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Soccer stadium- map idea
Posted: Mon Aug 06, 2007 10:56 am
by misterman10
snufkin wrote:I want to see a referee and a couple of linesmen.
maybe there could be a negative bonus for attacking (holding) them.
to make up for the negative bonus they should be able to attack everyone on the field like real referees.
the other football (soccer) map drafts were more about the stadium than the game. I like this one better..
Alright, I wasn't really sure where the gameplay would go so I left it open. From the posts, I'm guessing that I shouldn't do anything with the stadium itself and instead make all the territories on field players or referees. Good idea with the referees
Soccer stadium- map idea
Posted: Mon Aug 06, 2007 10:57 am
by misterman10
Kaplowitz wrote:misterman10 wrote:Kaplowitz wrote:It is very interesting...
In a good way or bad way
in a good way, i like how it is like a real soccer game, with certain players attacking eachother.
Maybe do something with the goalie, and points.
Ya, I wasn't sure where the gameplay would go on this one, I decided not to do anything with the stadium itself and only concentrate on the field. I'll try to find some way to incorporate the goalie and points.
wat about a futuristic map?
Posted: Mon Aug 06, 2007 1:02 pm
by firewarrior101
a map like of a earth wich is partly nuclear infested and you fight it out for the safe areas or u get bonuses if u control a portion of the infested parts and u get a "mutated" army bonus. also u might have to link up recources and factoriees to get bounuses.
Posted: Mon Aug 06, 2007 5:48 pm
by EvilPurpleMonkey
Fircoal wrote:EvilPurpleMonkey wrote:Dude, is this map from that Pokemon movie with Deoxys?
no it isn't.
Well, as long as it's not pokemon.
chronicles of prydain map
Posted: Mon Aug 06, 2007 7:14 pm
by taranwandrer
i have brought this up before.
this would be a fun map in the spirit of castle risk and risk
it is PRYDAIN...the imaginary world that the disney animated movie THE BLACK CAULDRON took place in.
check it out
THANTOS is i think making a map , but he might have stopped
ask him for pointers
but someone please make this map!
http://www.lloydalexanderbooks.com/map.htm
European Parliment
Posted: Tue Aug 07, 2007 6:08 am
by rebelman
The European Parliment
strikes me as a very good idea to work on with lots of scope it could be a bit like the US Senate one that already exists.
The make up of the parties is as follows: (would make good continents)
You could further sub divide these by the parties that make them up.
There is also plenty of scope to factor in the other EU institutions.
Posted: Tue Aug 07, 2007 8:08 am
by Simonov
this would be a good map:
or

Posted: Tue Aug 07, 2007 8:29 am
by jasnostj
Sounds like a good idea, more appealing to a European like me than the US Senate map. But are you going to change the bonuses after every election?
BTW, your image is old, here is the latest:
And here is a list with all members, by country and fraction:
http://www.europarl.europa.eu/members/expert/groupAndCountry.do?language=EN
Posted: Tue Aug 07, 2007 9:11 am
by Coleman
I think it'd be better if it was like the US Senate map in that it doesn't use the real members so there is no need to depend on real world changes or events.
Posted: Tue Aug 07, 2007 9:19 am
by gimil
This may risk becoming to similar to the US map so id advise caution when putting it together

Posted: Tue Aug 07, 2007 9:35 am
by DiM
if there was a poll i'd definitely vote NO for just 3 simple reasons
1. the map has a identical theme and design to an existing map
2. the existing map isn't enjoying too much success so i doubt this one will
3. this quote from the rules:
A map should be ‘inherently unique either in game play, location, or style’
Posted: Tue Aug 07, 2007 9:40 am
by gimil
DiM wrote:A map should be ‘inherently unique either in game play, location, or style’
The map is in a different location
I think if we can get a good solid layout shown then everyone can make a better judgement
Posted: Tue Aug 07, 2007 9:59 am
by jasnostj
I then vote to REPLACE the US Senate map by this one, if it is not played much anyway. The European Parliament makes a much better CC map, with several (eight) different fractions, each made up from several parties from different countries. Boring American two-party politics is nothing compared to this.
