVersion30092008.xml (13 continents, 147 territories)


I sent my response through PM to you and forza.
This is very strange...


there is indeed a problem (look at the reply in PM.

i'm working on it to fix it, i'm 99% sure the problem lies in the renaming of territories. now i should only try to figure out which ones exactly.

after looking at the map updates (version 7 and current version) i noticed you didn't rename all territories consistently while in the XML i did. so now some territory names are mixed up. that's causing the 'problem'

if you look closely at your map you renamed territory 82 to 81 and so on (to fix the missing territory number) however you renamed desert 67 with desert 56! (where in the xml desert 67 is changed to 66, so now desert 66 in the xml 'thinks' it is desert 56) and some other territories have the same problem.


You should try putting the map & XML through the new map inspector (BETA)...

http://www.conquerclub.com/mapmapker/index2.php

It'll probably help you!

C.


thank you, but it's already fixed now, i haven't checked it yet but i'm sure it should be fixd now

link to file: http://www.freewebs.com/zimri1987/Oasis ... 102008.xml
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by zimmah »

i like the tool btw, however you spelled 'mapmapker' in the url :lol:

pretty cool stuff though, quite usefull, however would it be possible to have it print the starting armies instead of random generated/specified? so you can easily see if you did the neutrals/starting positions right? it should be possible to do that right??? then it will be really pwnage! :lol:
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by wcaclimbing »

New XML file submitted to the Map XML check thread.
I hope it works...
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by zimmah »

wcaclimbing wrote:New XML file submitted to the Map XML check thread.
I hope it works...


quite sure it should work.
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Re: Oasis -- XML DONE! Waiting for check + stamp [---, FF]

Post by wcaclimbing »

There are still more border problems in the XML.
I'll fix it myself......

It'll probably take me a day or two, cause I don't have much free time.
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Re: Oasis -- XML being fixed right now... [---, FF]

Post by wcaclimbing »

ok, I have fixed the entire XML (there were tons of border errors) and have submitted the newest version to the XML check thread.

I hope it works this time...
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