Age of Realms: Mayhem [Quenched]

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jleonnn
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Re: Age of Realms: Mayhem [Quenched]

Post by jleonnn »

then don't step out of the sanctuary... attack the blood water territs(red ones surrounding the island) and they can attack ports
6_roller
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Re: Age of Realms: Mayhem [Quenched]

Post by 6_roller »

jleonnn wrote:then don't step out of the sanctuary... attack the blood water territs(red ones surrounding the island) and they can attack ports


That doesn't really help does it, you're on no bonus and having to attack a port, and then a castle to get any bonuses.

Like to hear from a winning sanctuary player...
6_roller
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Re: Age of Realms: Mayhem [Quenched]

Post by 6_roller »

In the game play for the map, did the played starting on sanctuary ever win?
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riskfreak
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Re: Age of Realms: Mayhem [Quenched]

Post by riskfreak »

I just finished a 1v 1 game ,and before I mopped up the last few enemies., I tried, but could not find a way into the Sanctuary.
I attacked the sanctuary island' s dock a bunch of times, from the Aoria-area dock, and it kept on replacing with 1 neutral army. I couldnt advance. Is there a bug?

Was i supposed to advance thru someplace else?

rf
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iancanton
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Re: Age of Realms: Mayhem [Quenched]

Post by iancanton »

the dock is attached to u'rl, so u'rl is the region u must attack if u want to conquer the sanctuary.

ian. :)
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jleonnn
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Re: Age of Realms: Mayhem [Quenched]

Post by jleonnn »

6_roller wrote:
jleonnn wrote:then don't step out of the sanctuary... attack the blood water territs(red ones surrounding the island) and they can attack ports


That doesn't really help does it, you're on no bonus and having to attack a port, and then a castle to get any bonuses.

Like to hear from a winning sanctuary player...


You get bonus for holding blood water territs... I've won tons of times... what you need to do is take all the blood water territs, drop and drop and drop on the sanctuary and wait. If the guy bombards one of your blood water territs, attack him with your stack. If his bonus too much, attack him through your port... your stack should enough
DBSpenser
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Re: Age of Realms: Mayhem [Quenched]

Post by DBSpenser »

Might I suggest something: It seems when I play this map, it's so easy for the player taking the first turn of each round to win. Unlike classic Risk, the troop numbers increase and decrease each turn exponentially (ie take a Rune, get +2*castles, village +1*castles). In classic, troop numbers increase and decrease more linearly (ie take a continent, get +2 or so), but it's very difficult to take a continent and keep it, whereas Runes and Villages are so insulated by neutrals they're easy to keep. By the time the 3rd or 4th turn comes, the first player that round has a huge bonus, enough to break through the molasses of the neutral territories and overrun another player, and because troops increase so rapidly, it's virtually impossible to stop him.
Perhaps, and I know these suggestions would radically alter the map, but what about giving troops for holding territories (like classic) but a lot of them, to decrease the early lead player 1 gets. Or perhaps making Rune pairs, like in Might or Magic.
Or maybe I just suck at this map and am making excuses...
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natty dread
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Re: Age of Realms: Mayhem [Quenched]

Post by natty dread »

Ok, how about giving suggestions to maps that are currently in development or in beta. Because the chances are infinitesimally slim that any changes will be introduced to a map that has been in play for years, is very popular, and the maker of which is no longer on the site...
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t4mcr53s2
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Re: Age of Realms: Mayhem [Quenched]

Post by t4mcr53s2 »

there's a map glitch here; a whole region is not included in fog on AOR3..Game 13840279
I wish either my father or my mother, or indeed both of them as they were in duty both equally bound to it, had minded what they were about when....

If 2 player fog game,please allow 12 hour snap courtesy, or post what I could have seen.... Thank you
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Gilligan
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Re: Age of Realms: Mayhem [Quenched]

Post by Gilligan »

t4mcr53s2 wrote:there's a map glitch here; a whole region is not included in fog on AOR3..Game 13840279


If you mean Xi region, read the bit on the right side of the map about Xi.
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