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Re: Baltic Crusades [2 Jan 2012]
Posted: Wed Feb 08, 2012 4:03 am
by thenobodies80
ender516 wrote:my wife's birthday today,
Happy Birthday to your wife!
ender516 wrote:(It's hard to get enthusiastic about recentering coordinates after all the work I did with theBastard's images.)
Yeah I know, it was also hard for me to decide to autostrip the graphics stamp and go back in the map production, but sometimes
the end justifies the means. We're almost there mate, keep it on.. the time is a mapmaking enemy.

Nobodies
Re: Baltic Crusades [2 Jan 2012]
Posted: Tue Feb 14, 2012 12:14 pm
by Gillipig
I've wanted to play this map for many months. When do you think you can send it to beta?
Re: Baltic Crusades [2 Jan 2012]
Posted: Tue Feb 14, 2012 12:42 pm
by ender516
Sorry to be slow with this. I barely got into it on the weekend, as I had some baseboard to install in the basement. All part of the redecorating to be done before the new couch shows up for the rec room. I will keep trying to fit this map in.
Re: Baltic Crusades [2 Jan 2012]
Posted: Sun Feb 19, 2012 1:04 pm
by thenobodies80
The turtle is infecting the tech dept with his "S.P."virus?
Re: Baltic Crusades [2 Jan 2012]
Posted: Sun Feb 19, 2012 4:41 pm
by ender516
Well, here it is at last -- the version of the XML with the small map coordinates updated to suit
http://www.wcforums.org/foundry/BalticCrusades/baltic5.4s.png:
http://www.fileden.com/files/2009/11/9/2644838/Baltic_Crusades/Baltic_Crusades_1.16.xmlPlease note that I have centred the troops on the hulls of the ships consistently, but this slightly obscures the label of Visby ship (and to a lesser extent, Danzig ship). I suggest that the labels be moved a bit to clear this up.
Re: Baltic Crusades [2 Jan 2012]
Posted: Sun Feb 19, 2012 6:21 pm
by thenobodies80
Nice!

I'll test it tomorrow. Thanks ender

Re: Baltic Crusades [25 Feb 2012]
Posted: Sat Feb 25, 2012 1:16 pm
by thenobodies80
Changed as requested and submitted for the official check!

Re: Baltic Crusades [25 Feb 2012]
Posted: Mon Mar 05, 2012 11:42 pm
by Nola_Lifer
Where are yall at with this one?
Re: Baltic Crusades [25 Feb 2012]
Posted: Wed Mar 07, 2012 6:29 pm
by natty dread
A few graphical suggestions:
- Remove the forest between Nadruvia / Samland. It serves no gameplay purpose, and it partially obscures the border, potentially causing some confusion.
- Move the border between Nadruvia / Sudovia to the right a bit at the upper edge, so that no one will mistakenly think that Ragnit borders Sudovia.
Re: Baltic Crusades [25 Feb 2012]
Posted: Sun Mar 25, 2012 6:37 pm
by thenobodies80
After some discussion behind the scenes we agreed about re write the xml to have random drop on everything except for ships,castles,towns and cities that have to start neutral.
Ender can you change it accordingly ?
Re: Baltic Crusades [25 Feb 2012]
Posted: Sun Mar 25, 2012 11:05 pm
by ender516
Yes, I can. Here it is, with the 33 cities, towns, castles, and ships set to neutral:
With a total of 59 territories, that leave 26 territories up for grabs in the drop, which is an acceptable number.
Re: Baltic Crusades [25 Feb 2012]
Posted: Fri Mar 30, 2012 1:42 am
by natty dread
http://www.fileden.com/files/2009/11/9/ ... s_1.17.xmlIs this the official xml now? The one that should be checked?
Re: Baltic Crusades [25 Feb 2012]
Posted: Fri Mar 30, 2012 12:00 pm
by ender516
natty dread wrote:http://www.fileden.com/files/2009/11/9/2644838/Baltic_Crusades/Baltic_Crusades_1.17.xml
Is this the official xml now? The one that should be checked?
I sure hope so. I didn't post in the official XML check topic with this version, because I didn't do it before. I thought I would leave it to tnb80 again.
Re: Baltic Crusades [25 Feb 2012]
Posted: Mon Apr 02, 2012 4:24 am
by natty dread
natty dread wrote:A few graphical suggestions:
- Remove the forest between Nadruvia / Samland. It serves no gameplay purpose, and it partially obscures the border, potentially causing some confusion.
- Move the border between Nadruvia / Sudovia to the right a bit at the upper edge, so that no one will mistakenly think that Ragnit borders Sudovia.
Any comment on these?
Re: Baltic Crusades [25 Feb 2012]
Posted: Mon Apr 02, 2012 11:49 am
by ender516
natty dread wrote:natty dread wrote:A few graphical suggestions:
- Remove the forest between Nadruvia / Samland. It serves no gameplay purpose, and it partially obscures the border, potentially causing some confusion.
- Move the border between Nadruvia / Sudovia to the right a bit at the upper edge, so that no one will mistakenly think that Ragnit borders Sudovia.
Any comment on these?
Well, I agree, especially since they don't involve XML changes.

