Page 29 of 33
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 3:16 pm
by Chariot of Fire
Can you name and shame the players/teams who lost their games by default? Such forfeits have happened before as well. Why not kick the team out and scrub all record of them, otherwise it lends a bias to games won/lost, overall points, and MVP standings.
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 3:38 pm
by Lindax
Chariot of Fire wrote:Can you name and shame the players/teams who lost their games by default? Such forfeits have happened before as well. Why not kick the team out and scrub all record of them, otherwise it lends a bias to games won/lost, overall points, and MVP standings.
You can see it all in the Game Rosters on page 1.
This time it was team Empire by virtue of Lord Voldemort (for the second time) and team The Drunken Monkeys by virtue of Genoke.
Since it is the second time that team Empire lost a round due to forfeits, the though crossed my mind to "scrub all record of them".
I'm still hesitant though, because it doesn't have any effect (so far) on the ranking of the top teams and the individuals in the team that do everything right would get punished because of one single player. Btw: Last time I did take the Team Captain title off that player. Maybe this time I should ban him from the tournament.
I never thought it would come this far....
Maybe I'll send out a poll to the Team Captains and see what the overall opinion indicates.
Lx
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 3:42 pm
by SirSebstar
its obvious, take the games of round 18. those games in red that show up are forfieted..
edit; fastposted by lindax
ps, hell no. a team stays there, but maybe some more substitutes?
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 4:04 pm
by Chariot of Fire
Ah ok mate, thanks.
One other thing - different topic, same tourney. Can we avoid having games such as WW2 Ardennes going down as singles? It's a great map - big, many bonuses, ideal for team games - but in 1v1 I'm sorry but it's an absolute disaster. Whoever goes first has a 90% chance of winning, simple as that. Kinda took the fun out of it.
I know you've more maps to select for future rounds, so I thought it prudent to suggest avoiding 1v1 maps that are similar in nature to WW2 Ardennes whereby the player going first wins a landslide victory by virtue of all the bonuses.
Cheers mate
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 4:13 pm
by Culs De Sac
Chariot of Fire wrote:Ah ok mate, thanks.
One other thing - different topic, same tourney. Can we avoid having games such as WW2 Ardennes going down as singles? It's a great map - big, many bonuses, ideal for team games - but in 1v1 I'm sorry but it's an absolute disaster. Whoever goes first has a 90% chance of winning, simple as that. Kinda took the fun out of it.
I know you've more maps to select for future rounds, so I thought it prudent to suggest avoiding 1v1 maps that are similar in nature to WW2 Ardennes whereby the player going first wins a landslide victory by virtue of all the bonuses.
Cheers mate
i second that motion..
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 4:20 pm
by Lindax
Chariot of Fire wrote:Ah ok mate, thanks.
One other thing - different topic, same tourney. Can we avoid having games such as WW2 Ardennes going down as singles? It's a great map - big, many bonuses, ideal for team games - but in 1v1 I'm sorry but it's an absolute disaster. Whoever goes first has a 90% chance of winning, simple as that. Kinda took the fun out of it.
I know you've more maps to select for future rounds, so I thought it prudent to suggest avoiding 1v1 maps that are similar in nature to WW2 Ardennes whereby the player going first wins a landslide victory by virtue of all the bonuses.
Cheers mate
I totally see your point.
However, I would like to remind you (and everybody else) that the maps and settings have been posted on page 1 for a long time now. It would help me a much more if you would bring this kind of thing to my attention before a round starts.
I know I'm far from perfect and appreciate any help I can get to make this tournament a success.
Lx
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 4:33 pm
by anonymus
Chariot of Fire wrote:Ah ok mate, thanks.
I know you've more maps to select for future rounds, so I thought it prudent to suggest avoiding 1v1 maps that are similar in nature to WW2 Ardennes whereby the player going first wins a landslide victory by virtue of all the bonuses.
Cheers mate
agreed
/

Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 4:39 pm
by Chariot of Fire
I'd never played Ardennes 1v1 before so hadn't appreciated how lopsided it could be. I sure as hell won't be playing it again lol. It's like entering a duel at 10 paces with shotguns.