New Map: Native American Tribes
Posted: Tue Aug 07, 2007 11:15 am
by biotxlub
Native American Tribes
Territories: 41
This is a new map that I designed. Each of the territories within a dreamcatcher can attack each other, and the connecting lines show which territory in one dreamcatcher can attack a territory in another. Connecting lines also show which territories can attack feathers. As stated as the bottom of the map, feathers can attack each other. Bonuses are also stated. I'm completely open to comments and suggestions, so please feel free. I haven't written an XML file yet -- I'd like to wait and see if anyone thinks any changes should be made to the map.
Thanks,
biotxlub
Posted: Tue Aug 07, 2007 11:21 am
by wcaclimbing
Not good enough gameplay, in my opinion.
Having 6 continents that are all shaped the same will most likely lead to boring, predictable battles.
Give them different shapes and more variety!
Posted: Tue Aug 07, 2007 11:22 am
by misterman10
First off, where are the bonuses stated? Secondly, I like the general idea of this map, but it is too symmetrical and even. I would suggest changing the number of territories in each country so that they differ from one another. Also, I think their should be more connections into each country. From what I can tell, all of the outer countries are way too easy to defend. Maybe connect the bottom left with the top left one.
Overall, I like the idea, but in terms of gameplay it still needs a way to go.
Congrats on your first map
EDIT: nevermind, I see the bonuses
Posted: Tue Aug 07, 2007 11:25 am
by wcaclimbing
I hope this will be better then Senate.
Posted: Tue Aug 07, 2007 11:30 am
by biotxlub
List of bonuses is in the bottom right corner. Holding A gives +2, holding B gives +3, etc...
I actually did have the top left and bottom left connected, but for some reason, left it off. As far as connecting lines, I didn't want as many because I think that would make it more difficult to get around. But then, they could be easier to defend, yes. Wca, thanks, I was trying to decide on a way to skew the images so they're not exactly symmetrical. But, I really like how the dreamcatchers are divided up. I've tried different ways, but unless I decrease some of them... increasing the number of territories in any of them would make the names harder to see, and harder to read.
Thanks for the suggestions so far.
Needs Improvement
Posted: Tue Aug 07, 2007 11:35 am
by Keredrex
Try Using just One Dreamcatcher... But Make it Big... With Other Smaller Circles Attached and Some Other things for territories... Like Beads, Stones and Arrowheads... There are ways to make this work but what you have now is too Symmetrical ... and The Background has got to go
Maybe even put it next to a tomahawk with similar decorations and make a map out of that
Posted: Tue Aug 07, 2007 2:27 pm
by Goz83
Great idea Bio I suggest spicing up the colours of the dream catchers. some of them look too much the same. May i also suggest using snakes or something to connect the catchers rather than lines. perhaps american eagles or other birds of prey would look better than feathers? think about it.
Star Wars
Posted: Tue Aug 07, 2007 2:53 pm
by volfan
How about a Star Wars map. I am no good at cartography so I won't come up with the board. But I thought it would be a great idea.
Here's the map.
Posted: Tue Aug 07, 2007 3:13 pm
by volfan
If anyone would be willing to make a map then please reply.
Posted: Tue Aug 07, 2007 4:14 pm
by Blastshot
What about a Checkers map? No bonuses, but you can only attack at an angle, and you start out on either side with neutrals in the middle.
NATIVE TRIBES
Posted: Tue Aug 07, 2007 4:23 pm
by biotxlub
Native Tribes
Territories: 53
I designed another map that I'm working on modifying at the moment (posted in another topic) but this is another that I'd like to post and get everyone's thoughts on. In the bottom right corner of the map, there is a list of bonuses for holding each area, as well as showing what the impassable border is. ALL other borders are passable, except the two blue ones. There is also a bonus of +1 for holding a symbol (dreamcatcher, tomahawk, teepee, arrowhead) or +4 for holding all of them. Connecting lines show which symbol can be attacked from which territories. They can also attack each other. The problem I see at the moment is that some of the tribe names are very hard to read, since the background rugs are dark, but that is easily fixable.
Suggestions?
Thanks,
biotxlub
Posted: Tue Aug 07, 2007 4:25 pm
by biotxlub
Thanks for the responses. I'm working on modifying the map. Goz, I like your line ideas. I hope to revise it tonight or tomorrow, and I will post a new version in this topic. Other than that, I posted a 2nd Native American map (called Native Tribes) and it's completely open to suggestions.
Thanks!