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Re: Eliminate deferred troops on first turn only

Posted: Tue Dec 28, 2010 5:07 pm
by Woodruff
HaireWolf1 wrote:Woodruff this thread does deal with deferred troops therefore I don't think I "necro-bumped" as you call it. If I did necro-bump I wasn't aware of it and would not have intentionally hijacked a thread.


This thread does not deal with eliminating deferred troops entirely, which is what you're proposing. Aside from that, necro-bumping refers to the time involved since the last post in the thread. Within this forum, necro-bumping is fine as long as the post remains on topic. Which was my point.

Re: Eliminate deferred troops on first turn only

Posted: Tue Dec 28, 2010 11:54 pm
by greenoaks
TheForgivenOne wrote:
stahrgazer wrote:
HaireWolf1 wrote:Deferred troops should be eliminated altogether.


Agreed! This thread should be changed to eliminate deferred troops, not "on first turn only."

Yes, we all miss turns, sometimes even players who have set up substitutes, return to find their fill-in missed the turn, too. But of any game I've ever played, CC is the only game that tries to make it up to the player who missed. Even games that design a 'skip' option into them, have a penalty for skipping a turn.... but not CC. Saying, "but they miss a chance to take spoils," is not the same as a penalty for skipping the turn, because spoils are not guaranteed when the turn is taken appropriately, and not every player would even try for a spoils.

In CC, Deadbeating is not allowed, but that's missing 3 turns in a row...still, the implication is, "you should take your turns."

By giving players who miss their turns deferred troops, the game rewards missing turns.


So let's be like all the other websites? Let's conform! Maybe we should add a resign button too because all the other websites offer it too... [/sarcasm]


i agree, let's be more like those other sites that struggle to attract players, let alone keep them

but why stop there, we should punish the casual gamer as harshly as possible to ensure they never return

how about if anyone misses a turn they are automatically booted from every game they are in
a cell in Supermax: Prison Riot! is named after them
when the jail is full, a game starts
the winner is granted a pardon & allowed to return to CC
all the losers lost their deathrow appeal and are executed

Re: Eliminate deferred troops on first turn only

Posted: Wed Dec 29, 2010 3:45 am
by Teflon Kris
Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.

Re: Eliminate deferred troops on first turn only

Posted: Wed Dec 29, 2010 4:36 am
by TheForgivenOne
DJ Teflon wrote:Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.


That's because the Multi Hunters have deemed this "sneaky trick" against the rules.

viewtopic.php?f=239&t=97871&hilit=b00060+warned

Re: Eliminate deferred troops on first turn only

Posted: Wed Dec 29, 2010 9:00 am
by greenoaks
TheForgivenOne wrote:
DJ Teflon wrote:Deferred troops should be eliminated in freestyle, although this is part of a bigger problem.

If you are going second in freestyle, you can deliberately miss.

Then you are going first, with a bunch of deferred troops at the end of your turn!

Nasty trick.

Even nastier if played on City Mogul with freestyle settings.

Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.

The only good thing about this loophole is that not too many sneaky players seem to use it.


That's because the Multi Hunters have deemed this "sneaky trick" against the rules.

viewtopic.php?f=239&t=97871&hilit=b00060+warned

i haven't played that map yet

i have noticed Blitzaholic creates dozens of games

but i guess when you're the Conquerer all 20,000 of us look like farmhands

Re: Eliminate deferred troops on first turn only

Posted: Wed Dec 29, 2010 10:49 am
by Woodruff
DJ Teflon wrote:Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.


I was under the impression that if you miss the manual deployment phase, those troops are lost permanently...that's not the case?

Re: Eliminate deferred troops on first turn only

Posted: Wed Dec 29, 2010 12:10 pm
by drunkmonkey
So, this is now a GD thread about everyone's different thoughts on deferred troops? I should have known better to start a suggestion with "deferred troops" in the title. To be fair, at the time I was under the impression that this forum mattered.

Re: Eliminate deferred troops on first turn only

Posted: Wed Dec 29, 2010 4:26 pm
by TheForgivenOne
Woodruff wrote:
DJ Teflon wrote:Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.


I was under the impression that if you miss the manual deployment phase, those troops are lost permanently...that's not the case?


City Mogul has no troops to deploy from my knowledge. It's classified as a "Starting Position" map in the XML, so the troops you are going to deploy are already there, so in the first round, when you press Begin Turn, it asks you to end your turn due to no troops being able to be deployed.

A few maps run like this, such as Lunar War

Re: Eliminate deferred troops on first turn only

Posted: Thu Dec 30, 2010 2:08 am
by Woodruff
TheForgivenOne wrote:
Woodruff wrote:
DJ Teflon wrote:Some 'sucker' joins thinking he can go first on a map where it makes a big difference. Oh no he's not because you just miss the manual deploy of 0 troops and end up going first yourself.


I was under the impression that if you miss the manual deployment phase, those troops are lost permanently...that's not the case?


City Mogul has no troops to deploy from my knowledge. It's classified as a "Starting Position" map in the XML, so the troops you are going to deploy are already there, so in the first round, when you press Begin Turn, it asks you to end your turn due to no troops being able to be deployed.


Ah, gotcha...I hadn't thought of that. So then my impression is correct for the most part?

no reffered troops

Posted: Tue Jan 04, 2011 1:50 pm
by BoyWonder
sorry to say but I reakon reffered troops is a stupied idea I mean when deadbeats miss turns do you think they should still get troops from turns they coundnt be bothered to play. :shock:

also it can work out as advantages in classic games making themselfs look weak then smashing everything in one round its disgusting :sick: :sick:

it is encouraging people to miss turns :cry:

so others have to wait ages :(

but if it was done earlyer :o :o it shall be a lot better for people with high attendance who dont need sneaky tactics to win =D>


boywonder :D

Re: no reffered troops

Posted: Tue Jan 04, 2011 2:05 pm
by sensfan
ok firstly, smilies are kreeping me out. this has been suggested before, but i dont know why i hasnt been eliminated.

but whats your alternative BoyWonder?