But point taken re advice. If any other maps in future look to be wrong for the game type then either myself or others may drop you a line.
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 5:23 pm
by sirron
Culs De Sac wrote:Chariot of Fire wrote:Ah ok mate, thanks.
One other thing - different topic, same tourney. Can we avoid having games such as WW2 Ardennes going down as singles? It's a great map - big, many bonuses, ideal for team games - but in 1v1 I'm sorry but it's an absolute disaster. Whoever goes first has a 90% chance of winning, simple as that. Kinda took the fun out of it.
I know you've more maps to select for future rounds, so I thought it prudent to suggest avoiding 1v1 maps that are similar in nature to WW2 Ardennes whereby the player going first wins a landslide victory by virtue of all the bonuses.
Cheers mate
i second that motion..
ditto, it is a nightmare.
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 5:47 pm
by Lindax
sirron wrote:Culs De Sac wrote:Chariot of Fire wrote:Ah ok mate, thanks.
One other thing - different topic, same tourney. Can we avoid having games such as WW2 Ardennes going down as singles? It's a great map - big, many bonuses, ideal for team games - but in 1v1 I'm sorry but it's an absolute disaster. Whoever goes first has a 90% chance of winning, simple as that. Kinda took the fun out of it.
I know you've more maps to select for future rounds, so I thought it prudent to suggest avoiding 1v1 maps that are similar in nature to WW2 Ardennes whereby the player going first wins a landslide victory by virtue of all the bonuses.
Cheers mate
i second that motion..
ditto, it is a nightmare.
I got the message guys. Please read my post above and advise me beforehand next time!
Lx
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 6:28 pm
by dustin800
Chariot of Fire wrote:Ah ok mate, thanks.
One other thing - different topic, same tourney. Can we avoid having games such as WW2 Ardennes going down as singles? It's a great map - big, many bonuses, ideal for team games - but in 1v1 I'm sorry but it's an absolute disaster. Whoever goes first has a 90% chance of winning, simple as that. Kinda took the fun out of it.
I know you've more maps to select for future rounds, so I thought it prudent to suggest avoiding 1v1 maps that are similar in nature to WW2 Ardennes whereby the player going first wins a landslide victory by virtue of all the bonuses.
Cheers mate
I agree, before my first turn I was down 30 troops
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 6:54 pm
by Lindax
dustin800 wrote:Chariot of Fire wrote:Ah ok mate, thanks.
One other thing - different topic, same tourney. Can we avoid having games such as WW2 Ardennes going down as singles? It's a great map - big, many bonuses, ideal for team games - but in 1v1 I'm sorry but it's an absolute disaster. Whoever goes first has a 90% chance of winning, simple as that. Kinda took the fun out of it.
I know you've more maps to select for future rounds, so I thought it prudent to suggest avoiding 1v1 maps that are similar in nature to WW2 Ardennes whereby the player going first wins a landslide victory by virtue of all the bonuses.
Cheers mate
I agree, before my first turn I was down 30 troops
Ok, this is starting to piss me off now. If you guys are not interested enough to check the maps and settings for each round that have been posted on page 1 for months now, and nobody ever said anything, I suggest:
A: You stop posting about this, I got the message.
B: Check future rounds for stupid maps/settings combinations and let me know.
C: Acknowledge your own lack of being "on the ball".
As I mentioned before, I know that I'm far from perfect. I can use all the help I can get to run this tournament. Post after post stating that one "agrees" after the fact does not help.
Lx
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 8:38 pm
by danryan
As a matter of fact I'll take the dissenting view here - Ardennes is no worse than a number of other maps for 1 v1, including WW2 Europe, World 2.1, Rail Europe, and possibly even City Mogul, which all have a huge first turn advantage. It's just that 1 v 1 is heavily biased to whomever gets to go first. It's not like it was a random map, and no one knew what they were getting. For what it's worth, that's my take.