Speaking of which, the latest XML version (1.17) should be put in the first post.
Re: Baltic Crusades [25 Feb 2012]
Posted: Tue Apr 03, 2012 1:27 pm
by natty dread
Ok, one thing... there seems to be several bonus areas that have one territory that is not a part of the bonus area, but gives an extra bonus if held... yet, looking at the map, these territories are in no way distinct from the rest of the bonus area - this can and will confuse players, who will be angrily posting "why is player X getting a bonus despite not holding the entire area!"
In Napoleonic Europe, these "extra territories" are marked with stripes... perhaps something similar could be done here?
Re: Baltic Crusades [25 Feb 2012]
Posted: Tue Apr 03, 2012 1:47 pm
by thenobodies80
If you're referring to the white regions, they were on the map, they were removed under isaiah's suggestion because it's explained in the legend (that is enough also for me) and because people found them confusing.
I hate stripes on maps and tbh napoleonic europe is not a map that can be used as example for clarity

(sorry kab)
Re: Baltic Crusades [25 Feb 2012]
Posted: Tue Apr 03, 2012 1:55 pm
by natty dread
thenobodies80 wrote:If you're referring to the white regions, they were on the map, they were removed under isaiah's suggestion because it's explained in the legend (that is enough also for me) and because people found them confusing.
I hate stripes on maps and tbh napoleonic europe is not a map that can be used as example for clarity

(sorry kab)
But the current arrangement is even less clear. It's not instantly clear that certain territories aren't required for the bonuses - the information is hidden in the legend...
Now I wouldn't want to quote the Foundry Guidelines to the Foundry Foreman, but they do say:
"Any information you need to know to play a map should be easy to gather by looking at the map itself. "
Ok, so you don't want to use stripes, you could still mark the territories in some way so that it's obvious they aren't part of the main bonus areas. Maybe colour them gray or something.
Re: Baltic Crusades [25 Feb 2012]
Posted: Tue Apr 03, 2012 2:12 pm
by thenobodies80
Yeah I know....i'll find something, just I'm really grumpy these days.
Re: Baltic Crusades [25 Feb 2012]
Posted: Tue Apr 03, 2012 2:53 pm
by ender516
Just put the pale areas back in place. (I can hardly believe I didn't notice they were gone.) I don't see what is confusing about them. How many people were confused? Have they ever played World 2.1?
Re: Baltic Crusades [25 Feb 2012]
Posted: Wed Apr 04, 2012 3:32 am
by thenobodies80
I'm abusing of my CA power to move this map on vacation for the time being. I have more urgent things to do than spend time on this neverending map....
[Moved] on vacation
Re: [Vacation valid till Sep. 2012] - Baltic Crusades
Posted: Wed Apr 04, 2012 4:20 am
by koontz1973
A real shame.

Re: [Vacation valid till Sep. 2012] - Baltic Crusades
Posted: Wed Apr 04, 2012 5:12 am
by thenobodies80
koontz1973 wrote:A real shame.

That I put it on vacation or that after 27 months is still considered not good enough?
I had to leave it die when I had the occasion....ah ah ah - ih ih ih (psycho-crazy laugh)
Re: [Vacation valid till Sep. 2012] - Baltic Crusades
Posted: Wed Apr 04, 2012 6:51 am
by koontz1973
thenobodies80 wrote:koontz1973 wrote:A real shame.

That I put it on vacation or that after 27 months is still considered not good enough?
I had to leave it die when I had the occasion....ah ah ah - ih ih ih (psycho-crazy laugh)
That another map that has passed through months of foundry scrutiny falls at the last hurdle because a point has not been made earlier when in the gameplay and graphics stage [twice now].
I hope you find time later to finish it like cairnswk did with Rail Asia.
Re: [Vacation valid till Sep. 2012] - Baltic Crusades
Posted: Wed Apr 04, 2012 10:40 pm
by Falkomagno
this map is awesome! adopt some resolution and launch it. I really like it!. Is much better than others already released