Re: no reffered troops

Posted: Tue Jan 04, 2011 2:07 pm
by MNDuke
Two questions:

1. Who is referring the troops?

2. Where or what are they being referred to or for?

Re: no reffered troops

Posted: Tue Jan 04, 2011 2:08 pm
by Royal Panda
MNDuke wrote:Two questions:

1. Who is referring the troops?

2. Where or what are they being referred to or for?


I wish to refer this to an independent adjudicator!

Re: no reffered troops

Posted: Tue Jan 04, 2011 2:36 pm
by IcePack
This has been suggested before, please do a little research before you post a suggestion.

Previously on CC....

viewtopic.php?f=4&t=122134&hilit=deferred+troops

Re: no reffered troops

Posted: Tue Jan 04, 2011 10:28 pm
by greenoaks
BoyWonder wrote:sorry to say but I reakon reffered troops is a stupied idea I mean when deadbeats miss turns do you think they should still get troops from turns they coundnt be bothered to play. :shock:

boywonder :D

deadbeats do not miss turns & they don't get any troops because they have already been booted from the game

however i do think it would be fun to get reefered troops

Re: no reffered troops

Posted: Tue Jan 04, 2011 10:41 pm
by Woodruff
greenoaks wrote:
BoyWonder wrote:sorry to say but I reakon reffered troops is a stupied idea I mean when deadbeats miss turns do you think they should still get troops from turns they coundnt be bothered to play. :shock:

boywonder :D

deadbeats do not miss turns & they don't get any troops because they have already been booted from the game

however i do think it would be fun to get reefered troops


Sometimes, I suspect my dice are reefered.

missing turns

Posted: Sat Jan 08, 2011 12:48 pm
by chevy1269
i have noticed in a lot of games i have been playing that opponents are missing alot of turns just to gain massive armies to win game this needs to be changed there should be a limit to armies that you get after missing a turn or 2

thanks chevy1269

Re: missing turns

Posted: Sat Jan 08, 2011 1:14 pm
by TheForgivenOne
chevy1269 wrote:i have noticed in a lot of games i have been playing that opponents are missing alot of turns just to gain massive armies to win game this needs to be changed there should be a limit to armies that you get after missing a turn or 2

thanks chevy1269


They don't get any more armies than they would have if they played their turns. You only get deferred what you missed. So if you were supposed to get 3 troops in Round X but missed, the next turn you'd have 3 troops to deploy after you finished attacking. They don't gain anything from missing turns.

Re: missing turns

Posted: Sun Jan 09, 2011 7:09 pm
by chevy1269
so what im saying is this if you miss a turn and you were getting 8 armies and then miss anthor turn and get 8 thats 16 = the 8 thats 24 armies going down at onne time and i see it alot. and you cant fight that many they also turned in sets too when they come back from there 2 turn vacation from the game.

Re: missing turns

Posted: Sun Jan 09, 2011 9:03 pm
by greenoaks
chevy1269 wrote:so what im saying is this if you miss a turn and you were getting 8 armies and then miss anthor turn and get 8 thats 16 = the 8 thats 24 armies going down at onne time and i see it alot. and you cant fight that many they also turned in sets too when they come back from there 2 turn vacation from the game.

that is not what he is saying

he said you get the 16 after you have taken your turn

as for the cards if they come back and cash then they could have cashed earlier. you have the advantage by getting 2 extra turns to prepare for them

Re: missing turns

Posted: Sun Jan 09, 2011 11:17 pm
by TheForgivenOne
greenoaks wrote:
chevy1269 wrote:so what im saying is this if you miss a turn and you were getting 8 armies and then miss anthor turn and get 8 thats 16 = the 8 thats 24 armies going down at onne time and i see it alot. and you cant fight that many they also turned in sets too when they come back from there 2 turn vacation from the game.

that is not what he is saying

he said you get the 16 after you have taken your turn

as for the cards if they come back and cash then they could have cashed earlier. you have the advantage by getting 2 extra turns to prepare for them


Exactly. They easily could have done this IF they played their turn. Just deployed their "8" all 3 turns. Viola! 24 troops.

Re: missing turns

Posted: Mon Jan 10, 2011 12:04 am
by Evil Semp
greenoaks wrote:as for the cards if they come back and cash then they could have cashed earlier. you have the advantage by getting 2 extra turns to prepare for them


You forgot to mention that if they have a set after missing two turns they would not have received any cards for their missed turns, which is a disadvantage also.

Re: missing turns

Posted: Mon Jan 10, 2011 1:00 am
by Queen_Herpes
Seems like lots of players are concerned about the missed turn benefit. Perhaps someone in Canada could take note.

Re: missing turns

Posted: Mon Jan 10, 2011 1:01 am
by TheForgivenOne
Queen_Herpes wrote:Seems like lots of players are concerned about the missed turn benefit. Perhaps someone in Canada could take note.


Also seems like more players explaining how it is not a benefit.

Re: missing turns

Posted: Mon Jan 10, 2011 1:32 am
by Woodruff
Queen_Herpes wrote:Seems like lots of players are concerned about the missed turn benefit. Perhaps someone in Canada could take note.


Other than the fact that it's not a benefit, you mean?