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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Sat Jun 28, 2008 9:26 am
by gimil
Since terrirtoy XML was changed fron <country> to <territory> I dont think its worked properly.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Sat Jun 28, 2008 1:45 pm
by mibi
max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please

Unless it is the win condition get rid of the bit that said "hold all gang members +20.
surviving is far from winning. i don't think people will be confused.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Sat Jun 28, 2008 8:33 pm
by Joodoo
interesting map which raises a few questions from me:
1.How many territories are there?
2.I cannot find "the hole", could you point it out for me?
3.Could gang members in the yard attack any other gang member in the yard?
4.Would it be more interesting if you added a gang boss and made a bonus for it?
this map looks very nice...
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Sat Jun 28, 2008 9:35 pm
by DiM
Joodoo wrote:interesting map which raises a few questions from me:
1.How many territories are there? 145
2.I cannot find "the hole", could you point it out for me? look at the bottom of the map in the center, where coleman, and mibi are
3.Could gang members in the yard attack any other gang member in the yard? yes
4.Would it be more interesting if you added a gang boss and made a bonus for it? there's a gang leader for each gang
this map looks very nice...
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Tue Jul 01, 2008 11:50 am
by max is gr8
mibi wrote:max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please

Unless it is the win condition get rid of the bit that said "hold all gang members +20.
surviving is far from winning. i don't think people will be confused.
But I who have played many conquerclub maps misinterpreted it. Now it may just be me but I had to read through the legend to understand. Normally I don't need to to discover whether I am right. Normally I only read the legend when I am heading for a bonus but I don't read it all
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Tue Jul 01, 2008 12:38 pm
by mibi
max is gr8 wrote:mibi wrote:max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please

Unless it is the win condition get rid of the bit that said "hold all gang members +20.
surviving is far from winning. i don't think people will be confused.
But I who have played many conquerclub maps misinterpreted it. Now it may just be me but I had to read through the legend to understand. Normally I don't need to to discover whether I am right. Normally I only read the legend when I am heading for a bonus but I don't read it all
max, i think it may just be you, as i haven't heard this issue from anyone else, and it is often the case that one has to read through the legend to understand what is going on.
one would think if it were an objective map, the victory conditions would be more explicit.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Tue Jul 01, 2008 12:38 pm
by mibi
gimil wrote:Since terrirtoy XML was changed fron <country> to <territory> I dont think its worked properly.
so like, how to i check the xml since i don't know xml, and the xml on this map is a bit of an foundry orphan.?
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Thu Jul 03, 2008 9:26 pm
by Joodoo
let me get this straight: could the door can attack any yard member?
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Thu Jul 03, 2008 10:29 pm
by mibi
Joodoo wrote:let me get this straight: could the door can attack any yard member?
Correctomundo. As any yard member can use the door.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Thu Jul 03, 2008 10:46 pm
by Androidz
Hmm its a room wherre 002 is guarding which dont have a name why??
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jul 04, 2008 10:22 am
by yeti_c
OK - so I fixed a couple of little problems in the XML - and here it is...
http://www.fileden.com/files/2008/1/19/ ... x_yeti.xmlCentering might need to be rechecked... I'll let Mibi do the uploads and testing...
C.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jul 04, 2008 10:35 am
by multiplayertim
Androidz wrote:Hmm its a room wherre 002 is guarding which dont have a name why??
it has a name "Gas Chamber: its in the legend
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jul 04, 2008 10:37 am
by Androidz
okey thx
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jul 04, 2008 11:40 am
by mibi
thanks!
have a banana!

Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jul 04, 2008 1:00 pm
by yeti_c
No bother...
C.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jul 04, 2008 3:49 pm
by edbeard
what were the problems, yeti? just curious
Also, did you post the XML and map into the checking thread for Forza to see? Can't get stamped and quenched if you don't do that.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jul 04, 2008 3:57 pm
by yeti_c
edbeard wrote:what were the problems, yeti? just curious
Also, did you post the XML and map into the checking thread for Forza to see? Can't get stamped and quenched if you don't do that.
Couple of borders pointing to the wrong people... (Specifics around the 200 & 300 guards (207 & 208 didn't exist - some of the 300's were a bit wrong)) (These I found with the mapmaker checker though) (
www.conquerclub.com/mapmaker/)
Otherwise - it looked spot on to me.
Also - Mibi moved Ted, Ace & Raheem - they were still in the wrong places. (But I expected that!)
C.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Fri Jul 04, 2008 4:02 pm
by edbeard
are you sure you looked at the right one because as I stated when I reposted the XML, I took steps to move them...
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Sat Jul 05, 2008 2:50 pm
by yeti_c
edbeard wrote:are you sure you looked at the right one because as I stated when I reposted the XML, I took steps to move them...
I looked at one that Mibi sent me... So I can't guarantee that it was the one you fixed!
C.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Tue Jul 15, 2008 9:38 pm
by AndyDufresne
What is the final XML? Too much talk about everyone doing it.

And final maps please,

--Andy
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Tue Jul 15, 2008 9:57 pm
by mibi
AndyDufresne wrote:What is the final XML? Too much talk about everyone doing it.

And final maps please,

--Andy
XML
http://www.fileden.com/files/2008/1/19/ ... x_yeti.xmlLarge
[bigimg]http://img145.imageshack.us/img145/512/maxl2zk9.jpg[/bigimg]
Small

Digits large
[bigimg]http://img145.imageshack.us/img145/4176/ssdigitsig3.jpg[/bigimg]
Digits small

Glitter

Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Tue Jul 15, 2008 10:04 pm
by Tisha
the glittery one is all pretty, but what is it for?
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Tue Jul 15, 2008 10:06 pm
by mibi
Tisha wrote:the glittery one is all pretty, but what is it for?
Its required for quenching.
Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Sat Jul 19, 2008 1:08 am
by FarangDemon
This looks like it will be a hoot to play. I can't wait for it to be ready. I am disappointed by the length of time required for new maps to become available. I feel like there have been no new maps in 2 months. Good luck and good speed.

Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]
Posted: Mon Jul 28, 2008 9:13 am
by mibi
FarangDemon wrote:This looks like it will be a hoot to play. I can't wait for it to be ready. I am disappointed by the length of time required for new maps to become available. I feel like there have been no new maps in 2 months. Good luck and good speed.

it still needs to be xml checked by Forza or something... i don't really know how things work around here anyways.