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 8:54 pm
by Rodion
Lindax, I'm not sure whether you desire input in order to adjust maps for "fairness" up to the extreme or just to abolish extremely unfair scenarios.
I looked at round 19 games. Assuming you're not only worried about the extreme scenarios, I'd flip-flop Rail Africa with Cairns Coral Coast
(Rail Africa becomes Quads and CCC becomes triples). Rail Africa triples gives 13 territories per player, while Cairns Coral Coast triples gives 10. I'd also flip-flop Rail Australia and South America (Rail Australia doubles give 15 territories per player) for the same reasons. I always consider "fair settings" those that give around 8-11 starting territories per player.
Let me know if this is the kind of feedback you were looking for or if I crossed the line.

Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 9:18 pm
by Chariot of Fire
Sorry Rob. I think people are just responding to my post without reading on and seeing your comments about you 'getting it'. Plus I guess if I was the only one who posted concerns it would simply look like it didn't suit me and not a lot of others, so why should you change anything for just one person?
Anyway....of other games coming up:
Round 19 - Sydney Metro singles could be a prob. You could switch it for Galapagos (keeping the settings applied to each map)
Round 20 - NYC also doesn't suit singles. The biggest map yet the fewest players. Would be better switched with the small USA Great Lakes
Round 21 - Holy Roman Empire could be switched with either Feudal, Pelo Wars or Imp Romanum (each of which are far more suited to 1v1 than HRE).
Sorry again mate. I could have looked at all the maps ages ago but the problem didn't really become apparent until the WW2 Ardennes fiasco.
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 9:26 pm
by Lindax
Rodion wrote:Lindax, I'm not sure whether you desire input in order to adjust maps for "fairness" up to the extreme or just to abolish extremely unfair scenarios.
I looked at round 19 games. Assuming you're not only worried about the extreme scenarios, I'd flip-flop Rail Africa with Cairns Coral Coast
(Rail Africa becomes Quads and CCC becomes triples). Rail Africa triples gives 13 territories per player, while Cairns Coral Coast triples gives 10. I'd also flip-flop Rail Australia and South America (Rail Australia doubles give 15 territories per player) for the same reasons. I always consider "fair settings" those that give around 8-11 starting territories per player.
Let me know if this is the kind of feedback you were looking for or if I crossed the line.

I'm mainly concerned with extreme "mistakes" on my part Rodion, but I will certainly take notice of the kind of suggestions you are making and quite possibly make some changes (providing I don't get player assignments for that round before I get around to it).
I'm always open to constructive ideas and suggestions that improve this tournament and will always try to take them into account.
Thank you,
Lx
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 9:29 pm
by Lindax
Chariot of Fire wrote:Sorry Rob. I think people are just responding to my post without reading on and seeing your comments about you 'getting it'. Plus I guess if I was the only one who posted concerns it would simply look like it didn't suit me and not a lot of others, so why should you change anything for just one person?
Anyway....of other games coming up:
Round 19 - Sydney Metro singles could be a prob. You could switch it for Galapagos (keeping the settings applied to each map)
Round 20 - NYC also doesn't suit singles. The biggest map yet the fewest players. Would be better switched with the small USA Great Lakes
Round 21 - Holy Roman Empire could be switched with either Feudal, Pelo Wars or Imp Romanum (each of which are far more suited to 1v1 than HRE).
Sorry again mate. I could have looked at all the maps ages ago but the problem didn't really become apparent until the WW2 Ardennes fiasco.
You don't need to apologize mate. You pointed out a "problem" and I totally understood that. I have never played Ardennes 1 v 1 for example, but now I know the issue with it.
Thank you for your other suggestions, I'll have a closer look at those, as well as Rodion's.
Lx
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 9:40 pm
by Chariot of Fire
danryan wrote:As a matter of fact I'll take the dissenting view here - Ardennes is no worse than a number of other maps for 1 v1, including WW2 Europe, World 2.1, Rail Europe, and possibly even City Mogul, which all have a huge first turn advantage. It's just that 1 v 1 is heavily biased to whomever gets to go first. It's not like it was a random map, and no one knew what they were getting. For what it's worth, that's my take.
