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Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Posted: Thu Aug 21, 2008 7:50 pm
by pepperonibread
edbeard wrote:sorry man. the wall just feels off.


I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.


Just upped the contrast a bit on Photoshop.

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Posted: Fri Aug 22, 2008 2:14 am
by gimil
You know, sometimes I think you guys hate me :P

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Posted: Fri Aug 22, 2008 2:39 am
by yeti_c
gimil wrote:You know, sometimes I think you guys hate me :P


Think?!

C.

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Posted: Fri Aug 22, 2008 3:10 pm
by gimil
Image

How is this wall?

I also increased the contients colours and border colours.

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Posted: Fri Aug 22, 2008 3:27 pm
by RjBeals
edbeard wrote:s
I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.


See the 2 compared - this is what I was speaking of.

Image

Edit..
Oh - and i prefer the 3D wall to this new top-view wall.

Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Posted: Fri Aug 22, 2008 3:34 pm
by gimil
Image

How is this.

Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Posted: Fri Aug 22, 2008 3:36 pm
by MrBenn
Hmmm... I think I slightly prefer the brighter version in RJ's epilepsy-inducing example... :?

Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Posted: Fri Aug 22, 2008 7:07 pm
by edbeard
I like this wall actually. It fits in with the clean/simple way the rest of the map is portrayed.

Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Posted: Fri Aug 22, 2008 11:00 pm
by Mjinga
Could you up the contrast a tiny bit more? It seems like the map has been faded, or it's being viewed through a screen.

Other than that, love it to pieces.

Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Posted: Sat Aug 23, 2008 4:50 am
by gimil
When I get home ill up the contrast a little more. But this monitor at work shows a higher contrast than my laptop at home. :P

Re: [Official] British Isles P49 [I, GP, Gr, X] [Final Forge]

Posted: Sat Aug 23, 2008 1:11 pm
by gimil
Image

Contrast upped a little more. Happy bunnies?

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sat Aug 23, 2008 1:12 pm
by yeti_c
Gimil - can you fix
a) Dorset
b) Donegal
c) Hebrides

C.

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sat Aug 23, 2008 1:15 pm
by gimil
yeti_c wrote:Gimil - can you fix
a) Dorset
b) Donegal
c) Hebrides

C.


Image

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sat Aug 23, 2008 1:43 pm
by AndyDufresne
Hebrides territory is still missing its name, isn't it?


--Andy

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sat Aug 23, 2008 1:44 pm
by gimil
AndyDufresne wrote:Hebrides territory is still missing its name, isn't it?


--Andy

:-$

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sat Aug 23, 2008 1:44 pm
by yeti_c
AndyDufresne wrote:Hebrides territory is still missing its name, isn't it?


--Andy


Yeah - I just told him that in Skype!!

C.

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 7:10 am
by gimil
Image

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 11:00 am
by Thezzaruz
edbeard wrote:I'd like to see the one-way arrows go over the wall to clear up any confusion.

that might be really ugly though. And, I'm not a fan of this wall as is.


The added arrows are great for explanatory reasons but they look a bit guff tbh. Is it possible to make the wall into some sort of "M" like shape? Or incorporate the arrows into the walls? (a bit like "Control Tower" or "Hangar A" from the Pearl Harbor map)



gimil wrote:You know, sometimes I think you guys hate me :P


Only in the nicest of ways. ;)

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 11:02 am
by gimil
Thezzaruz wrote:
edbeard wrote:I'd like to see the one-way arrows go over the wall to clear up any confusion.

that might be really ugly though. And, I'm not a fan of this wall as is.


The added arrows are great for explanatory reasons but they look a bit guff tbh. Is it possible to make the wall into some sort of "M" like shape? Or incorporate the arrows into the walls? (a bit like "Control Tower" or "Hangar A" from the Pearl Harbor map)


I disagree with your point and idea we will see what other think thou :D

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 11:07 am
by Androidz
nice revamp gimil:D Ive playd this map lots of time i everytime tought it was a impassible between Lincolnshire + Midlands, to Yourkshire. i guess ive been wrong:D Thx for showing me this.

Kinda strange why no one every has attacked me there:S.

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 12:06 pm
by ZeakCytho
What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 12:07 pm
by yeti_c
ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?


That would've worked on the old 3D wall - but not sure it works on the new top down wall??

C.

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 12:09 pm
by ZeakCytho
yeti_c wrote:
ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?


That would've worked on the old 3D wall - but not sure it works on the new top down wall??

C.


Hmm...I guess not. Something looks out of place about the arrows to me, though.

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 12:11 pm
by yeti_c
ZeakCytho wrote:
yeti_c wrote:
ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?


That would've worked on the old 3D wall - but not sure it works on the new top down wall??

C.


Hmm...I guess not. Something looks out of place about the arrows to me, though.


I think it might be the extra arrow and legend in the sea - do we need that now?

C.

Re: [Official] British Isles P50 [I, GP, Gr, X] [Final Forge]

Posted: Sun Aug 24, 2008 4:41 pm
by gimil
yeti_c wrote:
ZeakCytho wrote:
yeti_c wrote:
ZeakCytho wrote:What if you keep the arrows where they are but make them curved, so they look like they're going over the wall?


That would've worked on the old 3D wall - but not sure it works on the new top down wall??

C.


Hmm...I guess not. Something looks out of place about the arrows to me, though.


I think it might be the extra arrow and legend in the sea - do we need that now?

C.


Agreed!