Supermax: Prison Riot! [Quenched]

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gimil
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by gimil »

mibi wrote:i wish i could check the xml connections with kevins map reader.. but its down or something.

http://www.multiblah.com/cc_tester/

any other way of doing this?


Since terrirtoy XML was changed fron <country> to <territory> I dont think its worked properly.
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mibi
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by mibi »

max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please ;) Unless it is the win condition get rid of the bit that said "hold all gang members +20.


surviving is far from winning. i don't think people will be confused.
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Joodoo
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by Joodoo »

interesting map which raises a few questions from me:
1.How many territories are there?
2.I cannot find "the hole", could you point it out for me?
3.Could gang members in the yard attack any other gang member in the yard?
4.Would it be more interesting if you added a gang boss and made a bonus for it?
this map looks very nice...
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DiM
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by DiM »

Joodoo wrote:interesting map which raises a few questions from me:
1.How many territories are there? 145
2.I cannot find "the hole", could you point it out for me? look at the bottom of the map in the center, where coleman, and mibi are
3.Could gang members in the yard attack any other gang member in the yard? yes
4.Would it be more interesting if you added a gang boss and made a bonus for it? there's a gang leader for each gang
this map looks very nice...
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max is gr8
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by max is gr8 »

mibi wrote:
max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please ;) Unless it is the win condition get rid of the bit that said "hold all gang members +20.


surviving is far from winning. i don't think people will be confused.


But I who have played many conquerclub maps misinterpreted it. Now it may just be me but I had to read through the legend to understand. Normally I don't need to to discover whether I am right. Normally I only read the legend when I am heading for a bonus but I don't read it all
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mibi
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by mibi »

max is gr8 wrote:
mibi wrote:
max is gr8 wrote:When it says unite your gang to survive I thought that was the victory condition. please reword it if you will, not sure what to but please ;) Unless it is the win condition get rid of the bit that said "hold all gang members +20.


surviving is far from winning. i don't think people will be confused.


But I who have played many conquerclub maps misinterpreted it. Now it may just be me but I had to read through the legend to understand. Normally I don't need to to discover whether I am right. Normally I only read the legend when I am heading for a bonus but I don't read it all


max, i think it may just be you, as i haven't heard this issue from anyone else, and it is often the case that one has to read through the legend to understand what is going on.

one would think if it were an objective map, the victory conditions would be more explicit.
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mibi
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by mibi »

gimil wrote:
mibi wrote:i wish i could check the xml connections with kevins map reader.. but its down or something.

http://www.multiblah.com/cc_tester/

any other way of doing this?


Since terrirtoy XML was changed fron <country> to <territory> I dont think its worked properly.



so like, how to i check the xml since i don't know xml, and the xml on this map is a bit of an foundry orphan.?
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by Joodoo »

let me get this straight: could the door can attack any yard member?
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by mibi »

Joodoo wrote:let me get this straight: could the door can attack any yard member?


Correctomundo. As any yard member can use the door.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by Androidz »

Hmm its a room wherre 002 is guarding which dont have a name why??
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yeti_c
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by yeti_c »

OK - so I fixed a couple of little problems in the XML - and here it is...

http://www.fileden.com/files/2008/1/19/ ... x_yeti.xml

Centering might need to be rechecked... I'll let Mibi do the uploads and testing...

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multiplayertim
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by multiplayertim »

Androidz wrote:Hmm its a room wherre 002 is guarding which dont have a name why??


it has a name "Gas Chamber: its in the legend
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by Androidz »

okey thx
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by mibi »

yeti_c wrote:OK - so I fixed a couple of little problems in the XML - and here it is...

http://www.fileden.com/files/2008/1/19/ ... x_yeti.xml

Centering might need to be rechecked... I'll let Mibi do the uploads and testing...

C.


thanks!

have a banana!

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by yeti_c »

No bother...

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by edbeard »

what were the problems, yeti? just curious


Also, did you post the XML and map into the checking thread for Forza to see? Can't get stamped and quenched if you don't do that.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by yeti_c »

edbeard wrote:what were the problems, yeti? just curious


Also, did you post the XML and map into the checking thread for Forza to see? Can't get stamped and quenched if you don't do that.


Couple of borders pointing to the wrong people... (Specifics around the 200 & 300 guards (207 & 208 didn't exist - some of the 300's were a bit wrong)) (These I found with the mapmaker checker though) (www.conquerclub.com/mapmaker/)

Otherwise - it looked spot on to me.

Also - Mibi moved Ted, Ace & Raheem - they were still in the wrong places. (But I expected that!)

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by edbeard »

are you sure you looked at the right one because as I stated when I reposted the XML, I took steps to move them...
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by yeti_c »

edbeard wrote:are you sure you looked at the right one because as I stated when I reposted the XML, I took steps to move them...


I looked at one that Mibi sent me... So I can't guarantee that it was the one you fixed!

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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by AndyDufresne »

What is the final XML? Too much talk about everyone doing it. :)

And final maps please, :D


--Andy
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mibi
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by mibi »

AndyDufresne wrote:What is the final XML? Too much talk about everyone doing it. :)

And final maps please, :D


--Andy

XML
http://www.fileden.com/files/2008/1/19/ ... x_yeti.xml
Large
[bigimg]http://img145.imageshack.us/img145/512/maxl2zk9.jpg[/bigimg]
Small
Image
Digits large
[bigimg]http://img145.imageshack.us/img145/4176/ssdigitsig3.jpg[/bigimg]
Digits small
Image
Glitter
Image
Last edited by mibi on Tue Jul 15, 2008 10:05 pm, edited 1 time in total.
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Tisha
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by Tisha »

the glittery one is all pretty, but what is it for?
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mibi
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by mibi »

Tisha wrote:the glittery one is all pretty, but what is it for?


Its required for quenching.
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by FarangDemon »

This looks like it will be a hoot to play. I can't wait for it to be ready. I am disappointed by the length of time required for new maps to become available. I feel like there have been no new maps in 2 months. Good luck and good speed.

=D>
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mibi
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Re: SUPERMAX: Prison Riot! -=need help=- p45 [Final Forge]

Post by mibi »

FarangDemon wrote:This looks like it will be a hoot to play. I can't wait for it to be ready. I am disappointed by the length of time required for new maps to become available. I feel like there have been no new maps in 2 months. Good luck and good speed.

=D>


it still needs to be xml checked by Forza or something... i don't really know how things work around here anyways.
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