It is mate, it's a lot worse than those that you've cited. Due to the nature of the scattered drop it's rare to drop a bonus in WW2 Europe, 2.1 and Rail Europe whereas in Ardennes it's almost impossible not to (and then use that deploy to deprive one's opponent of any bonuses he might have held). Of the 11 Ardennes games in this TLO I think all of them will go to the player who started first.
You've pretty much said the same yourself
Game 4710581
Re: TLO 2010 [Rounds 16/18/23]
Posted: Wed Apr 06, 2011 10:09 pm
by Chariot of Fire
Rob. I think jakewilliams created a spreadsheet of all maps and what the drop would be (territory-count-wise) for each game setting. I'll check with him and get it to you if it still exists as it's handy as a Tourney Director to be in possession of such info.
Rod makes a valid point - there are some games where territory counts are divisible by 3 and thus are far from perfect. Ideally the drop should start with 11, 14, 17, 20 etc terrs per player.
Re: TLO 2010 [Rounds 16/18/23]
Posted: Thu Apr 07, 2011 12:00 am
by mkcummins
Chariot of Fire wrote:I'd never played Ardennes 1v1 before so hadn't appreciated how lopsided it could be. I sure as hell won't be playing it again lol. It's like entering a duel at 10 paces with shotguns.
But point taken re advice. If any other maps in future look to be wrong for the game type then either myself or others may drop you a line.
well said, mate. that's EXACTLY what it's like.
Lindax, you're doing an outstanding job. this whole tourney is a blast. thanks for being open to suggestions.
Re: TLO 2010 [Update]
Posted: Thu Apr 07, 2011 11:56 am
by Lindax
----I have made some adjustments for the maps and settings for Rounds 19, 20 and 21, as suggested in this thread. Thanks again for those suggestions.
See page 1: MAIN EVENT
Lx_________________________________________________________________________________________
Re: TLO 2010 [Rounds 14/16/23]
Posted: Sat Apr 09, 2011 1:28 am
by slickstick
Round 17:
Warriors vs. King Arthurs Bovine
Singles:
Game 8708707-
King Arthurs BovineGame 8708719-
King Arthurs BovineGame 8708735-
King Arthurs BovineDoubles:
Game 8708753-
WarriorsGame 8708768-
King Arthurs BovineGame 8708800-
Warriors Game 8708814-
King Arthurs BovineTriples:
Game 8708832-
King Arthurs BovineGame 8708848-
King Arthurs BovineQuads:
Game 8708864-
King Arthurs Bovine4/
17
Re: TLO 2010 [Update]
Posted: Sat Apr 09, 2011 3:54 pm
by Lindax
----Round 17 results and scores updated.
See page 1: MAIN EVENT
Lx_________________________________________________________________________________________
Re: TLO 2010 [Update]
Posted: Mon Apr 11, 2011 5:29 pm
by Lindax
----Round 18 results and scores updated.
See page 1: MAIN EVENT
I need the player assignments for Round 19 by coming Wednesday the latest (and not for Round 198 as I wrote in my PM
).
Lx_________________________________________________________________________________________
Re: TLO 2010 [Rounds 14/18/23]
Posted: Thu Apr 14, 2011 3:20 am
by Genoke
danryan wrote:True, it's unfortunate, but if a team "COMMITS" to play in this event, but can't bother a) reading messages and b) accepting invites, I think it's fair to penalize them.
Sorry for the miss, i think i skipt 2 games when i was accepting the invites (maybe by distracting in real life).
I look at the bright side... didn't lost a point by losing those
SirSebstar wrote:thats going to make a nice boost to the brewery, although not a great impact i think, except they have already won this round by default.
Fur us its not going to make much of an impact, i was expecting the doubles to be won,

i could have used a quad here...lol
Lucky for me and our team it was just 2 dubs, would have been worse when it was a trip & quad.
anyway...we managed to win the round without them.
